Dynamic Sound in Location-based Games
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Homage to a Site
Abstract: This thesis stems from a common interest in sound, perception and user-centred interaction, and emerged in the belief that the quality of sound is not extensively explored in the creation of immersive universes. Thus, the aim of this thesis is to examine the potential of sound to create new user experiences and alternative modes of interaction exclusively through sound. The thesis is based upon the design process of an auditory location-based game we have designed and the different theories in the fields of aesthetics and interaction design our game is affected by. It will address the design of the game, the gameplay, basic technological requirements for implementation, and will discuss more general aspects of sound, as well as premises for sound design and how sound is perceived and effects the user experience. We approach this through our design process and different theorists from fields of HCI, interaction design, architecture, musicology and art history. Continue reading