by Neill Donaldson, Usman Haque, Ai Hasegawa, Georg Tremmel

'Remote' connects together two spaces, one in Boston the other in Second Life, and treats them as a single contiguous environment, bound together by the internet so that things that occur in one space affect things that happen in the other and vice versa - remotely controlling each other.

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From Feb 7 to April 15, 2008 it was possible to see see:

Communication between the two halves of this extended environment is a complex choreography coupling the environmental phenomena of humidity, temperature, light, speech, mist, wind, sound and proximity across the two. The object in Boston appears to be a seat; but, experientially, the Second Life space appears to be inside the seat. A similar alteration of scale occurs in the other direction. Visitors to the Boston space and the Second Life space must negotiate to achieve goals: e.g. by sitting down, breathing, touching, knocking, colliding.

Imagine that hidden underneath the chair in Boston is a chair in Second Life (SL). But under the big chair in SL is a smaller chair (which looks a lot like the Boston chair). So under the SL small chair is the Boston chair, etc. etc. etc...

Boston's effect on Second Life:

Second Life's effect on Boston:

The environmental data of both spaces was publicly available in realtime via the EnvironmentXML repository enabling others to build devices and spaces that connect directly to both the Boston and Second Life spaces.


The intention is to explore an architecture that is resolutely "human" (in the sense of being inhabited, configured and determined by its occupants) yet context-free (because it does not privilege geographical location).

Remote is a 2007 commission of New Radio and Performing Arts, Inc., (aka Ether-Ore) for its Mixed Realities exhibition. It was made possible with funding from the Andy Warhol Foundation for the Visual Arts.