Upgrade! Boston

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Tag Archives: narrative

Events March 11, 2010; 7:00 pm to 9:00 pm.
ACT - MIT Program in Art, Culture and Technology, 265 Massachusetts Avenue, 3rd Floor, Room N51-390, Cambridge, MA.

soldier_machineHere’s a PDF of Pete’s presentation.

Pete Froslie received his MFA from the Studio for Interrelated Media at the Massachusetts College of Art in 2008. He moved to Boston in 2005 from Reno, Nevada, where he earned his BFA in Digital Media. He returns to Reno periodically to teach courses at the University of Nevada, Reno, and to remain an active part of the community. In 2008 he was recognized as one of the top five graduating visual artists by the Boston Globe. His work has been discussed and highlighted online and in print, including MAKE, Gizmodo, the Boston Globe, RN&R, and the Reno Gazette.

Currently living and working in Boston, Froslie explores diverse tangents ranging from alternative historical fiction and documentary, to electro-mechanical sculpture and prostheses. The work is often created giving attention to playfulness and toys, while considering automated movement between surface and infrastructure in the context of New Media.

Booth_on_vacationWorking with an expanding narrative for nearly five years, Froslie’s ongoing project Booth focuses on research into journey aesthetics. A surface, or skin, is appropriated from John Wilkes Booth, and automated according to a fictional expedition that weaves through historical sites, online networks, and kinetic sculptures. Booth, an assassin from the US Civil War, is summoned back into existence as he moves between physical and virtual spaces. His journey through the work is cataloged and recorded meticulously in an evolving manual with an undetermined point of conclusion.

Events November 17, 2009; 7:00 pm to 9:00 pm.
Center for Advanced Visual Studies/MIT, 265 Massachusetts Avenue, 3rd Floor, Room N51-390, Cambridge, MA.

whispherSusan Kozel works across dance and philosophy in the context of digital technologies. Working in England, Europe, Scandinavia, and Canada, she collaborates with digital artists, software engineers, architects, and composers to create performances and installations. She is the director of Mesh Performance Practices and is Principal Researcher with the SMARTlab Digital Media Institute at the University of East London (UK). Kozel has a PhD in Continental philosophy specializing in Merleau-Ponty’s phenomenological writing and is the author of Closer: performance, technologies, philosophy (2007) published by The MIT Press. Her recent performance, The Yellow |Memory was the third in a series of performances exploring Technologies of Inner Spaces (previous performances in this series include ‘immanence’ 2005 and ‘other stories’ 2007).

Kozel is currently working on a new book called Social Choreographies: Corporeal Narratives with Mobile Media. She writes:

In Closer: Performance, Technologies, Phenomenology I reflected upon 10 years of artistic research across performance, philosophy and responsive digital systems like motion capture and wearable computing. In Closer I was passionate about the transformative potential of the alchemy between bodies and technologies, and argued that, with careful design, future generations of responsive systems and mobile devices could expand our social, physical, and emotional exchanges.

This Upgrade presentation will concentrate on a new research initiative that stems directly from the premises of Closer and will be the basis of my next book. Social Choreographies examines the use of mobile devices and social networking from the perspective of performance, in particular dance improvisation in public spaces. I will present results from current work with researchers from the Theatre Academy and the University of Art and Design in Helsinki, Finland. Called “IntuiTweet,” dancers in different countries use Twitter to structure movement improvisation experiments that occur in and around daily lives. We also explore the possibility of “VideoTweets”.

Twitter is criticized frequently for being superficial and disembodied. If we combine the suggestion that bodies might be left out with the suggestion that tweets are necessarily shallow we have a niche for proving otherwise. Consistent with much creative work initiated by performers and artists in the area of emerging digital technologies, the researchers on this project ask whether we can we emphasize physicality and depth, movement and intuition, in a cultural phenomenon that is quick to be classified as non-corporeal.

Very little is required for good dance improvisers to initiate movement exploration. With Butoh the starting point might be the word ‘wheat.’ With Release Technique, improvisations may begin with a road map, a drawing of the human skeletal structure, or the suggestion of moving from one’s connective tissue rather than the bones. Spatiality, temporality and narrative are implicit (or one might say ‘tacit’) to the improvisations.

The act of writing tweets from an intuitive corporeal moment, sending them to a social network and then re-integrating them into our bodies only to begin the cycle anew is an example of contextual performative engagement within social computing. Innate to this cycle of transmission and reception is a play across temporality and spatiality. The rhythms of bodies permeate the messages, and they live across modalities and spatial dimensions.

telematic

ghosts

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Events April 14, 2009; 7:00 pm to 9:00 pm.
Massachusetts College of Art and Design, Studio for Interrelated Media, North 181, Evans Way (off 621 Huntington Ave) Boston.

farbrookApril 14, 2009; 7:00 – 9:00 pm [map] Follow the signs posted on the outside of the Tower Building (black glass)[Green Line Train "E"]

Multi-media artist Joseph Farbrook grew up in Philadelphia and New York City. His father was a concrete poet and his mother a realist painter. He focused on performance and narrative while studying at the University of Colorado, where he wrote electronic music, poetry, and fiction. As he became interested in a more immersive approach to narrative, he began using computers and the Internet as creative media. After graduating with a degree in creative writing, he was subsequently discovered by the art department and offered a scholarship to pursue an MFA in digital art. Farbrook began creating electronic installations, interactive video, and virtual reality narratives. His work also includes media-reflexive live performances with interactive video projections. Farbrook’s latest work is in the emerging field of Machinima (machine animated cinema) where he shoots movies from within his custom-made 3D environments.

netfashionIn Gone with the Wind net surfing creates a movie that fully engages a viewer for a time and then disappears into the ether, lost forever. The web pages themselves continually change, reflecting the net-fashion of the time. At some point, the net will look nothing like it does now and this movie will be unrecognizable, a relic, a captured moment stolen from the oblivion of the past.

nostalgiaNostalgia for Neverwas is the graphic narrative of Casual Boy, a 3D object created inside of the computer program ‘Poser’ that becomes sentient and embarks on a search for something more meaningful than thin facades and faux appearances. Casual Boy, upon realizing that he is only a hollow skin that is able to move about on display screens, searches the Internet for a time before such technology existed, when things were solid and substantial. Stepping into images of the past, Casual Boy seeks to live in a previous time, yet he is unable to resolve the conflict of his own nature.

Farbrook exhibits both nationally and internationally. Recent venues include the Museum of Contemporary Art in Denver, La Fabrica Arte Contemporaneo in Guatemala, The International Center of Bethlehem in Palestine, as well as venues in Mexico, Chile, Korea, and the USA. Farbrook is presently an assistant professor of interactive media and game development at the Worcester Polytechnic Institute.

rosenstockJoshua Pablo Rosenstock is a multimedia artist, musician, and educator currently based in Boston. He employs an ever- expanding variety of traditional and electronic media techniques to create works incorporating moving images, sound, sculptural installation, and interactive performance.

jacketRecent projects include Nomadic Remix Jacket, a wearable electronic instrument (2008). It consists of two hand-made jackets wired with electronics to form mobile sound samplers. The wearer circulates throughout the city, collecting sounds. The audio samples are continuously remixed into a rhythmic musical collage that accompanies their explorations. At any point in their journey, the wearer may add a new sound to the composition, which they are encouraged to do by interacting with other humans and by recording sounds specific to their current locale. At the end of the nomadic sound collecting journey, the sounds can be downloaded into a cumulative collection database.

The jackets (by Florence W. Rosenstock) themselves represent a trans-global remix of textile traditions, incorporating shibori and other Asian, African, and American techniques, as well as found and recycled materials. Brightly-colored and richly textured, they invite curiosity from spectators and encourage interaction with the wearer. More >>

Rosenstock earned a BA in Visual Art & Semiotics from Brown University and an MFA in Art & Technology from the School of the Art Institute of Chicago. In between, he worked to launch ZEUM, an art and technology museum in San Francisco, creating interactive exhibits and developing digital art curricula for students and teachers. He has presented work in venues as diverse as the Ann Arbor Film Festival, Cabaret Voltaire in Zürich, Switzerland, the Dislocate festival in Yokohama, Japan, the Peggy Notebaert Nature Museum in Chicago, and the Montreal Anarchist Book Fair. Additionally, he is a multi-instrumentalist who has performed in musical ensembles throughout the Bay Area, Midwest, and New England.

He is currently an Assistant Professor at Worcester Polytechnic Institute, where he was the first visual art professor on the faculty, and teaches in the Interactive Media & Game Development program. He received WPI’s Romeo L. Moruzzi Young Faculty Award for Innovation in Undergraduate Education in 2008.

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