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Category: virtual

Taming Technology [it Le Murate]

physicalcomputing.jpgTaming Technology - Addomesticare la Tecnologia :: April 22-23, 2011 — Associazione Culturale Nub in Montale (PT) + April 29-30, 2011 — Le Murate, via delle carceri, Italy (at the historical prison complex of Le Murate and at the club Cargo).

Switch - Creative Social Network in collaboration with Associazione Culturale Nub and Tempo Reale present Taming Technology, a two day program including performances, DJ sets, installations, lectures and workshops exploring the territory between music, art and new media. The focus will be on practices such as physical computing, interface and interaction design, hardware hacking and biological computation, framed as fields of research capable of providing new connections between the virtual domain and the physical world. Continue reading


Apr 2, 2011
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Contemporary Music Review: Virtual Scores and Real-Time Playing

cover.jpgContemporary Music Review :: Volume 29, Issue 1 :: Special Issue: Virtual Scores and Real-Time Playing :: Arthur Clay and Jason Freeman, editors ::

Abstract:
Over the last decade, a growing number of composers have begun to use what is known as real-time notation in their work, and many have developed systems to facilitate its use in all types of performative situations. Although a community of practice around real-time notation is slowly emerging, there are few readily available tools for its creation, and little has been previously published about the technical, musical and design issues associated with its use.

We consider real-time music notation to be any notation, either traditional or graphic, which is created or transformed during an actual musical performance. However, the term has not been standardized, and various articles in this issue refer to real-time music notation using other terms, such as dynamic music notation, live scoring, virtual scoring, and reactive notation. Continue reading


Sep 30, 2010
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Breaking Sounds

Researchers create sounds of animated things breaking by Bill Steele:

A delicate wine glass shatters on the floor. A rock is thrown through a window. A child smashes his piggy bank. Dramatic moments like these in an animated movie or video game or some future virtual reality won’t seem realistic unless the sound matches the action.

Read more: here.


Jul 30, 2010
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Open Call: FAD - Digital Art Festival [br Brazil]

oi.jpgFAD 2010 - Open Call for Proposals from artists interested in taking part on the 4th edition of the event, scheduled for September, 2010. The period for submitting material is from May 17-June 30 2010.

Pixel Art, Digital Music, Digital Media, open source software, social networks, the mobile world. he contemporary vocabulary has changed, as well as the creation of platforms used by artists in developing their work. FAD - Digital Art Festival, call for artists to participate in the selection process of its fourth edition. We are interested In all forms of art produced by means of computers, software, hardware, mobile phones, camcorders, digital cameras, electronic devices using either low or high technology.

The terms and conditions for the call FAD 2010 are available at the event’s official website. The submission period starts on May 17 and ends on June 30, 2010. Continue reading


Jun 5, 2010
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Peter Traub's "Curve" [us Charlottsville, VA]

4601917419_48920e58f0.jpgCurve by composer Peter Traub is an installation for four speakers and a long curved wall. It was also the final work of his five-piece dissertation series exploring physical, virtual, and hybrid spaces as compositional tools. The balcony walkway at the rear of University of Virginia’s Old Cabell Hall is bounded by a curved wall creating an intense, prolonged, and stunning echo that varies dramatically as one moves along the space. Curve played with this pronounced artifact along the wall’s 150 foot length.

Using four speakers placed along the wall, the piece created an enveloping sound environment that varied as listeners walked from one end of the balcony to the other. In combining the unique sonic properties of the space with precisely tuned pitches, timbres, and rhythms, the installation made audible both the dramatic ricocheting echo and the effect of sound taking 135 milliseconds to travel from one end to the other–a perceptible and musically useful delay. The installation’s swells, drones, pops, pitches, and silences transformed the less-visited rear of the hall into a large immersive instrument.

See a slide show of Curve here.


May 18, 2010
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Nu Mu [sic!] Unlimited 2009: In search of lost time

nu_mu_2009_poster_sm.jpgNu Mu [sic!] Unlimited 2009the web’s first virtual new music festival :: until October 30, 2010 :: organized by: Joseph Dillon Ford/The Delian Society.

Nu Mu [sic!] Unlimited 2009, the world’s first virtual new music festival, is intended to give tonal and non-tonal composers alike an opportunity to expand their creative range by moving beyond their “comfort” zones to explore imagery and sound worlds with which they may have had little previous experience. It is hoped their explorations of sight and sound in multiple dimensions of time will, in turn, reward the public with fresh ideas and insights about the relationship between cinema and music. Continue reading


Nov 8, 2009
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SquareTangle: A Virtual Art Performance Company

square.jpgSquareTangle virtual art performance company launches with an open source plug-in for artists and sound designers.

Renowned Australian virtual artists John McCormick and Adam Nash today announced the formation of SquareTangle, a virtual/art/performance company, as a milestone in their Australia Council Inter-Arts Connections Residency at Hidden Cove Solutions.

They have released the first results of this productive collaborative residency, in the form of a plug-in that allows the FMOD sound designer to be used within the Unity game development environment. Continue reading


Aug 27, 2009
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Interview: Adam Nash

adam3.jpgAdam Nash is a new media artist, composer, programmer, performer and writer. He works primarily in networked real-time 3D spaces, exploring them as live audiovisual performance spaces. His sound/composition and performance background strongly informs his approach to creating works for virtual environments, embracing sound, time and the user as elements equal in importance to vision. Adam’s work has been presented in galleries, festivals and online in Australia, Europe, Asia and the Americas, including SIGGRAPH, ISEA, and the Venice Biennale. He also works as composer and sound artist with “Company in Space” (AU) and “Igloo” (UK), exploring the integration of motion capture into real-time 3D audiovisual spaces. He is currently undertaking a Master of Arts by Research at the “Centre for Animation and Interactive Media” at RMIT University, Melbourne, researching multi-user 3D cyberspace as a live performance medium; and he’s a Lecturer in “Computer Games and Digital Art” in the School of Creative Media at RMIT University. Continue reading


Jul 13, 2009
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DIGITAL_LAB: Call for Proposals [es Gijón]

plataforma-1v1.jpgOpen Call for Proposals by LABoral for the production of an art work to be exhibited in its Gallery Platform DIGITAL_LAB. The production of an art work that must have both installation and virtual characteristics will be awarded with a prize of 20,000 Euros :: Deadline: May 15, 2009; 8:00 pm.

DIGITAL_LAB is an open call for the production of a project which combines an installational dimension (to be exhibited in Plataforma 1 at LABoral) and a virtual dimension with a link on LABoral’s web. Only one project will be accepted per artist or collective. The winning project will be chosen by a Jury. Maximum budget for production: 20,000 euro. Announcement of selected projects: June 1st 2009. Continue reading


Mar 1, 2009
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Live Stage: Papageorgiou + Jordan [uk London]

windchime.jpgThursday Club: Artemis Papageorgiou: Wii/nd Chime + Ryan Jordan: Sensory Response Systems :: January 15, 2009; 6 -8 pm :: Seminar Rooms, Ben Pimlott Building, Goldsmiths, University of London, New Cross, South East London.

Artemis Papageorgiou will discuss Wii/nd Chime’s collaborative development as an instrument of reminiscence. Wii/nd Chime signifies a shift from the physical realm to the virtual and the simulated. The sonic languages of both wind chimes and the 8-bit video-game sounds are combined into a system of interaction, which invites people to discover the potential of this new, hybrid object. Continue reading


Jan 12, 2009
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3D ~ 8bit ~ acousmatic ~ acoustic ~ activist ~ aesthetics ~ Artificial Intelligence ~ algorithmic ~ ambient ~ analog ~ animation ~ apps ~ architecture ~ archives ~ art + science ~ arts ~ audio tour ~ augmented ~ auralization ~ audio/visual ~ avatar ~ bioart ~ biotechnology ~ body ~ book ~ broadcasts ~ business ~ calls + opps ~ cassette ~ chance ~ chiptune ~ circuit bending ~ city ~ code ~ collaboration ~ collective ~ community ~ composer ~ composition ~ concert ~ conductor ~ conference ~ controller ~ convergence ~ conversation ~ copyright ~ data ~ distributed ~ diy ~ e-literature ~ ecology ~ education ~ electroacoustic ~ electromagnetic ~ electronic ~ emergence ~ environment ~ event ~ exhibition ~ experimental ~ feedback ~ festival ~ field recording ~ p2p ~ film ~ found ~ free/libre software ~ game ~ generative ~ gesture ~ glitch ~ hacktivism ~ haptics ~ hardware ~ hybrid ~ identity ~ image ~ im/material ~ immersion ~ improvisation ~ instrument ~ interactive ~ interdisciplinary ~ interface ~ intermedia ~ intervention ~ interview ~ interviews/other ~ jazz ~ language ~ laptop ~ lecture ~ light ~ listening ~ cinema ~ livecoding ~ livestage ~ locative media ~ machines ~ mapping ~ mashup ~ media ~ microsound ~ mixed reality ~ mobile ~ motion tracking ~ multimedia ~ nature ~ net_music_weekly ~ net art ~ networked ~ audio ~ dance ~ installation ~ live ~ music ~ narrative ~ radio ~ sound ~ text ~ theater ~ video ~ new media ~ news ~ newsletter ~ nmr_commission ~ noise ~ notation ~ object ~ open source ~ opera ~ orchestra ~ perception ~ performance ~ platform ~ tool ~ play ~ phonography ~ physical ~ place ~ place-specific ~ podcast ~ political ~ presence ~ presentation ~ privacy ~ processing ~ psychogeography ~ public ~ pure data ~ reblog ~ recording ~ recycle ~ relational ~ remix ~ research ~ residency ~ resource ~ responsive ~ reuse ~ robotic ~ sample ~ score ~ second life ~ sensor ~ simulation ~ site-specific ~ social ~ social network ~ software ~ sonification ~ sound sculpture ~ sound synthesis ~ sound walk ~ soundscape ~ soundtrack ~ space ~ spatialization ~ spoken word ~ streaming ~ surround sound ~ surveillance ~ symposium ~ synchronous ~ synesthesia ~ synthesizers ~ systems ~ tactical ~ tag ~ talks ~ tangible ~ telematic ~ history ~ participatory ~ technology ~ asynchronous ~ wireless network ~ theory ~ tactile ~ toy ~ transmission arts ~ tv ~ ubiquitous ~ upgrade! ~ urban ~ virtual ~ visualization ~ VJ/DJ ~ voice ~ wearable ~ web 2.0 ~ webcast ~ wireless device ~ workshop ~ writings ~

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Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.

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n-Polytope: Behaviors in Light and Sound after Iannis Xenakis [Gijón]

[Chris Salter working at his installation in the Exhibitions Gallery of the Art Centre. Photo:LABoral/Sergio Redruello] n-Polytope: Behaviors in Light and Sound after Iannis Xenakis ... Read more
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