Social Behavior in Music [
Vancouver]
IEEE International SocialCom-09 Conference :: August 29, 2009 :: Vancouver, Canada :: Social Behavior in Music: Final Call for Papers — Deadline: May 17, 2009.
Music making and listening are a clear example of human activities that are above all interactive and social. On the one hand, however, nowadays mediated music making and listening is usually still a passive, non-interactive, non-context sensitive, and non-social experience. The current electronic technologies have not yet been able to support and promote these essential aspects. Continue reading




Turbulence Commission: 


The 
The Significance of Music in Second Life - This post to the
Social Mobile Music Navigation Using The Compass by Atau Tanaka, Guillaume Valadon, and Christophe Berger - ABSTRACT: During a regular day while on the move, most people interact with multiple portable devices: a personal music player, mobile phone, and digital camera. People driving cars in addition may also use navigation systems. Whereas each of these devices are getting more and more sophisticated, and packed with numerous functionalities, they are each optimized for specific usages. Modern mobile phones for example, claim to function as digital cameras and music players, but these are features that are more often than not added on almost as an afterthought, and are not integrated with the connectivity that the mobile phone represents. From an engineering point of view, the goal of this project is to push mass-market mobile phones to their limits in networked musical exchange by implementing The Compass. Specifically, we are targeting phones embedded with WiFi, music player and location1 capabilities. The idea was to build a true convergence application that integrated localization, mobile networking, and music listening.






















