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Category: object

Live Stage: GANG CLAN MAFIA [us Boston, MA]

mantra10.jpgGANG CLAN MAFIA at Mobius :: 725 Harrison Ave , Boston , MA :: 10:00 pm 6/27 - 10:00 pm 6/28.

This upcoming performance of Gang Clan Mafia unravels over 1,440 minutes. Performance actions become sonic rhythms; soundscapes dictate the flow of video information; sound becomes objects which inform the actions that transform the physical, sonic, and psychic space of the location.

Gang Clan Mafia creates improvised, live sound. It is a sound collage, landscape, journey and conversation. Video, installation, and performance actions are used as a visual Transportation Pod.
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Jun 11, 2008
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Workshop at Conference on Auditory Display [fr Paris]

affiche_mini.pngExploring Sonic Interaction with Artefacts in Everyday Contexts — a hands-on workshop on June 23, 2008 at IRCAM (Paris, France):: Part of the 14th International Conference on Auditory Display :: June 24-27, 2008 :: Organizers: Karmen Franinovic, Lalya Gaye, Frauke Behrendt :: Workshop : website :: Deadline: June 6, 2008.

This workshop introduces participants to the use of creative interaction design methods when exploring the design of sonic interactions with computational artefacts. Specifically, focus will be on physical interactions that rely on continuous sonic feedback. Participants will generate future scenarios and concepts for such interactions, and everyday sounding objects in context will be taken as a starting point. By taking part in the workshop activities, participants will get an embodied understanding of the challenges of designing for meaningful and engaging physical interaction with computational sonic artefacts. Methods employed in the workshop will thus be good complements to the cognition or technology-based approaches to designing sounding objects that are mainstream within the ICAD community. Continue reading


May 23, 2008
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Reblogged "Untitled Sound Objects" by Pe Lang and Zimoun

untitled-sound.jpgUntitled Sound Objects by Pe Lang and Zimoun is a series of works displayed as installation, performance and autonomous objects. Physical materials are made to generate sound by vibrating them using computer controlled motors, machines and robots.

One example of this (shown in the top two images above) is as follows:

Vibrating motors cause glass plates, on which various materials are placed, to oscillate. The vibrations move the materials and the frictions caused by this generate sounds, which are amplified via contact microphones and edited through DSP (Digital Signal Processing). Through a multiple channel speaker system amplified sounds are projected and reassembled into new sound architectures. Continue reading


Apr 18, 2008
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Live Stage: Angie Eng and David Linton [fr Paris]

maisonpop_invite2.jpgLongue Durée by Angie Eng and David Linton :: Finissage (closing party): March 21, 2008 7-9 pm :: Maison Populaire, 9 bis rue Dombasle - 93100 Montreuil.

Eng and Linton have been working in a similar vain exploring experimental cinema and sound in the electronic arts scene in New York. This is the first collaboration between these two artists who have spent a life dedicated to observing, manipulating, pushing the limits of vision and listening. Here at Maison Populaire, they have combined their ideas of nomadic movement (Eng) with continual optical spirals (Linton). Change in the perspective of character, window, reflection of light, scale and mirroring are subjects at hand. The sensitive observer will notice the subtleties in the connection between image and sound which affects one another. Continue reading


Mar 17, 2008
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Reblogged Subtle Vibrations

otto_03_small.jpgDuncan Wilson created OTTO with Manolis Kelaidis at the Royal College of Art.

OTTO (Greek for ‘ear’) is a device that makes hidden sounds audible. This is achieved via a thin polymer piezoelectric contact that senses weak vibrations and plays them as a sound through an integrated speaker. OTTO can be positioned on almost any surface through a combination of suction and magnets. By placing several units on different objects, one can select and create a new sonic experience and a form of ambient music appreciation, thereby utilising our space as a multidirectional audio platform. Continue reading


Jan 14, 2008
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The Sound Chair

sound_chair-1.jpgSound Chair begins as a sound that is precisely crafted to form the physical shape of a chair when visualized as a 3-dimensional object using a volume, time, frequency line plot. The life-size chair is an exact replica of the soundwave graph. The result is a product with dual existence as both a “sound” & a “chair”. Continue reading


Nov 6, 2007
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Jon Rose's "Ball Project" [au Melbourne]

bg_projects_ball.jpgSphere Of Influence - The Ball Project: Music, chance and games by Jon Rose.

Best known for his work on, around and about the violin, Jon Rose is a global performer, presenting his group and solo projects regularly in over 30 countries. He brings over 25 years experience pioneering the use of digital technology in live music performance to the Ball Project and this Festival outcome Sphere of Influence. The ball as symbol is universally recognised. A ball flying through space has an inherent mystery; it replicates our lonely and insecure position in the universe. To sport fans, the ball verges on being a sacred object. Ball games, especially in this sport-obsessed city, are nearly a religious rite. The earth is our favourite ball - our future on it less than certain. Continue reading


Sep 28, 2007
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Stig Skjelvik: Projects at the Oslo School of Architecture and Design

lyttelamp.jpgThere are a number of fun and interesting things in Skelvik’s portfolio from the Oslo School of Architecture and Design in Norway. Among them is Listening Lamp (2004), just like an ordinary flexible reading lamp, except that the book is a audiobook, and the light is the transmitting medium. LED light has some very different properties than incandescent lamps. One is that you may modulate the electric current, making the LEDs oscillate in a way that may be received by photo sensitive receivers that is not very different from radio technology.

Sitting comfortably in your chair, one lamp on either side, you will get stereo quality, and a strange spatial sound experience. Moving your head wearing the headphones closer to one of the channels increases the volume. Adding physical response to the thrilling story, and, as Skjelvik writes, eventually a stiff neck…


Aug 21, 2007
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Live Stage: Ouest Sound @ Soto [us Boston]

soto.jpgOuest Sound @ Soto #2 - Howard Stelzer, Jay Sullivan, and Brendan Murray :: July 26, 2007, 8pm :: Free (suggested donation $5-$10) :: Studio Soto, 63 Melcher St. Boston, MA 02210 :: 617-426-76786.

Ouest is a trio formed in 2004 to establish large bodies of static music. Ouest works slowly and patiently to build a sound field that is the product of activation of objects and amplification, not the deliberate interaction of players or instruments. Howard Stelzer plays in many live situations and records solo compositions, usually involving the manipulation of cassette tapes. He is the sole proprietor of Intransitive Recordings. Jay Sullivan makes music with amplified turntables, microphones, field recordings and occasionally a harmonium, and runs the We Break More label. Continue reading


Jul 23, 2007
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The Buddha Machine

buddhamachine_colors01_300dpi.jpgThe Buddha Machine (by FM3) is a little plastic box that plays music. Specifically, FM3 constructed nine drones, varying from two seconds to 42 seconds, which repeat endlessly in the listener’s ear until the “track” is switched to the next drone (or the two AA batteries run out). The machine has its own built-in speaker, in case one would like to fill a room with the drones, but there is also a headphone jack for more personal meditative experiences. There’s a switch on the side that allows for traversal of the tracks, and a DC jack (though an adapter is not included) for those who would like the Buddha Machine experience be truly endless. In a way, it’s like the cheapest pre-loaded IPod you’ll ever be able to buy.” - excerpt from review at PopMatters.com. Download all 9 Buddha Machine loops (uncompressed .WAV format!!). Continue reading


Jun 14, 2007
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Live Stage

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3D ~ 8bit ~ acousmatic ~ acoustic ~ activist ~ aesthetics ~ Artificial Intelligence ~ algorithmic ~ ambient ~ animation ~ apps ~ architecture ~ archives ~ art + science ~ audio tour ~ augmented ~ auralization ~ audio/visual ~ avatar ~ bioart ~ biotechnology ~ body ~ broadcasts ~ business ~ calls + opps ~ cassette ~ chance ~ chiptune ~ circuit bending ~ city ~ code ~ collaboration ~ collective ~ community ~ composer ~ composition ~ concert ~ conductor ~ conference ~ controller ~ convergence ~ conversation ~ copyright ~ data ~ distributed ~ diy ~ e-literature ~ ecology ~ education ~ electroacoustic ~ electromagnetic ~ electronic ~ emergence ~ environment ~ event ~ exhibition ~ experimental ~ feedback ~ festival ~ field recording ~ p2p ~ film ~ found ~ free/libre software ~ game ~ generative ~ gesture ~ glitch ~ hacktivism ~ haptics ~ hardware ~ hybrid ~ identity ~ image ~ im/material ~ immersion ~ improvisation ~ instrument ~ interactive ~ interdisciplinary ~ interface ~ intermedia ~ intervention ~ interview ~ interviews/other ~ jazz ~ language ~ laptop ~ lecture ~ light ~ listening ~ cinema ~ livecoding ~ livestage ~ locative media ~ machines ~ mapping ~ mashup ~ media ~ microsound ~ mixed reality ~ mobile ~ motion tracking ~ multimedia ~ nature ~ net_music_weekly ~ net art ~ networked ~ audio ~ dance ~ installation ~ live ~ music ~ narrative ~ radio ~ sound ~ text ~ theater ~ video ~ new media ~ news ~ newsletter ~ nmr_commission ~ noise ~ notation ~ object ~ open source ~ opera ~ orchestra ~ perception ~ performance ~ platform ~ tool ~ play ~ phonography ~ physical ~ place ~ place-specific ~ podcast ~ political ~ presence ~ presentation ~ privacy ~ processing ~ psychogeography ~ public ~ pure data ~ reblog ~ recording ~ recycle ~ relational ~ remix ~ research ~ residency ~ resource ~ responsive ~ reuse ~ robotic ~ sample ~ score ~ second life ~ sensor ~ simulation ~ site-specific ~ social ~ social network ~ software ~ sonification ~ sound sculpture ~ sound synthesis ~ sound walk ~ soundscape ~ soundtrack ~ space ~ spatialization ~ spoken word ~ streaming ~ surround sound ~ surveillance ~ symposium ~ synchronous ~ synesthesia ~ systems ~ tactical ~ tag ~ tangible ~ telematic ~ history ~ participatory ~ technology ~ asynchronous ~ wireless network ~ theory ~ tactile ~ toy ~ transmission arts ~ tv ~ ubiquitous ~ upgrade! ~ urban ~ virtual ~ visualization ~ VJ/DJ ~ voice ~ wearable ~ web 2.0 ~ webcast ~ wireless device ~ workshop ~ writings ~

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Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.

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Nathalie Miebach is a Boston-based artist who translates weather data into complex sculptures and musical scores. "Recently, I have begun translating weather data collected ... Read more
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