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Category: motion tracking

LEMUR ReSiDeNt: Call for Submissions

lemurbots.jpgLEMUR announces ReSiDeNt, a major new residency and performance/installation series :: Open Call for Submissions: Deadline: December 17, 2007. Artists from all performing and installation disciplines are encouraged to apply, including musicians, composers, dancers, choreographers, video artists, interactive installation artists, performance artists, multimedia artists and others.

In January 2008, LEMUR will inaugurate ReSiDeNt, a unique new creator-in-residence program, hosted at LEMUR’s Brooklyn space in Park Slope. Each month, we will award three artists a month-long residency at LEMUR, enabling them to create a work utilizing LEMUR’s resources, including robotic musical instruments, MIDI audio/video controllers, video projection and tracking system and more. Each group of residencies will culminate in a public show at LEMUR at the end of the month. Continue reading


Nov 27, 2007
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Live Stage: Flock [us Miami]

0746001-p1-075_large.jpegFlock, by Jason Freeman :: December 6-8, 2007 :: Carnival Center for the Performing Arts, Miami – during the Art | Basel | Miami Beach festival. Advance tickets are now on sale.

Flock is a full evening performance work for saxophone quartet, conceived to directly engage audiences in the composition of music by physically bringing them out of their seats and enfolding them into the creative process. During the performance, the four musicians and up to one hundred audience members move freely around the performance space. Continue reading


Nov 16, 2007
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Live Stage: Bodycoder – Voice [uk London]

watersmall.jpgBodycoder – Voice :: November 22, 2007; 7.45 pm :: Watermans, 40 High Street, Brentford, London.

This unique solo-show is a multi-media revelation of the human voice and its unimaginable intensity. Ten years research into human body movement, multi-sensory perception environments and digital processing has brought about this exceptional show performed by Julie Wilson-Bokowiec. Bodycoder – Voice is part of an ongoing experiment in connecting body movements with sound, intertwining the sensual with the sonic. The experiments render the voice multidimensional and examine how the natural movement vocabulary of the body can become an expressive medium and create and manipulate sound. Continue reading


Nov 9, 2007
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Flocking Orchestra

rfo01-640×480.jpgFlocking Orchestra (aka DT1) by Tatsuo Unemi and Daniel Bisig: DT1 is an interactive installation that employs flocking algorithms to produce music and visuals. The user’s motions are captured by a video camera and influence the flock’s behaviour. Each agent moving in a virtual 3D space controls a MIDI instrument whose playing style depends on the agent’s state. In this system, the user acts as a conductor influencing the flock’s musical activity. In addition to gestural interaction, the acoustic properties of the system can be modified on the fly by using an intuitive GUI. The acoustical and visual output of the system results from the combination of the flock’s and user’s behaviour. It therefore creates on the behavioural level a mixing of natural and artificial reality. The system has been designed to run an a variety of different computational configuration ranging from small laptops to exhibition scale installations.


Nov 5, 2007
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Reblogged WiiWiiWiiWii

wii.jpgSometimes a keyboard for control is not enough, you require a tangible interface to communicate with your parameters. Recently the importance of the midi controller with generative systems has been proven, but a new kid on the block is the Wii controller (Wiimote). Designed for gaming but easily hackable to control your favourite software – be it Processing, Max/Msp or VVVV. Its motion sensing capability in 3D space is perfect for mapping into your X, Y and Z’s resulting in a fun and novel way of controlling your animations

Bringing together 3 Software’s – VVVV, Max/MSP and Reason the WiiWiiWiiWii thesis project provides a system allowing for a set of Wiimotes to become a syneasthetic musical instruments. Continue reading


Oct 25, 2007
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Virtual VJ

vdj-net-level-3-03.jpgDene Grigar’s Virtual DJ Networked Performance has been developed to allow two geographically-removed performers to interact simultaneously with Steve Gibson’s piece, Virtual DJ. With the help of the programmers from APR, Inc. a version of the tracking software has been developed to allow positional information to be delivered over a high-speed network, thus allowing the users at each site to hear and see the results of the remote person’s motions. The network performance between Gibson and Grigar was tested in the summer 2005 between Gibson’s studio at the University of Victoria and Grigar’s lab at Texas Woman’s University. Continue reading


Oct 2, 2007
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Octopulse

[youtube]http://www.youtube.com/watch?v=QN02QFvAIlg[/youtube]
The Octopulse shows that noise is music. With this cuddly ‘alien bagpipe’ you can control analogue sound synthesis through unconventional means. The ‘tonetacles’ of the Octopulse react to movement and light, transferring movements into information for an analogue synthesiser to convert into cacophonous noises. Continue reading


Jun 21, 2007
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Net_Music_Weekly: EyeMusic v1.0 at NIME 2007

seamus_composite.jpgOne of the most compelling performances at the NIME 2007, Concert 1, in New York City this past week was EyeMusic v1.0, an eye-controlled composition. The project makes use of an eye tracking device (the LC Technologies Eyegaze Communication System) that reports where the performer is looking on the computer screen, as well as other parameters pertaining to the status of the eyes. It reports these data in real time to a computer program (written using Max/MSP/Jitter) which then generates and modifies sounds and images based on these data. Continue reading


Jun 13, 2007
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Live Stage: Soundscape 2007 [us Boston]

soundscape07.jpgSOUNDSCAPE 2007: a synergistic interaction of sight, sound, and crowd motion :: September 14 and 15, 7-11 pm :: 368 Congress Street, 5th floor, Boston :: And admission is free! :: 617.669.5690.

Sixteen musicians perform simultaneously, while linked in a chain that winds through an 8,000-square-foot architectural labyrinth. Each musician improvises only in response to the two neighboring musicians. The walls that separate the musicians function as both sound barriers and interactive environments for site-specific artworks of video, sculpture, architecture, sound and light installation. Works are created in response to the music and the space. As the audience moves throughout the space to experience the artwork, the sound modulates and transforms from area to area.


May 24, 2007
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Flock: For Saxophone Quartet, Audience Participation, and Video

flock.jpgCreated by Jason Freeman, Flock is a full evening performance work for saxophone quartet, conceived to directly engage audiences in the composition of music by physically bringing them out of their seats and enfolding them into the creative process. During the performance, the four musicians and 60-80 audience members move freely around the performance space. A computer vision system determines the locations of the audience members and musicians, and it uses that data to generate performance instructions for the saxophonists, who view them on wireless handheld displays mounted on their instruments. The data is also artistically rendered and projected on multiple video screens to provide a visual experience of the score. Continue reading


May 3, 2007
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What is this?

Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.

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NMR commissioned the following artists to create new sound art works. More...
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