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Category: motion tracking

Reblogged WiiWiiWiiWii

wii.jpgSometimes a keyboard for control is not enough, you require a tangible interface to communicate with your parameters. Recently the importance of the midi controller with generative systems has been proven, but a new kid on the block is the Wii controller (Wiimote). Designed for gaming but easily hackable to control your favourite software – be it Processing, Max/Msp or VVVV. Its motion sensing capability in 3D space is perfect for mapping into your X, Y and Z’s resulting in a fun and novel way of controlling your animations

Bringing together 3 Software’s - VVVV, Max/MSP and Reason the WiiWiiWiiWii thesis project provides a system allowing for a set of Wiimotes to become a syneasthetic musical instruments. Continue reading


Oct 25, 2007
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Virtual VJ

vdj-net-level-3-03.jpgDene Grigar’s Virtual DJ Networked Performance has been developed to allow two geographically-removed performers to interact simultaneously with Steve Gibson’s piece, Virtual DJ. With the help of the programmers from APR, Inc. a version of the tracking software has been developed to allow positional information to be delivered over a high-speed network, thus allowing the users at each site to hear and see the results of the remote person’s motions. The network performance between Gibson and Grigar was tested in the summer 2005 between Gibson’s studio at the University of Victoria and Grigar’s lab at Texas Woman’s University. Continue reading


Oct 2, 2007
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Octopulse

The Octopulse shows that noise is music. With this cuddly ‘alien bagpipe’ you can control analogue sound synthesis through unconventional means. The ‘tonetacles’ of the Octopulse react to movement and light, transferring movements into information for an analogue synthesiser to convert into cacophonous noises. Continue reading


Jun 21, 2007
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Net_Music_Weekly: EyeMusic v1.0 at NIME 2007

seamus_composite.jpgOne of the most compelling performances at the NIME 2007, Concert 1, in New York City this past week was EyeMusic v1.0, an eye-controlled composition. The project makes use of an eye tracking device (the LC Technologies Eyegaze Communication System) that reports where the performer is looking on the computer screen, as well as other parameters pertaining to the status of the eyes. It reports these data in real time to a computer program (written using Max/MSP/Jitter) which then generates and modifies sounds and images based on these data. Continue reading


Jun 13, 2007
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Live Stage: Soundscape 2007 [us Boston]

soundscape07.jpgSOUNDSCAPE 2007: a synergistic interaction of sight, sound, and crowd motion :: September 14 and 15, 7-11 pm :: 368 Congress Street, 5th floor, Boston :: And admission is free! :: 617.669.5690.

Sixteen musicians perform simultaneously, while linked in a chain that winds through an 8,000-square-foot architectural labyrinth. Each musician improvises only in response to the two neighboring musicians. The walls that separate the musicians function as both sound barriers and interactive environments for site-specific artworks of video, sculpture, architecture, sound and light installation. Works are created in response to the music and the space. As the audience moves throughout the space to experience the artwork, the sound modulates and transforms from area to area.


May 24, 2007
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Flock: For Saxophone Quartet, Audience Participation, and Video

flock.jpgCreated by Jason Freeman, Flock is a full evening performance work for saxophone quartet, conceived to directly engage audiences in the composition of music by physically bringing them out of their seats and enfolding them into the creative process. During the performance, the four musicians and 60-80 audience members move freely around the performance space. A computer vision system determines the locations of the audience members and musicians, and it uses that data to generate performance instructions for the saxophonists, who view them on wireless handheld displays mounted on their instruments. The data is also artistically rendered and projected on multiple video screens to provide a visual experience of the score. Continue reading


May 3, 2007
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Live Stage: Laetitia Sonami & Joel Ryan w/ Inventmusic [Boston]

sonami-copy.jpgNon-Event: Laetitia Sonami & Joel Ryan w/ Inventmusic :: April 21, 2007 @ 9:00 pm :: Killian Hall at Massachusetts Institute of Technology.

LAETITIA SONAMI was born in France and settled in the United States in 1975 to pursue her interest in the emerging field of electronic music. Her work combines text, music and “found sound” from the world, in compositions which have been described as “performance novels”. She is creating and utilizing some of the most sophisticated technologies in order to create an intimate, spontaneous art form which transcends technology. Since 1991 she has developed and adapted new gestural controllers to musical performance and composed works with these materials. Her unique instrument, the lady’s glove, is made out of black lycra and is embedded with sensors which track the slightest motion of each finger, the hand, and the arm. The performance thus becomes a small dance where the movements shape the music. She lives in Oakland, California and is currently guest lecturer at the San Francisco Art Institute, and Milton Avery Summer program at Bard college. Continue reading


Apr 12, 2007
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Audio Kinematics

kinematics.jpgJost Muxfeldt uses Audio Kinematics to create virtual audio sculptures, utilizing the spatial relations and proportions of a mechanical structure to determine various parameters of a sound composition.

The motion in the current realization is based on the principle of a mobile, a binary tree structure combined with circular motions. Since the motions of the individual nodes are always circular, they can over time be described with a series of sine waves added to each other. The motion of one node is thus described by the amplitude modulation of the sine wave of the parent node. Thus the motion is closely related to one of the most basic principles of audio synthesis. Continue reading


Feb 13, 2007
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RPM's Remixed

img_rpms_collage.jpg

A Virtual Space “Sings”

RPM’s Remixed is a telematic, transdisciplinary performance based on remixing Alvin Lucier’s RPM’s score - integrating dance, video and sound improvisation between artists in New York, Tampa, and San Jose.

Alvin Lucier, a well-known composer of music and sound installations that explore natural phenomena and resonance, is renowned for making spaces “sing.” This piece explores the possibilities of using one of his scores to make a virtual space “sing” by using improvisational techniques as well as the natural feedback and delay created by streaming. Continue reading


Jan 24, 2007
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Freestyle SoundKit

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Stickers on the Souls of your Shoes

Freestyle SoundKit was another piece i liked at the Conflux festival. It’s the latest project by Jessica Thompson whom you might remember for other projects such as the Walking Machine and the Soundbike, a bike that uses motion-based generators to broadcast the sound of laughter as you pedal through the city.

Freestyle SoundKit generates and broadcasts electronic video game-like beats as you move around. You fix a yellow sticker with sensors under the sole of your shoes and each step you take is broadcast as a single beat. Each SoundKit contains a different beat to enable you to collaborate with other users to create a collaborative performance. It looked incredibly simple and the audience had a lot of fun with it. As Jessica said “Move around. Go freestyle but beware! Moves that look cool might not sound cool!” However, some testers (like the guy on the left picture) were quite good at sounding and looking cool. My images on flickr. [blogged by Regine on we-make-money-not-art]


Sep 22, 2006
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Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.

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