Networked_Music_Review / chiptune
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Category: chiptune

Live Stage: Apple II Concert [us Los Angeles]

apple2jam.jpegApple II Concert :: June 25, 2011; 6:00 pm: Meeting of the Apple II owners/musicians; 8:00 pm: Concert :: Machine Project, 1200-D North Alvarado Street, Los Angeles, CA :: We are currently seeking Apple II owners to contribute to making this happen! Please contact machine [at] if you would like to participate!

The old Apple II, first introduced in 1977, was a revolutionary computer in many ways. Sound capabilities were not one of them. The Apple II’s sound system, unlike contemporaries such as the Atari 800 or Commodore 64, did not use a discreet sound chip, but rather a simple timer circuit that could be coaxed into creating square-wave tones. Most chiptune musicians tend to use sound-chip based systems, but there is a certain charm to square-wave tones. Some may define this charm as “annoyance.” Continue reading

Jun 24, 2011
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Live Stage: Playlist. Playing Games, Music, Art [be Brussels]

play.jpgPlaylist, playing Games, Music, Art :: June 4 – August 21, 2010 :: Opening: June 3; 6:00 – 11:00 pm :: iMAL Center for Digital Cultures and Technology, Koolmijnenkaai 30 Quai des Charbonnages, 1080 Brussels.

iMAL, Center for Digital Cultures and Technologies is proud to announce Playlist. Playing Games, Music, Art, an exhibition focused on the artistic reinvention of obsolete digital media. Produced and hosted by LABoral Centro de Arte y Creación Industrial (Gijón, Asturias) in the frame of the Mediateca Expandida, Playlist now moves to Brussels enriched with twelve new participants and a broader range of artworks. Continue reading

May 27, 2010
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Live Stage: Handmade Chiptunes Night Party [us Queens]

n900580197_76231.jpgMake a noisy chip toy! :: December 16, 2009; 4:00 – 9:00 p.m. :: 9-15 Wyckoff Ave., Queens, NY (Directions).

Want to make your own chip toy? For $15 in parts, you can. We’re going to open up Babycastles at 4p for an open lab with the Loud Objects kits. Make it if you can, and bring soldering iron(s). (We’ll keep soldering kits right on to close at 9p!) We’ll also have other custom creators; got some project you want to bring, or just want to fiddle with your Game Boy? Bring it on!

Party with Indie Gamers and DIY Chip Musicians, 6:00 – 9:00 p.m., Free! The party starts at 6:00 p.m., with independent games to play in the arcade and their creators, geeky greet + meet, noisy things to hear, stuff to see. All artists and art lovers welcome. Ends at 9:00 p.m. so those in Blip Fest can get back to Manhattan.

Dec 16, 2009
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Chiptune Marching Band [uk London]

Chip Tune Marching Band — workshop + performance :: Space, 129-131 Mare St., Hackney, London, E8 :: October 24, 2009; 3:00 – 7:00 p.m. :: To book your place, go here.

Chiptune Marching Band from jamie allen on Vimeo.

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Oct 6, 2009
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Join the Chiptune Marching Band [de Berlin]

Chiptune Marching Band — DIY soundmaking with Kazuhiro Jo, Jamie Allen from the Culture Lab at Newcastle University :: August 8, 2009; 12:00 – 3:30 pm :: NK, ElsenStr. 52 2HH 2Etage 12059, Berlin, Germany :: Register by email: eNKa_NK [at] :: Places are limited to 15.

Chiptune Marching Band from jamie allen on Vimeo.

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Jul 26, 2009
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Endless Loop: A Brief History of Chiptunes

fig96-1.jpgAbstract — Chiptune refers to a collection of related music production and performance practices sharing a history with video game soundtracks. The evolution of early chiptune music tells an alternate narrative about the hardware, software, and social practices of personal computing in the 1980s and 1990s. By digging into the interviews, text files, and dispersed ephemera that have made their way to the Web, we identify some of the common folk-historical threads among the commercial, noncommercial, and ambiguously commercial producers of chiptunes with an eye toward the present-day confusion surrounding the term chiptune. Using the language of affordances and constraints, we hope to avoid a technocratic view of the inventive and creative but nevertheless highly technical process of creating music on computer game hardware. Continue reading

Apr 14, 2009
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Live Stage: GAMERZ 04 [fr Aix-en-Provence]

Performances Night / Festival multimedia GAMERZ 04: Confipop – 4 bits Gameboy Live :: February 6, 2009; 9:00 pm to midnight :: Aix-en-Provence, France.

Confipop – 4 bits Gameboy live: Confipop is a chipmusic Marseille based artist who makes music with a Gameboy and some modified sound toys. Native from the techno free party, he has been making music under different pseudonyme since 1996. As the best dancefloor’s friend, Confipop makes a happy and groovy dancing music, which goes from reggaeblip to technoblop, with the specific 4 bits sound of the gameboy: a modern music with old forgotten gamesound, very appropriated to have fun. Building his own toys/instruments, Confipop is an adept and a teacher of “circuitbending”, which consists in modifying toys in order to make music rather than buying expensive instruments. Continue reading

Dec 17, 2008
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Live Stage: We Are Hacks: Music and Visual Performance at HOPE [us NYC]


From Peter Kirn at “8-bit and robots and odd Max and Reaktor patches and custom visual software and visualizations of data packets and sound made from plants and mutant trumpets and gloves for DJing and laptop music – we’ve got quite a lineup here in New York this week.

Friday night, a live audiovisual lineup from the worlds of / invades the HOPE conference, aka Hackers on Planet Earth, the three day-long convergence of tech hacking. $10, open to all, 11-2a Friday July 18 at the Hotel Pennsylvania in New York. It’s a live digital, technological variety show in a doomed NYC landmark hotel with an audience of famous and infamous hackers. (Think Kevin Mitnick and MythBusters’ Adam Savage and Steven Levy, all in one place.)

Facebook event page; also on

More media and preview videos can be seen at Create Digital Music

Jul 13, 2008
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Reblogged Chiptunes Roundtable

Chiptune Artists at Blip

cimg0313_thumb.jpgFrom: Associated Press via Technology Review, December 6, 2007: ‘Chiptune’ artists use vintage computers and video games to craft a new musical genreNEW YORK (AP) – Haeyoung Kim, a classical pianist, took the stage at a hip Manhattan art space before a crowd of twenty- and thirty-somethings, many shaggy-haired and wearing T-shirts and glasses.

As her performance began, the room filled with electronic beeps and buzzes of a 1980’s video game pulsing to a danceable beat, as if Mario were hosting a rave. As heads bopped in the audience, Kim proudly held up her instrument: a Nintendo Game Boy. Continue reading

Dec 7, 2007
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Current interview:
Robin Meier, Ali Momeni and the sound of insects

Previous Interviews:


livestage music sound performance calls + opps installation audio/visual radio festival instrument networked audio interactive experimental electronic workshop video participatory writings event mobile exhibition concert live collaboration electroacoustic environment nature reblog distributed soundscape field recording net_music_weekly improvisation software history locative media space public noise recording immersion voice acoustic sonification lecture generative conference body tool sound sculpture net art art + science VJ/DJ light diy remix site-specific perception mapping film visualization listening laptop algorithmic multimedia city urban data wearable architecture open source game virtual biotechnology sound walk spatialization webcast hacktivism robotic image score platform electromagnetic new media cinema ecology found news composer telematic interface streaming residency interviews/other sensor dance circuit bending synesthesia physical political notation intervention object controller broadcasts conversation narrative second life responsive mashup place technology ambient social network symposium motion tracking hybrid intermedia augmented spoken word livecoding text phonography auralization acousmatic upgrade! gesture opera aesthetics mixed reality resource theory processing 8bit orchestra nmr_commission wireless device toy wireless network theater web 2.0 presentation community surveillance p2p 3D copyright soundtrack research podcast sample feedback psychogeography social chance interdisciplinary tactile recycle interview language systems code emergence presence cassette privacy free/libre software media play chiptune newsletter place-specific archives avatar education haptics activist surround sound audio tour glitch hardware tactical identity bioart asynchronous business tv tangible composition animation jazz transmission arts apps tag e-literature collective microsound relational synchronous Artificial Intelligence conductor convergence reuse simulation ubiquitous synthesizers im/material
3D 8bit acousmatic acoustic activist aesthetics algorithmic ambient animation apps architecture archives art + science Artificial Intelligence asynchronous audio audio/visual audio tour augmented auralization avatar bioart biotechnology body broadcasts business calls + opps cassette chance chiptune cinema circuit bending city code collaboration collective community composer composition concert conductor conference controller convergence conversation copyright dance data distributed diy e-literature ecology education electroacoustic electromagnetic electronic emergence environment event exhibition experimental feedback festival field recording film found free/libre software game generative gesture glitch hacktivism haptics hardware history hybrid identity im/material image immersion improvisation installation instrument interactive interdisciplinary interface intermedia intervention interview interviews/other jazz language laptop lecture light listening live livecoding livestage locative media mapping mashup media microsound mixed reality mobile motion tracking multimedia music narrative nature net art networked net_music_weekly new media news newsletter nmr_commission noise notation object open source opera orchestra p2p participatory perception performance phonography physical place place-specific platform play podcast political presence presentation privacy processing psychogeography public radio reblog recording recycle relational remix research residency resource responsive reuse robotic sample score second life sensor simulation site-specific social social network software sonification sound soundscape sound sculpture soundtrack sound walk space spatialization spoken word streaming surround sound surveillance symposium synchronous synesthesia synthesizers systems tactical tactile tag tangible technology telematic text theater theory tool toy transmission arts tv ubiquitous upgrade! urban video virtual visualization VJ/DJ voice wearable web 2.0 webcast wireless device wireless network workshop writings



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Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.


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