01. In the (Virtual) diagram these structures are depicted by the seven green square elements in the center.

02. These configurations are based upon the seven temple classes according to Vitruvius: In Antis, Prostyle, Amphiprostyle, Peripteral, Pseudodipteral, Dipteral and Hypaethral.

03. For an example of an algorithmic 2D net art piece please refer to Continuum...

04. External image files can be imported into SL using SMIL (Synchronized Multimedia Integration Language) and QuickTime. Our SL collaborators have already created working proof-of-concept environments in SL deploying this technology. As QuickTime textures (even static ones) decrease performance in SL, they will only be used on a few key structural components of the work. The image texture dataset will be stored on the Turbulence server.

05. The project team are currently collaborating with the SL organisation Language Lab (http://www.languagelab.com/) in several academic projects led by King’s Visualisation Lab – King’s College London.

06. Such as ‘rez on demand’ (a LSL script that was developed to simultaneously destroy and replace an area’s contents) and ‘send screenshot’

07. The standard SL toolset will be used to create the avatar’s body form while Poser will be deployed to generate the avatar’s movement animations.

08. The available equipment includes, but is not limited to: 1. a hi-spec computer system capable of real-time stereoscopic and multi-screen display 2. a stereoscopic (with glasses) or 3-channel projection system with mounting hardware 3. a 5.1 surround sound system 4. a wireless user interface mechanism (such as a gamepad, 3D joystick or Wii-mote).

09. as described in the section: Artwork Synopsis and Participant Experience

10. The email addresses will be embedded into the LSL scripts and consist of a ‘random’ ASCII string @turbulence.org.

11. The resolution and file type will be defined in the LSL scripts.

12. This artwork component will be cross-platform (PC and Mac) and cross-browser (IE, Firefox, Opera, etc.).