following five projects have been commissioned:
MIXED REALITIES was an international juried competition that resulted in the commissioning of 5 networked art works to be exhibited/performed in 2008 at Turbulence.org; Huret & Spector Gallery; and Ars Virtua, a gallery in the online 3D rendered environment, Second Life. Each commission is $5,000 (US).
REALITIES calls for proposals that challenge our preconceptions
of what constitutes "reality." It
asks producers to create environments that invite participants to act/perform
in multiple spaces.
AVENUES OF INVESTIGATION: we are looking for works that (1) bridge multiple realities while maintaining autonomy; (2) engage the user as a participant; (3) include the dynamics of both one-to-one and one-to-many communication within the work; (4) require collaboration between artists, programmers, scientists, and others; and, (5) encourage dialogue.
CRITERIA: (1) ability to conceive the project for three spaces-a synthetic, 3-D rendered environment, the Internet, and physical space; (2) intellectual and artistic merit; (3) degree of programming skill and technological innovation; and (4) extent of collaborative and interdisciplinary activity.
is a project of New Radio
and Performing Arts, Inc. (NRPA), a not-for-profit 501(c)3 organization
founded in New York City in 1981 to foster the development of new and
experimental work for radio
and sound arts. In 1996, NRPA extended its mandate to net art and
launched its pioneering web site, Turbulence.org.
Now celebrating its 26th year of service to artists, NRPA has a distinguished
history in two experimental fields; it has commissioned, distributed and
archived hundreds of works, thereby supporting and advancing many artists'
careers, and establishing itself as a vital resource for arts and educational
institutions, and the general public. It is the only organization in the
United States that has as its core mission the commissioning of networked
art by both emerging and established artists.
ARS VIRTUA is a new media center and gallery located entirely in the synthetic world of Second Life. It is a new type of space that leverages the tension between 3D rendered game space and terrestrial reality, between simulated and simulation. ARS VIRTUA is a venue for new genres; it is also a platform for showcasing traditional artists creating still and moving images, for instance, who apply scripts to extend these into the synthetic game environment. ARS VIRTUA maintains a close relationship with the underlying animation engine that enables Second Life architecture and 3D rendered "sculpture." ARS VIRTUA brings the art audience into "new media" rather than new media to the museum or gallery, and calls upon its audience to interact with the art and one another via their avatars within the space.
"(Second Life is) the biggest digital art installation in the world, the size of eight Manhattan Islands, but there are never more than 20,000 people there at the same time. It's an instant messaging system, a software-coding environment, a design platform for 3-D architecture, an online community, and, conceivably, the germ of the next generation of computer operating systems. It's called Second Life." Warren Ellis, "Second Life Sketches: Two Worlds - Fame and Infamy"
Yasmine Abbas is a French DPLG architect who holds a Master of Science in Architecture Studies (SMArchS 2001) from the Massachusetts Institute of Technology, and a Doctor of Design (DDes 2006) from Harvard University Graduate School of Design. In 1995, while pursuing an internship at the United Nations Education, Science and Culture Organization (UNESCO), she realized the importance of education and technology for a culture of peace. Since then, the notions of cultural encounters and mobilities have driven her designs and critical inquiries. At MIT, her interactions with the Design Inquiry and Intelligent Kinetic System groups led her to research the figure of "supermodernity", the neo-nomad. At Harvard she focused on how digitally geared people on the move reclaim a sense of belonging to places in the age of multiple mobilities and digital technologies. In 2005 she founded neo-nomad, a digital platform dedicated to design and mobility in the digital world. Abbas teaches at Northeastern University and Wentworth Institute of Technology, Boston. Visit her blog.
Michael Frumin was
the R&D Technical Director of the Eyebeam OpenLab, where he guided
and developed creative technology projects in the public domain. He
began his career in original and creative technology-based research
while working on advanced
networking protocols as an undergraduate at Stanford
University. After school, he was a founding member of a team of
hackers using their quantitative skills to find proprietary, novel real-time
sources of qualitative information for hedge fund managers. Eager to
develop projects in the public domain and for the arts community, Michael
accepted the prototype Research Fellowship at Eyebeam
where he has been the primary developer of FundRace.org,
(also an open source software project: reBlog.org),
Google Maps), OGLE
Party, and other works, some still in development. He currently
lives in Brooklyn, NY, very close to where he grew up. A good email
interview with Michael about his work at Eyebeam can be found here.
|THIS PROJECT IS MADE POSSIBLE BY A GENEROUS GRANT FROM THE ANDY WARHOL FOUNDATION FOR THE VISUAL ARTS|
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