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Remix a mediální produkce

networked.jpgRemix and the Rouelles of Media Production — in Networked: a (networked_book) about (networked_art) — has been translated into Czechoslovakian by Pavla Stejskalová: Remix a mediální produkce:

Obliba remixování stoupá

Bylo by těžké představit si umění bez remixování. Naše nejstarší kulturní záznamy obsahují bezpočet příkladů, ve kterých se dochované materiály využily pro tvorbu nových děl. Irští vypravěči neboli “Seanchai” se se svými posluchači dělili o mytické příběhy, jež různě přizpůsobovali a měnili podle tamějšího publika. Klasický starověk nabízí řadu obměněných mýtů a hrdinů a tato tradice pokračuje po celou dobu historie kanonizované západní kultury. Samotný Louis Dudek vyzdvihoval “Nalezený úvod” Johna Roberta Colomba, ze kterého citujeme: “Jestliže A si myslí, že je lepším básníkem než B, zastavme jeho povýšené naznačování. Continue reading


Jul 17, 12:45
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“In Production (A Narrative Inquiry on Interactive Art)” by Nathaniel Stern

networked.jpgRead | Write In Production (A Narrative Inquiry on Interactive Art) by Nathaniel Stern — in Networked: a (networked_book) about (networked_art):

In Production (A Narrative Inquiry on Interactive Art) is a free, digital companion chapter to Interactive Art and Embodiment: The Implicit Body as Performance (2013, an Arts Future Book with Gylphi Press).

“In the book, I argue that interactive art suspends and amplifies the ways in which we experience embodiment as per-formed, relational, and emergent. I provide many in-depth case studies of contemporary artworks that develop a practice of embodied philosophy, setting a stage to explore how we inter-act and relate with the world. I offer a critical framework for analyzing interactive artworks and what’s at stake in our encounters with them, which can be applied to a wide range of complex and emerging art forms. Continue reading


Jul 17, 12:19
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“Interactive Art and Embodiment: The Implicit Body as Performance” by Nathaniel Stern

Interactive Art and Embodiment: The Implicit Body as Performance by Nathaniel Stern, Arts Future Book, Gylphi Limited, 2013:

What is interactive art? Is this a genre? A medium? An art movement? Must a work be physically active to be classified as such, or do we interact when we sense and make sense? Is a switch-throw or link-click enough — I do this, and that happens — or must subjects and objects be confused over time? Is interaction multiple in its engagements (relational), or a one-to-one reaction (programmed)? Are interactive designs somehow more democratic and individualized than others, or is that merely a commercial strategy to sell products and ideas?

This book argues that interactive art frames moving-thinking-feeling as embodiment; the body is addressed as it is formed, and in relation. Continue reading


Jul 17, 11:38
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“Anti-Media. Ephemera on Speculative Arts” by Florian Cramer

Anti-Media. Ephemera on Speculative Arts by Florian Cramer, nai010 Publishers: Florian Cramer, lecturer at the Rotterdam based Willem de Kooning Academy, demonstrates in his new collection of essays Anti-Media, how media and art critique constantly reflect on their own tradition, language and manifestations, while at the same time trying to subvert them.

In the essays Cramer presents and analyzes a wide range of subcultures — from Internet porn to neo-Nazi’s and anti-copyright activists — and offers a critical view on their imagery and poetry, plagiarism and automatisms.

Cramer asserts that art coexists with ‘anti-art’, and that the term ‘media’ is just as vague, or unfixed, as is ‘art’. Continue reading


Jul 17, 07:51
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Participatory Composition: Video Culture, Writing, and Electracy

Participatory Composition: Video Culture, Writing, and Electracy by Sarah J. Arroyo:

Like. Share. Comment. Subscribe. Embed. Upload. Check in. The commands of the modern online world relentlessly prompt participation and encourage collaboration, connecting people in ways not possible even five years ago. This connectedness no doubt influences college writing courses in both form and content, creating possibilities for investigating new forms of writing and student participation. In this innovative volume, Sarah J. Arroyo argues for a “participatory composition,” inspired by the culture of online video sharing and framed by theorist Gregory Ulmer’s concept of electracy.

Electracy, according to Ulmer, “is to digital media what literacy is to alphabetic writing.” Continue reading


Jun 24, 13:47
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Digital Art and the Urban Environment [us NYC]

[Image: Handheld Histories as Hyper-Monuments by Carmin Karasic, 2007] Digital Art and the Urban Environment: Symposium, Art Exhibition, and Scholarly Volume :: October 4, 2013 :: Pace University, Downtown Manhattan, New York City :: Call for Participation — Deadline: July 13, 2013.

Digital and new media artists utilize innovations in locative media, tracking technologies, telecommunication networks, and novel computer interfaces to craft artworks that create new ways to connect with the city. Just as their predecessors transformed urban neighborhoods, such as New York’s SoHo and Chelsea, through their energy and imagination, today’s artists are altering our perceptions of, and relationships with, urban space though their digital inventions and interventions. Continue reading


Jun 15, 15:18
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Reorienting Narrative: E-lit as Psychogeography

[...] “In much of her work, writer/artist J. R. Carpenter fabricates hybrid places that are both “virtual” and attached to real world locales. Like Ernst’s bedroom, these online spaces contain objects whose appearance together makes sense only in the context of the artwork, in Carpenter’s case, multimedia stories. Combining intimate details, both autobiographical and appropriated, of characters’ lives with real-world maps and photo and video “documentation,” Carpenter’s works are narrative landscapes through which the reader meanders.” From Reorienting Narrative: E-lit as Psychogeography by Illya Szilak, Huffington Post. Also see Tributaries & Text-Fed Streams curated by Kate Armstrong.


Jun 14, 20:23
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The Secret to a Video-Game Phenomenon

[...] “Such incomparable success is unexpected. Minecraft embodies few of the video-game fashions that were current when it appeared. Coded in Java, a general-­purpose programming language that emphasizes speed and lightness over the grand capabilities of more powerful tools, it features pixelated scenery that has nothing in common with the lifelike, polygon-stuffed characters and objects furnishing the blockbuster video games of the day. There is a certain Lego-like charm and blunt handsomeness to the rectangular clouds that throw shadows on the game’s pea-green hills and the dumpy sheep that roam them. But in an industry traditionally obsessed with chasing realism and authenticity, its kindergarten aesthetic at first appears anachronistic.” From The Secret to a Video-Game Phenomenon by Simon Parkin, Technology Review.


Jun 14, 16:39
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Moving Without A Body: Digital Philosophy and Choreographic Thoughts

Moving Without A Body: Digital Philosophy and Choreographic Thoughts by Stamatia Portanova, MIT Press:

Digital technologies offer the possibility of capturing, storing, and manipulating movement, abstracting it from the body and transforming it into numerical information. In Moving without a Body, Stamatia Portanova considers what really happens when the physicality of movement is translated into a numerical code by a technological system. Drawing on the radical empiricism of Gilles Deleuze and Alfred North Whitehead, she argues that this does not amount to a technical assessment of software’s capacity to record motion but requires a philosophical rethinking of what movement itself is, or can become. Continue reading


Jun 14, 16:29
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Materializing Six Years: Lucy R. Lippard and the Emergence of Conceptual Art

Materializing Six Years: Lucy R. Lippard and the Emergence of Conceptual Art; Edited by Catherine Morris and Vincent Bonin; Preface by Lucy R. Lippard:

In 1973 the critic and curator Lucy R. Lippard published Six Years, a book with possibly the longest subtitle in the bibliography of art: The dematerialization of the art object from 1966 to 1972: a cross-reference book of information on some esthetic boundaries: consisting of a bibliography into which are inserted a fragmented text, art works, documents, interviews, and symposia, arranged chronologically and focused on so-called conceptual or information or idea art with mentions of such vaguely designated areas as minimal, anti-form, systems, earth, or process art, occurring now in the Americas, Europe, England, Australia, and Asia (with occasional political overtones) edited and annotated by Lucy R. Lippard. Continue reading


Sep 25, 10:19
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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products ABSML Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC Bonding Energy Bronx Rhymes Cell Tagging (2006) Channel TWo: NY Constellation Over Playas Data Diaries Domain of Mount Greylock—Video Portal Eclipse Empire State Endgame: A Cold War Love Story by Tal Halpern From the Valley of the Deer FUJI spaces and other places by Nurit Bar-Shai Google Variations by Leonardo Solaas Gothamberg (2007) Grafik Dynamo (2005) Grow Old Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) I am unable to tell you I'm Not Stalking You; I'm Socializing by Liz Filardi iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar iSkyTV Journal of Journal Performance Studies L-Carrier Les Belles Infidèles look art Lumens My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Nothing You Have Done Deserves Such Praise Oil Standard (2006) Panemoticon Peripheral n°2: KEYBOARD (2006) Playing Duchamp by Scott Kildall Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait (2006) Shadow Play: Tales of Urbanization of China ShiftSpace Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day (2007) This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors (2007) We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market Yeas and Nays You Don't Know Me [ openspace ] wilderness [meme.garden] (2006)
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