Ars Virtua Orwell Residence, Minecraft
Ars Virtua Artist-in-Residence :: Call for Proposals: Orwell Residence, Minecraft :: Deadline: March 21, 2013 midnight PST. Continue reading
Ars Virtua Artist-in-Residence :: Call for Proposals: Orwell Residence, Minecraft :: Deadline: March 21, 2013 midnight PST. Continue reading
Strata-caster by Joseph Farbrook :: August 25 - October 14, 2012 :: Watermans Seminar 6 (Virtual space, Game space as Artistic Medium) - Chaired by Jonathan Munro – with Joseph Farbrook, Corrado Morgana, Rui Filipe Antunes and Parag K Mital :: August 25; 5:00 - 7:00 pm :: Watermans, 40 High Street, Brentford, UK.
Strata-caster is an exploration of the topography of power, prestige, and position. The art installation exists in the virtual world of Second Life, a place populated by over 50,000 people at any given moment. Although virtual and infinite, it continues to mirror the physical world, complete with representations of prestige and exclusivity. Continue reading
The Cutting Room presents Dual, a digital exhibition to compliment The Importance of Being Earnest :: September 5 - October 30, 2012 :: Nottingham Playhouse, Wellington Circus, Nottingham, NG1 5AF, United Kingdom of Great Britain and Northern Ireland. Continue reading
Remote Encounters: Connecting Bodies, Collapsing Spaces And Temporal Ubiquity In Networked Performance :: April 11-12, 2013 :: ATRiuM, Cardiff School of Creative & Cultural Industries, University of Glamorgan, Adam Street, Cardiff, Wales, CF24 2FN :: Call for Papers and Performances - Deadline: August 31, 2012.
The keynotes / lead performer lineup has now been confirmed. We are proud to welcome:
Keynotes: Jo-Anne Green from Turbulence.org (http://turbulence.org) and Networked_Performance (http://turbulence.org/blog); and Marc Garrett from Furtherfield (http://www.furtherfield.org)
Lead performer: Annie Abrahams (http://www.bram.org) Continue reading
Bunrakuraku :: Galaxy Gallery, 大阪市北区中央区千日前2-3-9 ユニバースビル1F, Osaka, 542-0074, Japan.
Bunrakuraku is a new interactive project from SaBa, exploring the intersection of technology, participation, and puppetry. Taking inspiration from international styles of puppet theater, ranging from Japanese Bunraku to Punch and Judy, this work explores the intersection of audience and puppeteer ― with a few extra limbs included. Bunrakuraku connects audiences from separate locations into a virtual, puppet theater space. Limbs appear and disappear, each controlled by a different audience member. In this space, an individual’s movements and actions are combined to form a single multi-limbed puppet. Here, people are encouraged to playfully engage with an unseen collaborator. Continue reading
Remote Encounters: Connecting Bodies, Collapsing Spaces And Temporal Ubiquity In Networked Performance :: April 11-12, 2013 :: ATRiuM, Cardiff School of Creative & Cultural Industries, University of Glamorgan, Adam Street, Cardiff, Wales, CF24 2FN :: Call for Papers and Performances - Deadline: August 31, 2012.
Since the internet entered the public domain in the early 90’s there has been an explosion in artistic interest in its use as a means, site and context for creative practice. Much of this practice is performative in nature; either originating from a performance background and using the internet as a new site and/or augmenting aspect of that practice or is a form of practice developed as direct response to the internet and becomes performative to some degree in its spectatorship. Continue reading
Click on image to go to video. Transcription of talk here. Related: James Bridle’s The New Aesthetic and Bruce Sterling’s An Essay on the New Aesthetic. Continue reading
Your Day/ My Night: Round 3: Pressure Valve/ Virtual Confinement :: March 7, 2012, 3:48 pm – March 8, 2012, 3:50 pm (SLT/PST) :: Second Life.
For the past six months, two teams of artists, Iranian (Negin Ete, Sasan Abri, Vana Nabipour) and American (Andrew Blanton, Patrick Lichty, Allie Pohl), and one Turkish translator (Zeren Goktan), under the facilitation of Morehshin Allahyahri and Eden Unluata have been creating an artistic conversation by creating texts for one another from which the other team responds through the creation of bodies of work.
This is the third round of our conversation, where the rules were to abandon the mediation of the translator and try to directly interact for the creation of a work. Continue reading
America’s Got No Talent — by Jonah Brucker-Cohen and Katherine Moriwaki — is a web-based software project that synthesizes and processes the steady stream of Twitter feeds for several American reality television shows such as “American Idol,” “America’s Got Talent,” “America’s Next Top Model,” and “X Factor US” among others in this genre. Continue reading