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Shadow Cities

“… Shadow Cities isn’t just the future of mobile gaming. It may actually be the most interesting, innovative, provocative and far-reaching video game in the world right now, on any system.” – Seth Schiesel, Brave New World That’s as Familiar as the Machine It Fights With.

From their website: Shadow Cities is a location based Massively Multiplayer Online Role Playing Game on your iPhone. The battlefield of the game is the cities across the world – Literally every city on the planet will become part of the game.

In Shadow Cities you play on the streets of your home city or jump into new cities where you have friends to continue your conquer. You fight Spirits, cast spells, collect Energy and build the best strategy for your team to win.


Jul 21, 11:04
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Jeff Koons Must Die!!! by Hunter Jonakin

Returning Fire: Interventions in Video Game Culture

Returning Fire: Interventions in Video Game Culture — Written, Directed & Edited by Roger Stahl :: with interventions by Anne-Marie Schleiner (Velvet-Strike), Wafaa Bilal (Domestic Tension), and Joseph DeLappe (Dead in Iraq):

Video games like Modern Warfare, America’s Army, Medal of Honor, and Battlefield are part of an exploding market of war games whose revenues now far outpace even the biggest Hollywood blockbusters. The sophistication of these games is undeniable, offering users a stunningly realistic experience of ground combat and a glimpse into the increasingly virtual world of long-distance, push-button warfare. Far less clear, though, is what these games are doing to users, our political culture, and our capacity to empathize with people directly affected by the actual trauma of war. Continue reading


May 9, 10:07
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Dance Technology and Circulations of the Social [us Cambridge, MA]

SLIPPAGE: Performance | Culture | Technology, MIT Program in Comparative Media Studies and MIT Music and Theater Arts present Dance Technology and Circulations of the Social, Version 2.0 :: April 21-23, 2011 :: Media Lab, 6th Floor, Massachusetts Institute of Technology, 25 Carleton Street, Cambridge, MA :: free and open to the public.

What is dance technology? What are its international implications and applications? How are artists, researchers, audiences, and game players engaged in experimentations in motion capture, digital film production, or live performance that place dance and other stylized forms of movement at the center of inquiry? And how do technologies of dance circulate changing concepts of the social? Continue reading


Apr 19, 11:45
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Source Code [us Phoenix]

Source Code :: until April 10, 2011 :: Modified Arts, 407 East Roosevelt, Phoenix, Arizona.

Source Code reintroduces Jon Haddock’s Isometric Screenshots to Phoenix after ten years of extensive exhibition nationwide. Alongside this acclaimed series, the video game art of Jason Rohrer (New Mexico), Paolo Pedercini (Pittsburgh), and Carlo Zanni (Italy, 1975) will be shown in Phoenix for the first time. In each artwork, the intimacy in gameplay and subjects developed by the artists draws on the collective experience of mass media and daily life.

In Jason Rohrer’s Passage, personal journey and navigating the obstacles of life and relationships are explored in what the artist calls a “memento mori,” (translated in Latin as, “remember you must die”). Continue reading


Mar 19, 13:17
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Naked on Pluto: Multiplayer Text Adventure on Facebook

Naked on Pluto is a Multiplayer Text Adventure on Facebook. When you enter the game, you find yourself on Pluto, in a city under the rule of Elastic Versailles revision 14 (EVr14), an Artificial Intelligence functioning as an entertainment colony. It is the Las Vegas of the Solar System, a true paradise for consumers and corporations alike.

Versailles is a capital of convenience, a non stop 24hr zone of endless pleasure, provided by Pluto’s huge entertainment corporations. Amuse yourself and your friends for hours on end collecting meaningless tokens, talking to our bland robots, or you could always just relax and take in the staggering conformity of your new home. Continue reading


Dec 19, 18:13
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Turbulence Commission: “Playing Duchamp” by Scott Kildall

Turbulence Commission: Playing Duchamp by Scott Kildall:

I have come to the personal conclusion that while all artists are not chess players, all chess players are artists. — Marcel Duchamp

Marcel Duchamp is widely recognized for his contribution to conceptual art, but his lifelong obsession was the game of chess, in which he achieved the rank of Master. Working with the records of his chess matches, Kildall has created a computer program to play chess as if it were Marcel Duchamp. In a series of open challenges, he invites all artists, both skilled and unskilled at this classic game, to play against a Duchampian ghost. Continue reading


Nov 30, 07:30
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[-empyre-] December Discussion: Gaming Subcultures

December Discussion on -empyre-: Gaming Subcultures :: Gabriel Menotti wrote: Dear all,

Welcome to an early December and another debate! This month, empyre is dedicated to the general universe of Gaming Subcultures – the different forms of “playing outside the console,” titles that explore such dynamics and, especially, the social practices built around them.

In spite of the many stories they might tell, videogames are first and foremost narratives of mastery over the system. Their particular drama is not situated on whatever turning points are shown on the screen, but between the player and the controls. This is easier to perceive in highly technical genres such as platformers and rhythm games. To play a game is to learn how to perform within it – how to take things into effect. Continue reading


Nov 29, 16:15
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“Biomodd” by Angelo Vermeulen, et al

Biomodd is a collaborative art project conceived to challenge presumed notions of opposition between nature and technology in different cultures throughout the world. The title Biomodd came up spontaneously as a working title, but very rapidly came to embody the nature of the project and naturally became the final title.

Biomodd is predicated on a set of themes:

Symbiosis between biological and electronic systems. In Biomodd, nature and technology are not juxtaposed but rather fused into imaginative hybrid installations. The core idea is the creation of experimental systems in which modified computer networks coexist with living ecosystems. The challenge is to bring biological life as physically close to the electronics as possible, and allow them to communicate with each other through meaningful symbiotic relationships. Continue reading


Nov 7, 12:42
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Live Stage: Learn to Play [us Cupertino, CA]

Learn to Play :: October 4 – November 24, 2010 :: Reception: November 9, 5:30-8:00 pm :: Euphrat Museum of Art, De Anza College, 21250 Stevens Creek Boulevard, Cupertino, CA.

Artists include Andrew Y Ames, Jim Babb of Socks Inc., April Banks, Brenda Brathwaite, Yunan Cao, Terry Cavanagh, Joe DeLappe, David Elliott, Jake Elliott, Mark Essen, Catherine Herdlick, Rod Humble, Molleindustria, Jason Rohrer, Susana Ruiz of Take Action Games, Adam Saltsman, Kelly Santiago and Jenova Chen of thatgamecompany, Jonatan Söderström, Superbrothers, La Mar Williams II, Robert Yang, the City of Cupertino, and more.

Curated by James Morgan and John Bruneau, with Jan Rindfleisch :: Partners: ZER01, CADRE Laboratory for New Media. Continue reading


Sep 12, 10:56
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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