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The Secret to a Video-Game Phenomenon

[...] “Such incomparable success is unexpected. Minecraft embodies few of the video-game fashions that were current when it appeared. Coded in Java, a general-­purpose programming language that emphasizes speed and lightness over the grand capabilities of more powerful tools, it features pixelated scenery that has nothing in common with the lifelike, polygon-stuffed characters and objects furnishing the blockbuster video games of the day. There is a certain Lego-like charm and blunt handsomeness to the rectangular clouds that throw shadows on the game’s pea-green hills and the dumpy sheep that roam them. But in an industry traditionally obsessed with chasing realism and authenticity, its kindergarten aesthetic at first appears anachronistic.” From The Secret to a Video-Game Phenomenon by Simon Parkin, Technology Review.


Jun 14, 16:39
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“Nothing You Have Done Deserves Such Praise” by Jason Nelson

Turbulence Commission: Nothing You Have Done Deserves Such Praise by Jason Nelson [Needs speakers/headphones]:

Nothing You Have Done Deserves Such Praise is an art/ poetry/ adventuring game, a playland for exploring our ever-present desire for constant and over-blown rewards. Our worlds (digital and breathing) are filled with needless and unearned praise, we are built to love exploding trophies for fifth place. This art/poetry game satisfies your compliment addiction by celebrating your walking/ jumping/ falling through strange and wondrous anatomical lands.

Nothing You Have Done Deserves Such Praise is a 2013 commission of New Radio and Performing Arts, Inc. for its Turbulence website. It was funded by the National Endowment for the Arts. Continue reading


May 19, 12:52
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iPhone Game Based on Foxconn Suicides Censored

Benjamin Poynter’s In A Permanent Save State is a surreal and visually striking interactive narrative that the creator says imagines the spiritual afterlife of seven overworked laborers who have committed suicide, alluding to real-life events at Foxconn’s electronics manufacturing plants in 2010. But the game was quietly removed from the App Store less than an hour after it went live earlier today.” — Apple removes iPhone game based on Foxconn suicides from App Store by Joshua Kopstein, The Verge.


Oct 15, 11:45
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Virtual space, Game space as Artistic Medium [uk Brentford]

Strata-caster by Joseph Farbrook :: August 25 - October 14, 2012 :: Watermans Seminar 6 (Virtual space, Game space as Artistic Medium) - Chaired by Jonathan Munro – with Joseph Farbrook, Corrado Morgana, Rui Filipe Antunes and Parag K Mital :: August 25; 5:00 - 7:00 pm :: Watermans, 40 High Street, Brentford, UK.

Strata-caster is an exploration of the topography of power, prestige, and position. The art installation exists in the virtual world of Second Life, a place populated by over 50,000 people at any given moment. Although virtual and infinite, it continues to mirror the physical world, complete with representations of prestige and exclusivity. Continue reading


Aug 22, 18:37
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Surveillance Chess: Hijacking CCTV Cameras in London


Surveillance Chess: Hijacking CCTV Cameras in London: Equipped with an interfering transmitter Mediengruppe Bitnik hacks surveillance cameras in pre-Olympic London and assumes control. The artist collective replaces real-time surveillance images with an invitation to play a game of chess. The security staff’s surveillance monitor located in the control room becomes a game console. Continue reading


Aug 5, 12:33
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Arcade Cabinet Curation

Arcade Cabinet Curation :: Curate a video game cabinet for the Cooperative Gaming Co-op :: Call for curators — Deadline: July 30, 2012.

As part of the Zero1 Biennial, John Bruneau and James Morgan are bringing together a wide range of game developers to show in a classic golden age setting. We are building a half a dozen arcade cabinets and collecting a few others from the area.

We were inspired by Anna Anthropy’s message that everyone should make games, and by conversations that we have had with her about the place of the arcade and playing in public.

Curators will be welcome to put what they like into their cabinet, solicit people, choose them or even use the games from people they know or admire. The point is to curate along the lines of a theme that will then be represented by the cabinet in a larger context. Continue reading


Jul 28, 19:51
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Hz Journal: From Plaintext Players to Avatar Actors: A Short Survey of Online Gaming Performance

[Eva and Franco Mattes aka 0100101110101101.ORG Reenactment of Valie Export and Peter Weibel's Tapp und Tastkino, (2007)] From Plaintext Players to Avatar Actors: A Short Survey of Online Gaming Performance by Mathias Jansson:

Performance art emerged in the mid-1960s into the 1970s and was a way to push the boundaries between art and everyday life. Many artists saw performance as an opportunity to bring art directly to the audience without having to detour through the galleries, curators or agents. Performance therefore often occurs outside the institutions on streets, squares or other public places. It was defined as an antithesis to theatre and the ideal was to “create an ephemeral and authentic experience for performer and audience in an event that could not be repeated, captured or purchased.”(1) Famous performance artists from this time are Yoko Ono, Joseph Beuys, Vito Acconci, Chris Burden and Marina Abramović. Continue reading


May 9, 11:39
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CODE - A Media, Games & Art Conference [au Melbourne]

CODE - A Media, Games & Art Conference :: November 21-23, 2012 :: Swinburne University of Technology, Melbourne, Australia :: Call for Papers and Creative Works — Deadline: May 31. Continue reading


Apr 1, 17:30
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Rememori by Christine Wilks

Rememori is a degenerative memory game and playable poem that grapples with the effects of dementia on an intimate circle of characters. Play-read or read-play, however you approach it and whoever you identify with, you’ll become entangled in a struggle for accurate recall, attention and the search for meaning. Inevitably, it’s a contrary game – there can be no winners.

Although drawn from personal research and experience, Rememori is not factual nor biographical – it’s a playable poem or poetic game created in Flash. For facts that speak of a wider context, here’s a quote from the Alzheimer’s Disease International’s World Alzheimer Report 2009: Continue reading


Nov 15, 20:33
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Fever

[Image: Bionet :: Recombinant by Eugene Thacker] Fever — an online multiplayer game about contemporary systems of medicine and health — by Spyros Nakas, Marountas John, Nektarios Nasser, Manos Loukopoulos.

Gameifying Medical Normativity by Daphne Dragona: What is the value of life today and how is it estimated? How does it relate to the dubious health and medical system of contemporary states and how do these elements affect the image of “life itself”?

Since the emergence of biopolitics back in the 18th century, when the body became the very center of interest and object of government, different standards and norms were established that could progressively control the entirety of human bios. With the help of demographics and statistics, life started being quantified and articulated and a multiplicity of men, a global mass became affected by overall processes characteristic of birth, death, production, illness and so on… (i) Continue reading


Nov 9, 21:07
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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products ABSML Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC Bonding Energy Bronx Rhymes Cell Tagging (2006) Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount Greylock—Video Portal Eclipse Empire State Endgame: A Cold War Love Story by Tal Halpern From the Valley of the Deer FUJI spaces and other places by Nurit Bar-Shai Google Variations by Leonardo Solaas Gothamberg (2007) Grafik Dynamo (2005) Grow Old Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) I am unable to tell you I'm Not Stalking You; I'm Socializing by Liz Filardi iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar iSkyTV Journal of Journal Performance Studies L-Carrier Les Belles Infidèles look art Lumens My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Nothing You Have Done Deserves Such Praise Oil Standard (2006) Panemoticon Peripheral n°2: KEYBOARD (2006) Playing Duchamp by Scott Kildall Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait (2006) Shadow Play: Tales of Urbanization of China ShiftSpace Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day (2007) This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors (2007) We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market Yeas and Nays You Don't Know Me [ openspace ] wilderness [meme.garden] (2006)
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