Understanding Machinima: Essays on Filmmaking in Virtual Worlds
[Image: Merry-go-Round by Lily & Honglei] Understanding Machinima: Essays on Filmmaking in Virtual Worlds :: Call for Papers — Deadline: August 30, 2010.
Submissions are invited for an edited book with the working title Understanding Machinima: Essays on Filmmaking in Virtual Worlds. Machinima - referring to “filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies” as well as works which use this animation technique, including videos recorded in computer games or virtual worlds - is challenging the notion of the moving image in numerous media contexts, such as video games, animation, digital cinema and virtual worlds. Continue reading




Cinema is dead; long live cinema (Peter Greenaway). How has the explosion of new media changed the ways we think about cinema, about questions of film aesthetics and film history? How can cinema studies contribute to the theory, analysis, and creative practice of new media? This two-day symposium seeks to stimulate a crossdisciplinary conversation on moving image culture that avoids both cinephile nostalgia and uncritical celebrations of media convergence.
Goethe-Institut, Cairo presents 











































![[meme.garden] (2006)](http://turbulence.org/index_files/meme.jpg)