Networked_Performance / mashup
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Live Stage: Personal Immersive Environments [us Los Angeles]

P.I.E. (Personal Immersive Environments) :: January 15, 2012; 10:00 am – 4:00 pm :: Machine Project, 1200-D North Alvarado Street, Los Angeles, CA.

Join Amy Jo Diaz and Casey Hughes for an afternoon of personal-diorama-making. These dioramas are intended to produce miniature immersive environments using both two and three-dimensional elements and a point-of-view.

The workshop will begin with a brief discussion of dioramas with examples representing the breadth of the medium. The participants will be asked to imagine a context (fictional or not) which they will construct within a provided frame. Continue reading


Jan 12, 20:34
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Live Stage: Dan Untitled Live [Wellington]

Live Mashup Performance: Übermahlung und Frottage – Dan Untitled Live :: December 14, 2011; 9:00 pm :: Terrace Bar (Level 1, Garden Club), 13 Dixon Street, Wellington, New Zealand.

Live to-air-set on Radio Active :: December 14, 2011; 5:45 pm (NZ time) :: tune in (88.6FM in Wellington) or stream (radioactive.fm, and comments welcome on @radioactive.fm on facebook)

Dan Untitled’s live mashup act is a bit crazy. Music you can bounce to, but pushing the boundaries of what might seem technically possible - live samples, scratches and fretless bass all at the same time. Continue reading


Dec 11, 12:57
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Live Stage: Charging Bull - Wall Street [online]

Charging Bull - Wall Street: an avatar-occupation organized by Jeremy Owen Turner (Canada) and Jacquelene Drinkall (Australia) in Blue Mars Lite (a Mac/PC client which integrates avatars with photos from Google’s map API) :: October 9; 1:00 - 1:30 pm (PST) :: Details here.


Oct 9, 14:33
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Live Stage: A Little Less Conversation [nl Amsterdam]

A Little Less Conversation: A conference about exhibiting contemporary performance :: October 1, 2011; 1:30 - 4:30 pm :: de Appel arts centre, Auditorium, Temporary Stedelijk 2, Amsterdam :: Reservations required through reservations [at] stedelijk.nl.

A Little Less Conversation will question, in an unusual and dynamic fashion, how contemporary performance art is exhibited. Ephemeral and immaterial in its nature, performance becomes tangible the moment it is exhibited, whether experienced live or through documents. Although it is first and foremost an art of the here and now, the widest access we have to a performance, paradoxically enough, is still based on objects and residual elements such as text, photography, audio or video. Continue reading


Sep 19, 16:15
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remixthebook by Mark Amerika

remixthebook by Mark Amerika, University of Minnesota Press, September 2011:

A model of contemporary remixing and a groundbreaking reflection on digital media

Digital technology has transformed contemporary culture. New social media, hyperlinks, and cut-and-paste techniques have changed the way we write. E-books, which allow us to carry entire libraries with us, are bringing new browsing and reading habits. Digital editing and other on-the-fly postproduction processes have altered how we make music, films, and visual art. A key rhetorical trope employed in all aspects of digital media is the remix, the creation of innovative new works of visual, literary, and performance art through the mashup.

In remixthebook, Mark Amerika explores the mashup as a defining cultural activity in the digital age. Continue reading


Jun 21, 14:49
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Holiday! A Relaxed Augmented Reality Workshop [it Carrara]

On the History of Appropriative Collage

VARIATIONS #6. The Library, a podcast series by Jon Leidecker on the history of appropriative collage RWM MACBA:

In the sixth episode of this series of podcasts, we encounter the establishment of sound libraries, collections explicitly curated for further use: sound objects presented as authorless, unfinished ingredients. Though some libraries contain newly commissioned generic sounds, specifically designed for maximum flexibility, the most widely used sounds are often sourced from commercial recordings, freed from their original context to propagate across dozens to hundreds of songs. From presets for digital samplers to data CD ROMs to hip-hop battle records, sounds increasingly detach from their sources, used less as references to any original moment, and more as objects in a continuous public domain.

Continue reading


Mar 9, 12:04
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Mashup Cultures

[Image: 'Nine Steps to Collaborative Composites' qthomasbower @flickr] Mashup Cultures, Sonvilla-Weiss. Stefan (Ed.), Springeren: This volume brings together cutting-edge thinkers and scholars together with young researchers and students, proposing a colourful spectrum of media-theoretical, -practical and -educational approaches to current creative practices and techniques of production and consumption on and off the web. Along with the exploration of some of the emerging social media concepts, the book unveils some of the key drivers leading to participatory engagement of the User.

Mashup Cultures presents a broader view of the effects and consequences of current remix practices and the recombination of existing digital cultural content. Continue reading


Apr 28, 21:14
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Something I Hope To Understand

TODAY, TOO, I EXPERIENCED SOMETHING I HOPE TO UNDERSTAND IN A FEW DAYS is an art project by James Coupe, commissioned by Abandon Normal Devices. The project uses status updates and demographic profiles from Facebook to automatically generate video narratives. Continue reading


Apr 10, 11:48
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Understanding Machinima: Essays on Filmmaking in Virtual Worlds

[Image: Merry-go-Round by Lily & Honglei] Understanding Machinima: Essays on Filmmaking in Virtual Worlds :: Call for Papers — Deadline: August 30, 2010.

Submissions are invited for an edited book with the working title Understanding Machinima: Essays on Filmmaking in Virtual Worlds. Machinima - referring to “filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies” as well as works which use this animation technique, including videos recorded in computer games or virtual worlds - is challenging the notion of the moving image in numerous media contexts, such as video games, animation, digital cinema and virtual worlds. Continue reading


Feb 25, 19:27
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calls + opps performance livestage exhibition installation mobile networked writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture conversation art + science social networks social games history surveillance dance music workshop urban collaboration mapping live upgrade! reblog activist wearable immersive public/private platform architecture data body collective environment aesthetics film identity city systems telematic wireless visualization culture web 2.0 site-specific place webcast tool open source ecology software text research intermedia audio community space nature radio 3-D hybrid avatar audio/visual responsive pyschogeography presence interdisciplinary e-literature interview media object physical ubiquitous global/ization theory theater biotechnology relational play archive bioart code generative news DIY light robotic place-specific hacktivism synthetic p2p cinema education remix agency interface im/material live cinema language labor copyright algorithmic simulation animation mashup perception image free/libre software multimedia artificial motion tracking convergence voice reenactment machinima gift economy streaming emergence cyberreality glitch webcam tv DJ/VJ censorship ARG nonlinear transdisciplinary touch recycle asynchronous fabbing tag semantic web hypermedia chance synesthesia biopolitics social choreography tangible app forking unconference gesture 1
1 3-D ARG DIY DJ/VJ activist aesthetics agency algorithmic animation app architecture archive art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products ABSML Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC Bonding Energy Bronx Rhymes Cell Tagging (2006) Channel TWo: NY Data Diaries Domain of Mount Greylock—Video Portal Eclipse Endgame: A Cold War Love Story by Tal Halpern FUJI spaces and other places by Nurit Bar-Shai Google Variations by Leonardo Solaas Gothamberg (2007) Grafik Dynamo (2005) Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) I am unable to tell you I'm Not Stalking You; I'm Socializing by Liz Filardi Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar Journal of Journal Performance Studies L-Carrier Les Belles Infidèles look art Lumens My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Nothing You Have Done Deserves Such Praise Oil Standard (2006) Panemoticon Peripheral n°2: KEYBOARD (2006) Playing Duchamp by Scott Kildall Plazaville Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait (2006) ShiftSpace Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day (2007) This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors (2007) We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market Yeas and Nays You Don't Know Me [meme.garden] (2006)
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