Networked_Performance / machinima
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Hz Call For Articles

Hz Call For Articles — Deadline: March 10 :: Please send your submissions to hz-journal [at] telia.com.

Online journal Hz is looking for articles on New Media, Sound Art, Electro-Acoustic Music, Virtual World/ Machinima and Social Media. We accept earlier published and unpublished articles in English.

Hz is published by the non-profit organisation Fylkingen in Stockholm. Established in 1933, Fylkingen has been known for introducing yet-to-be-established art forms throughout its history. Nam June Paik, Stockhausen, Cage, Stelarc, etc. have all been introduced to the Swedish audience through Fylkingen. Its members consist of leading composers, musicians, sound artists, dancers, performance artists and video artists in Sweden.


Feb 17, 17:38
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LEA Volume 17 Issue 1: MISH MASH

Leonardo Electronic Almanac, Volume 17 Issue 1: MISH MASH, August 2011.

Transmediation as Betrayal: The Case of the Leonardo Electronic Almanac Editorial by Lanfranco Aceti: When inheriting the history of a publication like the Leonardo Electronic Almanac (LEA) it is difficult to stay faithful to historical traditions and at the same time catch up with the evolution of contemporary online media and social networks.

Academic Vanitas: Michael Aurbach and Critical Theory by Dorothy Joiner: In a satiric series of sculptures, Michael Aurbach uses laughter to lampoon the excesses of the contemporary scholarship known as critical theory. Spun from psychology, linguistic hermeneutics, and philosophy, critical theory, in Aurbach’s view, tends to deemphasize art objects, substituting fatuous speculations for straightforward analysis. Continue reading


Aug 15, 17:55
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“A Journey into the Metaverse” by Tutsy Navarantha


May 4, 14:37
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DRHA 2010 Conference Deadline Extended

DRHA 2010 Conference - Sensual Technologies: Collaborative Practices of Interdisciplinarity :: September 5-8, 2010 :: Brunel University, West London, UK :: Call for Papers and Performances — Deadline Extended: May 14, 2010.

The conference’s overall theme will be the exploration of the collaborative relationship between the body and sensual/ sensing technologies across various disciplines. In this respect it will offer an interrogation of practices that are indebted to the innovative exchange between the sensual, visceral and new technologies.

At the same time, the aim is to look to new approaches offered by various emerging fields and practices that incorporate new and existing technologies. Specific examples of areas for discussion could include: Continue reading


May 11, 18:10
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Live Stage: Lily & Honglei [us Lowell, MA]

NOTE: DIFFERENT VENUE AND TIME Upgrade! Boston: Lily & Honglei (杨熙瑛, 李宏磊) :: March 22, 2010; 3:00-5:00 pm :: Auditorium Room 222, O’Leary Library, University of Massachusetts Lowell, 71 Wilder Street, Lowell, MA 01854 [map]

Lily Xiying Yang and Honglei Li are new media artists from Beijing, currently based in New York City. Since 2005, they have been working under the collective name Lily & Honglei. They create new artistic expressions by integrating traditional and digital art forms. Utilizing online virtual world applications and digital animation, Lily & Honglei reinterpret Chinese folkloric traditions that metaphorically reflect current global cultures and societies. Continue reading


Mar 12, 13:24
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Understanding Machinima: Essays on Filmmaking in Virtual Worlds

[Image: Merry-go-Round by Lily & Honglei] Understanding Machinima: Essays on Filmmaking in Virtual Worlds :: Call for Papers — Deadline: August 30, 2010.

Submissions are invited for an edited book with the working title Understanding Machinima: Essays on Filmmaking in Virtual Worlds. Machinima - referring to “filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies” as well as works which use this animation technique, including videos recorded in computer games or virtual worlds - is challenging the notion of the moving image in numerous media contexts, such as video games, animation, digital cinema and virtual worlds. Continue reading


Feb 25, 19:27
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“Claiming Its Space: Machinima” by Michael Nitsche

Claiming Its Space: Machinima by Michael Nitsche, Dichtung-Digital #37, 2007:

ABSTRACT: Although machinima has grown exponentially, it remains a largely undefined digital artistic practice in-between existing traditions. Machinima makers freely sample/ combine/ and break elements of traditional media. They “play” their references. This essay does not attempt to fix machinima to any single definition but will identify the intermedia relations to better position machinima into the digital media landscape. The argument will target three main influences: film, television, and theatrical performance. To exemplify these points the essay will discuss exemplary and relevant machinima pieces. It puts emphasis on the real-time aspects in production and play back to highlight the key specifics of this relatively new format.


Nov 28, 12:45
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“Trace” by Lily & Honglei

For better quality, visit Trace by Lily & Honglei (machinima based on Land of Illusion, 5 minutes 30 seconds, with sound. 2009) Continue reading


Nov 9, 16:43
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Encoding Liveness: Performance and Real-time Rendering in Machinima

Encoding liveness: Performance and real-time rendering in machinima by Cameron David, Carroll John [September 2009 Breaking New Ground: Innovation in Games, Play, Practice and Theory]:

Machinima is the appropriation of software-generated 3D virtual environments, typically video games, for filmmaking and dramatic productions. The creation and distribution technology of machinima tends to hide the nature of the performer, provoking consideration of a definition of ‘liveness’ that can accommodate the real-time rendering of screen content by game software in response to human input, or – at the extreme – as if there is human input in accordance with performance parameters coded by humans. This paper considers the continuum of creative modes that machinima makers work on, and the differing aesthetic/technical decisions affecting the level of liveness in the finished production. Continue reading


Oct 24, 19:36
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WoW: Emergent Media Phenomenon [us Laguna Beach]

WoW: Emergent Media Phenomenon :: June 14 - October 4, 2009 :: Laguna Art Museum, 307 Cliff Drive, Laguna Beach, CA.

WoW: Emergent Media Phenomenon explores various forms of cultural production based on World of Warcraft in particular and on gaming in general. While surveying Warcraft’s Fifteen-year history, the exhibition looks at artistic practices that have been influenced by game culture. Fourteen international artists were selected to consider this movement with the following themes in mind: elements of desire, the collapse of fantasy, medievalism, creative critiques, and public intervention. Continue reading


Jun 16, 16:11
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products ABSML Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC Bonding Energy Bronx Rhymes Cell Tagging (2006) Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount Greylock—Video Portal Eclipse Empire State Endgame: A Cold War Love Story by Tal Halpern From the Valley of the Deer FUJI spaces and other places by Nurit Bar-Shai Global Direct Google Variations by Leonardo Solaas Gothamberg (2007) Grafik Dynamo (2005) Grow Old Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) I am unable to tell you I'm Not Stalking You; I'm Socializing by Liz Filardi iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar iSkyTV Journal of Journal Performance Studies L-Carrier Les Belles Infidèles look art Lumens My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Nothing You Have Done Deserves Such Praise Oil Standard (2006) Panemoticon Peripheral n°2: KEYBOARD (2006) Playing Duchamp by Scott Kildall Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait (2006) Shadow Play: Tales of Urbanization of China ShiftSpace Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day (2007) This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors (2007) We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market Yeas and Nays You Don't Know Me [ openspace ] wilderness [meme.garden] (2006)
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