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Live Stage: Sharing-Identity Workshop [ca Montréal]

[PRE_TURN*ON] Sharing-Identity Interface Workshop | Atelier sur les interfaces de partage d’identité — with Martine Neddam :: October 14, 2009; 1:00 - 4:00 pm :: OBORO, 4001, rue Berri, local 301, Montréal (Québec) Canada :: Space is limited. To register, please contact: nikkifournier [at] gmail.com.

Martine Neddam will give a workshop on shared identity interfaces that allow for the participative creation of virtual characters. She will use the now infamous Mouchette site as a case in point. The virtual character together with the materiality, sensuality, participatory nature of the site situate the workshop amongst key issues that will be addressed during TURN*ON. Continue reading


Oct 10, 15:24
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Live Stage: Computer Interface: A Video History [us Los Angeles]

Computer Interface: A Video History — A talk by Jamie Zigelbaum :: July 24, 2009; 8:00 pm :: Machine Project, 1200 D North Alvarado, Los Angeles, CA.

The interface is the bridge and bottleneck between humans and computers. Over the past 50 years researchers have invented and imagined many and various interfaces to join synapse and transistor. In this talk Jamie will give a brief history of human-computer interaction research and we’ll watch videos of seminal interfaces from Sutherland’s Sketchpad in ‘63 up through the latest nerdtastic work at MIT and elsewhere. Continue reading


Jul 23, 11:32
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Interface Fantasy: A Lacanian Cyborg Ontology

Interface Fantasy: A Lacanian Cyborg Ontology by André Nusselder, MIT Press — Cyberspace is first and foremost a mental space. Therefore we need to take a psychological approach to understand our experiences in it. In Interface Fantasy, André Nusselder uses the core psychoanalytic notion of fantasy to examine our relationship to computers and digital technology. Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our interaction with the outside world; Nusselder argues that, at the mental level, computer screens and other human-computer interfaces incorporate this function of fantasy: they mediate the real and the virtual.

Interface Fantasy illuminates our attachment to new media: why we love our devices; why we are fascinated by the images on their screens; and how it is possible that virtual images can provide physical pleasure. Continue reading


Jul 6, 13:15
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Reblogged Hiroshi Ishii makes the virtual tangible

[Image: Hiroshi Ishii with one of his early projects, bottles that play music when their stoppers are removed. Photo / Donna Coveney] Ishii makes the virtual tangible — A ‘hands-on’ approach to computers by David Chandler, MIT News Office, April 6, 2009:

“At a time when ever more aspects of our lives are moving toward the virtual, online world — stores, newspapers, games and even social interactions — Hiroshi Ishii seems to be swimming against that current: His aim is to bring the world of computers into more real and tangible form, seamlessly integrated with our daily lives.

Instead of just using flat screens, keyboards and mice, he wants people to be able to interact with their computers and other devices by moving around and by handling real physical objects. In short, by doing what comes naturally. Continue reading


May 15, 14:32
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Information Visualization and Interface Culture

Greg J. Smith writes: I’m happy to report that the Handbook of Research on Computational Arts and Creative Informatics will be released sometime in the next several weeks. I contributed a chapter entitled “Information Visualization and Interface Culture” to this book and in the space of about 10,000 words I outline a few backstories related to visualization. These include: an survey of early radar technology, Vannevar Bush’s Memex, the Head-Up Display (HUD), an excavation of the Graphical User Interface (GUI), the obligatory salute to Edward Tufte and an examination of John Maeda’s Aesthetics + Computation Group at MIT. The text isn’t entirely about timelines and technology as I use texts by Lev Manovich and Alan Liu to consider the cultural implications of pervasive interface culture. The chapter also includes some exemplary work by Ben Fry, Stamen Design, Burak Arikan, lab/RAD and a team comprised of José Luis de Vicente, Irma Vilà and Bestiario. More here.


Apr 23, 11:56
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Khronos Projector

The Khronos Projector — by Alvaro Cassinelli — is an interactive-art installation allowing people to explore pre-recorded movie content in an entirely new way. A classic video-tape allows a simple control of the reproducing process (stop, backward, forward, and elementary control on the reproduction speed). Modern digital players add little more than the possibility to perform random temporal jumps between image frames.

The goal of the Khronos Projector is to go beyond these forms of exclusive temporal control, by giving the user an entirely new dimension to play with: by touching the projection screen, the user is able to send parts of the image forward or backwards in time. By actually touching a deformable projection screen, shaking it or curling it, separate “islands of time” as well as “temporal waves” are created within the visible frame. This is done by interactively reshaping a two-dimensional spatio-temporal surface that “cuts” the spatio-temporal volume of data generated by a movie. Continue reading


Apr 22, 14:35
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PaperTweet3d: Augmented Reality T-shirts

Live Stage: Artistic Interfaces [nl Rotterdam + online]

V2_Events: Test_Lab: Artistic Interfaces :: March 12, 2009; 8:00 pm :: V2_ Ground floor, Eendrachtsstraat 10, Rotterdam and Streamed Live.

In this edition of Test_Lab, the outcome of artistic experiments in (counter-) intuitive Artistic Interfaces will be elaborated upon by interaction maker and researcher Kristina Andersen. While designers aim to advance interfaces to more intuitive use, through notions such as metaphor, artists often take a radically different approach, by incorporating counter-intuitive responses. This tension will be exemplified through demonstrations of the intuitive software design of Watch That Sound (Jacques van de Veerdonk and V2_Lab) … Continue reading


Mar 11, 16:34
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Pervasive Games: Interfaces, Strategies and Moves

Pervasive Games: Interfaces, Strategies and Moves by Thomas Dreher :: English :: German:

Pervasive Games: Interfaces, Strategies and Moves reviews the actual state of the discourse about the fundamentals of this kind of games. Terms like the “immersion“ and “magic circle“ are transferred from theories on computer games in nearly all articles on the subject. The transferences lead to contradictory arguments in the authors’ efforts to explain the relations between the play actions and the playing field. An ‘interface-model’ is proposed as an alternative to these contradictions. The ‘world-interface’ constitutes the bodily and cognitive access of the gamers to the world. The ‘game-interface’ constitute the participants’ ways to comprehend and to use the elements creating the game´s requirements: the rules and the technical equipment. Continue reading


Dec 10, 19:14
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Jeff Crouse and Real Time Art

Emerging technologies have made it possible for artists to use a wide range of live, external data sources to give their work relevance and impact. Works that use these live data sources share certain strategies, values, and influences. Not only does this type of art have much artistic potential, but it can help the Web by encouraging the development of machine-understandable, Semantic data formats. What kind of tools would give some coherence to real-time art and facilitate its creation?

Switchboard is an open-source conceptual level interface to a library of data mining tools and web services, including Google, Yahoo, Amazon, Del.icio.us, Flickr, and many more. It is written in Java and packaged for the Processing environment. Continue reading


Oct 17, 14:47
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
ABSML Ars Virtua Artist-in-Residence (AVAIR) (2007) Bonding Energy Bronx Rhymes Cell Tagging (2006) Channel TWo: NY Data Diaries Domain of Mount Greylock—Video Portal Eclipse Endgame: A Cold War Love Story by Tal Halpern FUJI spaces and other places by Nurit Bar-Shai Google Variations by Leonardo Solaas Gothamberg (2007) Grafik Dynamo (2005) Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) I am unable to tell you I'm Not Stalking You; I'm Socializing by Liz Filardi Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar Journal of Journal Performance Studies Les Belles Infidèles look art Lumens My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Oil Standard (2006) Peripheral n°2: KEYBOARD (2006) Playing Duchamp by Scott Kildall Plazaville Recollecting Adams School of Perpetual Training Self-Portrait (2006) ShiftSpace Social Relay Mail Spectral Quartet Superfund365, A Site-A-Day (2007) This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors (2007) Wikireuse Without A Trace Yeas and Nays You Don't Know Me [meme.garden] (2006)
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