Networked_Performance / cyberreality
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Making Reality Really Real [no Trondheim]

11th Consciousness International Reframed Conference 2010: Making Reality Really Real :: November 4-6, 2010 :: TEKS, PB 2227, 7412 Trondheim, Norway :: Call for Abstracts (no more than 500 words) — Deadline: May 9, 2010.

Making Reality Really Real: The status of our reality is uncertain. We know that the material world experienced through our senses is a representation of quantum phenomena that can be observed at another level of resolution. But are sub-atomic particles in turn representations of something beyond, something that approaches the really Real? Continue reading


Apr 26, 17:23
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Double Happiness Manufacturing

doubleahappiness.jpgDouble Happiness Manufacturing is a project of Invisible Threads - a collaboration between Jeff Crouse and Stephanie Rothenberg. Certified as an ISO-9001 & 14001 manufacturer, Double Happiness produces fashionable jeans in a state-of-the-art telematic manufacturing factory in Second Life.

As Second Life becomes more populated, the price of virtual land increases, becoming the game’s idealized virtual commodity. In order to emphasize this relationship and the exchange of real world dollars for virtual assets, the SL sweatshop will follow the “indentured servant” model – SL citizens will work in the factory for a set amount of time and in turn be given virtual land in exchange for their service. Continue reading


Dec 11, 14:45
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Keepon dancing to “Don’t You Evah”

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Sep 14, 18:15
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Will Web 2.0 Kill Cyberspace?

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“[...] These days the boundaries between reality and cyberspace are becoming increasingly blurred and the activities on the Web are becoming more two way and integrated with reality … With going into cyberspace no longer being a discrete step (folks are more and more always there now) and with the primary activity often being to interact with other folks transparently, and you have a folding of cyberspace so severe that it just disappears into the ether.” From Will Web 2.0 Kill Cyberspace? by Dion Hinchcliffe. Continue reading


Jun 22, 09:45
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Second Life Flood

An immersive demonstration of global warming’s worst case scenario impact– whole regions throughout Second Life, submerged under water. [via]


Apr 5, 18:45
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lifecrawler lifestream service

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Bring secondlife presence on your website. Increase your coverage of your secondlife events by streaming your outstanding performance realtime to the internet. Continue reading


Apr 5, 17:51
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NOEMA

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Ideas + Survey

Generic Infrastructures [2] by Rob van Kranenburg: Today we are in the worst situation imaginable. Our global and undisputed computing paradigm posits that computing processes are successful only in as much as they disappear from view. Our design focus is ever more following Philips untenable but seductive ‘sense and simplicity’ resulting in the-bug-as-a-feature-design of the Ipod Shuffle. Our educational system is following this systemic hide-complexity strategy that favors the large industrial labs, IT conglomerates and above all their clinging to notions of IP and the patent that are firmy tied to their notions of doing business and making money. And our users, us? We are YOU, the most influential person of the year 2006, according to TIME Magazine. You fill the Wikipedia entries in your spare time, you blog your daily activities, you co-bookmark on de.l.i.c.i.o.u.s, upload your photos to flickr, you buy mating gear in Second Life, and mark your position on Plazer or Google Earth. You fill out the forms. Isn’t it time you start questioning the principles behind the formats? And, to make matters even worse, your na¯ve ideas of sharing are corrupting notions of privacy, transparency and informational architecture symmetry. Continue reading


Mar 25, 13:33
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[iDC] The -L- Word

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Laboring + Learning in Second Life

[left: Trebor Scholz presenting at OurFloatingPoints on Emerson Island, SL; screenshot by John Craig Freeman, February 28, 2007.]

Trebor Scholz wrote: After the OurFloatingPoints event at Emerson College, over some green string beans and tofu, I talked with the organizers about the value of Emerson buying an island in Second Life (SL) for a thousand dollars in order to build a representation of their First Life campus. (Monthly service costs are about $250.) I still don’t quite get it. Continue reading


Mar 6, 10:10
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Virtual Muckraker Interviewed By MIT Brain

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Henry Jenkins + Peter Ludlow

MIT’s Henry Jenkins has a great interview with our Muckraker-in-Chief over at the Second Life Herald, Peter Ludlow (aka SL’s Urizenus Sklar). In fact, it’s the first part of a two-part interview, the second part of which should be coming tomorrow. [UPDATE: Read part two.] There’s great stuff here on the importance of “local” or “community” journalism to virtual worlds. Tomorrow we’ll hear from Peter on the current debate that’s raging over Second Life, and more on governance in virtual worlds. Recommended reading. [posted by Mark Wallace on 3pointD]


Feb 9, 18:03
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Second Life

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Energy Consumption of an Avatar

From Energy Consumption of an Avatar in Second Life: He quotes Philip Rosedale, the head of Linden Lab, the company behind the virtual world: “We’re running at full power all the time, so we consume an enormous amount of electrical power in co-location facilities [where they house their 4,000 server computers]. We’re running out of power for the square feet of rack space that we’ve got machines in. We can’t for example use [blade] servers right now because they would simply require more electricity than you could get for the floor space they occupy.”

If there are on average between 10,000 and 15,000 avatars “living” in Second Life at any point, that means the world has a population of about 12,500. Supporting those 12,500 avatars requires 4,000 servers as well as the 12,500 PCs the avatars’ physical alter egos are using. Conservatively, a PC consumes 120 watts and a server consumes 200 watts. Throw in another 50 watts per server for data-center air conditioning. So, on a daily basis, overall Second Life power consumption equals:

Continue reading


Feb 9, 08:48
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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products ABSML Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC Bonding Energy Bronx Rhymes Cell Tagging (2006) Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount Greylock—Video Portal Eclipse Empire State Endgame: A Cold War Love Story by Tal Halpern From the Valley of the Deer FUJI spaces and other places by Nurit Bar-Shai Google Variations by Leonardo Solaas Gothamberg (2007) Grafik Dynamo (2005) Grow Old Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) I am unable to tell you I'm Not Stalking You; I'm Socializing by Liz Filardi iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar iSkyTV Journal of Journal Performance Studies L-Carrier Les Belles Infidèles look art Lumens My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Nothing You Have Done Deserves Such Praise Oil Standard (2006) Panemoticon Peripheral n°2: KEYBOARD (2006) Playing Duchamp by Scott Kildall Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait (2006) Shadow Play: Tales of Urbanization of China ShiftSpace Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day (2007) This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors (2007) We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market Yeas and Nays You Don't Know Me [ openspace ] wilderness [meme.garden] (2006)
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