[...] I am at the beginning of some research into the area of game physics (that is, the simulation of physics in video games) … The research is somewhat motivated by several observations:
Physics has an interesting split personality in that it is viewed as very fundamental in the sciences with a lot of ‘prestige’ (Einstein is a folk-hero), but at the same time Physics seems to be largely rejected as a discussion topic by non-science educated folks. As soon as it gets a bit more detailed and mathematical, most people will react try to avoid Physics. The current state of physics education (low number of graduates, etc.) confirms this.
Games on the other hand are well on the way (if not already there) to become the most used, most influential, most profitable entertainment medium. Therefore one can safely assume that they exert a significant influence on our culture. This trend which will continue in the years to come, especially as graphics capabilities reach photorealistic levels. Continue reading