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“Augmented Irreality” by Chiara Passa

The interactive video installation Augmented Irreality — from the series “Live Architecture” by Chiara Passa. Continue reading


Nov 7, 18:53
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Live Stage: Jane Prophet [us Cambridge, MA]

Upgrade! Boston: Jane Prophet :: October 26, 2010; 7:00 – 9:00 pm :: MIT Media Lab (E14), 6th Floor, Room, 75 Amherst Street, Cambridge, Massachusetts (map).

Jane Prophet, a renowned British visual artist, uses traditional and new media and materials to produce surprising and beautiful objects. Site-specific installations include “Conductor,” a flooded power station lit with 120 electro luminescent cables. “Decoy” and “The Landscape Room” combine images of real and simulated landscapes, and “Model Landscapes” uses rapid prototyping to make miniature trees from mathematical data. Continue reading


Oct 3, 18:37
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Reblogged “Measuring Cup” by Mitchell Whitelaw

Posted on The Teeming Void by Mitchell Whitelaw: Measuring Cup is a little dataform project I’ve been working on this year. It’s currently showing in Inside Out, an exhibition of rapid-prototyped miniatures at Object gallery, Sydney.

This form presents 150 years of Sydney temperature data in a little cup-shaped object about 6cm high. The data comes from the UK Met Office’s HadCRUT subset, released earlier this year; for Sydney it contains monthly average temperatures back to 1859.

The structure of the form is pretty straightforward. Each horizontal layer of the form is a single year of data; these layers are stacked chronologically bottom to top – so 1859 is at the base, 2009 at the lip. Continue reading


Sep 26, 19:16
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Live Stage: A Talk by Artist John Gerrard [us NYC]

The International Network for the Conservation of Contemporary Art, North America (INCCA-NA) together with Independent Media Arts Preservation (IMAP) present A Talk by Artist John Gerrard :: October 25, 2010; 7:00 pm :: The Museum of Modern Art, New York.

As part of Modern Mondays at MoMA, Irish‐born artist John Gerrard presents his recent work in real‐time 3D. His digital landscapes are recognizable — pig farm, oil derrick, grain silo, and dust storm. Meanwhile the processes and implications are ambiguous. As day passes into night, actions occur, but a particular moment remains frozen in time. His work lies somewhere between documentary and fiction, consisting of images that are constantly developing and regenerating, but seem eternal. The underlying tension comes from Gerrard’s moral discomfort with humankind’s abuse of the environment. Continue reading


Sep 20, 20:13
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Nagasaki Archive (A-bomb database)

Nagasaki Archive is the web content to tell the world the reality of the atomic bomb on digital archive of the globe. It provides a lot of photos and experiences of survivors in 3D using with digital globe “Google Earth”. You can see photos from the same angle they were taken 65 years ago, and also you click the portrait of survivors to read their experiences and wishes associated with the actual location they were exposed to A – bomb. (The experience stories of six people are translated into English now. Other stories are displayed in Japanese.) Continue reading


Aug 2, 22:07
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Situated Simulations: Designing a Mobile Augmented Reality Genre

[Image: Handheld Histories as Hyper-Monuments by Carmin Karasic, Rolf van Gelder and Rob Coshow, 2007] Situated Simulations: Designing a Mobile Augmented Reality Genre :: Project Leader: Gunnar Liestøl, The INVENTIO-project, Department of Media & Communication, University of Oslo.

A situated simulation requires a broadband (3G) smartphone with substantial graphics capabilities, GPS-positioning features, accelerometer and electronic compass. In a situated simulation there is approximate identity between the users visual perception of the real physical environment and the users visual perspective into a 3D graphics environment as it is represented on the screen. The relative congruity between the real and the virtual is obtained by letting the camera position and movement in the 3D environment be determined by the positioning and orientation hardware. As the user moves in real space the perspective inside the virtual space changes accordingly. Continue reading


Jul 10, 15:43
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The Leak in Your Home Town

the leak in your home town — a work in progress by Mark Skwarek and Joseph Hocking — is an iPhone app that lets users see the BP Deepwater Horizon oil spill whenever they see a BP logo. A user simply launches the app and aims their iPhone’s camera at the nearest BP logo. What the user sees is one of the broken BP pipes coming out of the BP logo, and out of the pipe comes the oil, pluming upward.

This work mixes computer generated 3d graphics with the iPhone’s video camera to create an augmented reality. The user is able to see the computer generated 3d objects at specific locations in the real world. The 3d graphics create the broken BP pipe which comes out of the BP logo.

A important component of the project is that it uses BP’s corporate logo as a marker, to orient the computer-generated 3-D graphics. Basically turning their own logo against them. This re-purposing of corporate icons will offer future artists and activists a powerful means of expression which will be easily accessible to the masses and at the same time will be safe and nondestructive. Continue reading


Jun 29, 21:27
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Reblogged Bad at Sports: A Conversation with Jon Rafman


Nicholas O’Brien, Bad at Sports: A Conversation with Jon Rafman

Jon Rafman and I had a chance to catch up in Second Life last week and do a series of interviews that culminated in the above video (which contains NSFW graphic imagery near the end). We discuss his recent work and its relationship to cinema studies, as well as talk about how the work digests contemporary Modern experiences. Continue reading


May 12, 14:52
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Virtual Worlds [pt Coimbra]

Virtual Worlds :: April 2- June 27, 2010 :: UAVM Museum, Coimbra, Portugal.

“Virtual world” in common sense, leads to the idea of a 3D environment, which seeks to resemble the real world. These worlds actually reflect the real world laws such as gravity, topography, communication, etc., creating alternative worlds to reality designed primarily for entertainment (such as computer games). In recent years, however, we witnessed a massive growth in internet and the birth of many virtual worlds are beginning to depart from the rudimentary purpose of entertainment, evolving into real social networks of some importance (as is the case of Second Life). Regardless the objectives that have these worlds, its creation involves an area of contemporary art that should be encouraged, and in-depth study. Continue reading


Apr 7, 09:36
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Live Stage: Cross_uniVerse [secondlife Second Life]

Cross_uniVerse by Mario GerosaPyramidOSIta ( Cyberlandia metaverso italiano 3D ) e in altre sim di Second Life e Open Sim :: DIRETTA STREAMING ed INTERAZIONE

VIRTUAL WORLDS, SOCIAL NETWORKS AND AUGMENTED REALITY: The topic of this conference is virtual worlds and augmented reality. More precisely, we will try to understand how we have gradually arrived at this generalise hypertrophy. Today is not enough to live a single life and we create another, virtual identity. In the same way, urban landscapes are multiplied through augmented reality, which adds an increasing number of scenarios to those perceived by our eyes. Art works too are to be ‘read’ taking into account the stratification of comments and meaning they are made of, while the post-kitsch trend, with a large number of allusions, is growing in strength. Continue reading


Dec 13, 13:14
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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