Vague Terrain 16: Architecture/Action
Vague Terrain 16: Architecture/Action :: The latest of edition of Vague Terrain presents a timely and nuanced consideration of ubiquitous computing. Guest curated by the American artist/programmer Joshua Noble, the issue provides a window into the practices of several leading researchers. Given the arrival of gestural interfaces and preliminary deployments of augmented reality technology and “intelligent” architecture, it is an important moment for thinking about the relationship between technology and the body. Noble on this current milieu: “All technologies reshape the body and the space around the body, from the bow and arrow to the steam engine to the telephone. It may be that we are beginning to truly see how computing and ubiquitous devices will once again reshape our bodies and our conceptions of ourselves in space.”
The issue features text, interview and project contributions from: Jonah Brucker-Cohen, Golan Levin, Pierre Proske (Lowering the Threshold of Immersion in Embodied Interactive Art), Mark Shepard and Marilena Skvara (Adaptive Fa[CA]De: A Cellular Automata Building Façade Driven by Artificial Neural Network).

























































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