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Live Stage: Lozano-Hemmer @ Guggenheim [us NYC]

Works & Process at the Guggenheim presents Levels of Nothingness — a performance-installation by Rafael Lozano-Hemmer, featuring Isabella Rossellini :: September 17, 19, 20, 21, 2009; 7:30 pm :: Peter B. Lewis Theater, Solomon R. Guggenheim Museum, 1071 Fifth Avenue, New York City.

Levels of Nothingness, co-written by philosopher Brian Massumi, is inspired by Vasily Kandinsky’s explorations of synaesthesia, most notably in his Yellow Sound (1912), a composition in which he proposes linking the senses using levels of abstraction. Lozano-Hemmer employs a computerized microphone to analyze live voice in real time and extract physical and linguistic data that, in turn, controls a full rig of rock-and-roll concert lights, creating a color show that surrounds the theater. Continue reading


Aug 30, 11:01
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FATEBOOK: Avoiding Catastrophe One Party at a Time

FATEBOOK: Avoiding Catastrophe One Party at a Time by New Paradise Laboratorie :: September 4-18, 2009 (times here) @ 2009 Philadelphia Live Arts Festival.

FATEBOOK explores what happens when our online relationships collide with our physical ones. A massive undertaking with 13 central characters and 100 secondary characters, audiences attend FATEBOOK in person at the Festival and online (go to fatebooktheshow.com and learn how you can “friend” the characters). In the online world, the actors communicate in character with each other and with you, building an ever-expanding network of relationships and memories that are both real and imagined. Continue reading


Aug 29, 14:35
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Live Stage: Launch of Upgrade! [at Vienna]

Upgrade! Vienna: International Meeting of Net and Media Artists in Vienna :: September 12, 2009; 8:00 pm :: Central Garden Wien, Danube Canal (In case of bad weather, go to Nestroyhof Hamakom, Nestroyplatz 1 (corner of Czerningasse), 1020 Vienna,

The network started in New York, in April 1999. Upgrade! New York developed around the artist Yael Kanarek, deriving from discursive evenings about media culture. There exist 30 nodes of the globally active network by now. Its comprehensive framework — beside the manifold work forms of the individual nodes — entails the communication on net art and media art. Continue reading


Aug 29, 14:34
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Live Stage: Toward the Sentient City [us NYC]

Toward the Sentient City
An exhibition critically exploring the evolving relationship between ubiquitous computing, architecture and urban space :: September 17 - November 7, 2009 :: Opening Reception: September 17, 6:00 - 9:00 pm :: The Architectural League of New York, The Urban Center, 457 Madison Avenue, New York, NY.

Organized around five newly commissioned projects distributed throughout the city, Toward the Sentient City aims to catalyze public discussion on the design and inhabitation of near-future urban environments. With projects by: JooYoun Paek and David Jimison :: The Living Architecture Lab and xdesign Environmental Health Clinic :: Haque Design+Research :: SENSEable City Laboratory :: Anthony Townsend and the BREAKOUT! team. Continue reading


Aug 29, 14:34
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Critical Play: Radical Game Design

Critical Play: Radical Game Design by Mary Flanagan, MIT Press:

For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry — and argues that games designed by artists and activists are reshaping everyday game culture. Continue reading


Aug 29, 14:33
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“Expressive Processing” by Noah Wardrip-Fruin

Expressive Processing: Digital Fictions, Computer Games, and Software Studies by Noah Wardrip-Fruin, MIT Press (download the Introduction)

What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential.

Wardrip-Fruin suggests that it is the authors and artists with knowledge of these processes who will use the expressive potential of computation to define the future of fiction and games. Continue reading


Aug 29, 14:33
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ART && CODE Symposium Documentation

Reblogged The Yes Men: How to Hack Corporate Culture

yes-man (noun, plural -men): someone who agrees with everything the boss says, even if it’s demented, cruel, absurd, or just stupid.

The Yes Men: A group of people who target bosses they don’t work for, then agree so hard with their targets that their audiences should sit up and take notice …

We call ourselves the Yes Men, and our goal is to fix the world. We even have a new film, coming out in theaters on October 22, that we’ve called The Yes Men Fix the World.

We’ll give away the ending: we don’t actually make everything better. And worse, we’re now spending so much time on the distribution of this damn film that we don’t even have time to do our own silly antics anymore. So: please do it for us. Steal our secrets. Continue reading


Aug 29, 14:32
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FutureSonic:Environment2.0 2009

FutureSonic:Environment2.0 2009 by Ruth Catlow and Olga Panades Massanet, Furtherfield.org: The stated aim of FutureSonic 2009 was to consider how the city disconnects us from “nature and the consequences of our actions”. As Drew Hemment puts it in the curatorial statement, “the tarmac of the road cuts us off from the earth beneath and the festival set out to find the ‘cracks in the pavement’ and look for ways to reconnect with nature through the use of new media technologies and participatory processes.”

With its theme of Environment 2.0, FutureSonic proposed that we revise our notions of the world we inhabit. Described as the place we all “share, connect with and create”, Environment 2.0 attempts to bring together the enterprise culture of the ’social Web’ with an ecological understanding of environment (in which interdependent entities and conditions co-evolve). Continue reading


Aug 29, 14:32
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Bokode: MIT Media Lab


Aug 29, 14:31
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Live Stage

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calls + opps performance livestage exhibition installation mobile networked writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture conversation art + science social networks social games history dance surveillance music workshop urban collaboration mapping live upgrade! reblog activist wearable immersive public/private architecture data platform body collective aesthetics environment city film identity systems telematic culture wireless visualization web 2.0 site-specific place open source ecology webcast tool software text research intermedia community space audio nature radio hybrid 3-D avatar audio/visual e-literature responsive pyschogeography presence interdisciplinary media interview object physical ubiquitous global/ization theory theater biotechnology relational play archive code bioart news generative DIY light robotic place-specific hacktivism synthetic p2p cinema education remix agency interface im/material live cinema language labor copyright algorithmic mashup simulation animation perception image free/libre software multimedia artificial motion tracking convergence voice reenactment machinima gift economy streaming emergence cyberreality glitch webcam tv DJ/VJ censorship ARG nonlinear transdisciplinary touch recycle asynchronous fabbing tag semantic web hypermedia chance synesthesia biopolitics social choreography tangible app forking unconference gesture 1
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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Networked
New Radio and Performing Arts, Inc.
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Turbulence.org
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products ABSML Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC Bonding Energy Bronx Rhymes Cell Tagging (2006) Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount Greylock—Video Portal Eclipse Empire State Endgame: A Cold War Love Story by Tal Halpern From the Valley of the Deer FUJI spaces and other places by Nurit Bar-Shai Google Variations by Leonardo Solaas Gothamberg (2007) Grafik Dynamo (2005) Grow Old Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) I am unable to tell you I'm Not Stalking You; I'm Socializing by Liz Filardi iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar iSkyTV Journal of Journal Performance Studies L-Carrier Les Belles Infidèles look art Lumens My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Nothing You Have Done Deserves Such Praise Oil Standard (2006) Panemoticon Peripheral n°2: KEYBOARD (2006) Playing Duchamp by Scott Kildall Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait (2006) Shadow Play: Tales of Urbanization of China ShiftSpace Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day (2007) This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors (2007) We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market Yeas and Nays You Don't Know Me [ openspace ] wilderness [meme.garden] (2006)
More commissions