Networked_Performance

Reblogged Interview with Eddo Stern by Ceci Moss

qqmore.jpg[Image: Still from “Amongst Fables and Men” Tonight artist Eddo Stern will host “QQ More”, a screening he curated of offbeat fan-made machinima dealing with real-life issues such as drugs, pornography, and death at Brooklyn’s Light Industry. The show begins at 8pm and will be followed by a discussion between Stern and Alexander Galloway. I conducted an email interview with Stern about his interest in the phenomenon and its relevance to his own art practice. – Ceci Moss

In gaming parlance, what does “QQ More” mean? How does this relate to the concept behind your program “QQ More”?

QQ is an emoticon that means crying or sobbing – think two big round eyes with lil’ tears. The program contains a few real tearjerkers hence the title “QQ More.”

When and how did you start working on “QQ More”?

I’ve spent quite a few too many hours watching fan made machinima from MMOs on fan sites, most of which I would call “vanity videos” — short films of players’ tributes to — themselves, set to emotionally charged music. Then one day I stumbled on a video called Rest in Peace Ignoramus — a Norwegian World of Warcraft video made by a few guild members to commemorate a fellow guildmate’s death — the video’s intended audience appears to be Ignoramus’s family and his online friends. The video is uncomfortably intimate, and the production is very amateurish – it runs way too long, has terrible camera control, sappy music and no editing whatsoever but it still will bring you to tears. (Oh pathos, I cannot resist thee!)

After unearthing Rest in Peace Ignoramus and watching the infamous video by Serenity Now about the memorial massacre, I started a more systematic search through fan-made WoW videos and found a few other oddballs — the selection for QQ More represents some of my finds that could be appreciated by gamer and non-gamer audiences alike. Last year, I compiled a shorter version of the screening for the Australian Machinima Film Festival in Melbourne, and since have added a few finds.

What do you see behind the development of this “real-world” genre of machinima? Do you feel like this is a phenomenon specific to gaming? For example, to my knowledge, this narrative genre doesn’t exist in home video culture. Why would users gravitate toward this sort of video in the world of gaming?

The emotional attachment that playing MMOs for extensive durations forces a melding of the player with their playe character that essentially collapses the premise of roleplaying. That is to say, the hardcore players are no longer taking part in an act of “roleplaying” but are essentially playing as themselves in an alternate world as the relationships with real other human beings bring out..well..real emotions. In a single player game, say when a player character is disrespected, or in turn revered by an automaton NPC – the emotional weight of the encounter is emotionally inconsequential (unless it affects game progress in which case we are getting into another issue altogether..). In an MMO when real humans do the disrespecting — there are emotional consequences for the players. All of this is old news in multiplayer virtual worlds — think of the emotional attachment of players in text-based MOOs as narrated by Julian Dibble’s wonderful book My Tiny Life.

What I find interesting about the machinima that reflects these more intimate and intense emotions is that they are made public outside of the game’s immediate diegesis — yet thanks to the internet and MMOs operating as a kind of feedback loop, do find their way back into the game world. Especially true in the context of World Of Warcraft which has gone mainstream or “post-geek” and represents a new type of fantasy based world in comparison with earlier MMOs such as Ultima Online, Everquest, or Dark Age of Camelot — which represented cordoned off sub cultural islands with very little dialogue with main stream culture.

Many of these videos represent elements of gamer culture that are still “officially” kept out of the game world — sex, drugs, real violence, death, etc. — but fan-based machinima, and forums postings become the spaces where these aspects of the gaming culture find an outlet, their expression in-game is repressed by the game companies censorship – they offer a glimpse into the subculture of the subculture.

RE: The idea of “vanity videos” or narcissistic self documentation that I mentioned earlier — I think there do exist analogous practices outside of gaming, in mainstream culture and in subcultures — look at surfing and skateboarding videos that show off physical feats, vanity videos made by soldiers, and the now ubiquitous form of the music video — the band recording and then editing itself performing.

Your work similarly channels the slippery divide between fantasy and reality proposed by games like World of Warcraft. (For example, Tekken Torture Tournament, 2001) Can you comment on the connection between the quandaries explored in your own art practice and the “real-world” genre of machinima?

I am interested in all aspects of fantasy really, but I am specifically drawn to the moments and contexts where fantasy collapses unto itself unto “realism” in the various senses of that word, whether this uses the body as a site for this collapse, the sudden shock when humor turns to tragedy, fear, anxiety, or historical specificity.

RE: “QQ More” – I like these particular machinima because they represent this same sort of collapse of a seemingly banal and artificial fantasy world like World of Warcraft into something that, at least for me, succeeds in evoking an emotional response where 99% of fan-made machinima and the “narrative backstory” and “lore” of MMOs fail. [posted on Rhizome]


Apr 9, 10:44
Trackback URL

Leave a comment

Tags


calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

Archives

2017

Apr | Mar | Feb | Jan

2016

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2015

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2014

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2013

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2012

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2011

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2010

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2009

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2008

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2007

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2006

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2005

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2004

Dec | Nov | Oct | Sep | Aug | Jul

What is this?

Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
Read more...

RSS feeds

N_P offers several RSS feeds, either for specific tags or for all the posts. Click the top left RSS icon that appears on each page for its respective feed. What is an RSS feed?

Bloggers

F.Y.I.

Feed2Mobile
Networked
New Radio and Performing Arts, Inc.
New American Radio
Turbulence.org
Networked_Music_Review
Upgrade! Boston
Massachusetts Cultural Council
New York State Council on the Arts, a State agency
Thinking Blogger Award

Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me [ openspace ] wilderness [meme.garden]
More commissions