Networked_Performance

Analogue Art Map

map.jpgHugh Davies wrote: “[…] Although much of my time is spent negotiating the digital spaces, I have become a bit of an activist towards real space interaction through collaborative performance/ installation.

Partly as an educator but mostly as an artist, a few years ago I began an arts group Analogue Art Map. Analogue Art Map was a response to what I saw as ‘keywording’ within media arts and also what Milli accurately describes as arts “hermetic state”. By creating user friendly social art in public areas Analogue Art Map seeks to use non digital media to discuss digital culture and technologies with a particular lean towards mapping spaces.

Map-Me is a work that I have presented several times with Analogue Art Map that invites participants to create a physical Myspace or Facebook. Participants can create a personal presence by sticking a business card, a photo or any bit of pocket debris that they choose to represent them to an assigned wall. I provide wool or yarn (depending where you come from) for people to hyperlink to friend’s presences on the wall. The face to face nature of Map Me means that people make new friends pretty quickly and the hyperlinks become rampant.

Ultimately this time based work allows for a socially networked space to form that is both physical and metaphorical.

Those that are familiar with online social networking tools immediately understand the metaphor while those few who have no experience of the mysfacebook phenomenon begin to recognise the attraction. But unlike the digital world, no-ones personal info is data mined.

What is interesting to me about Map Me is the social negotiation and creativity that it cultures. I organise the space and materials but the installation is user generated and the participants make all the creative decisions as the webby architecture forms. It’s heart warming to see people rationalising their own creativity to allow room for future participants to be equally involved.

As a sculptor and as a physical being, I find that these indescribable social sensations and interactions that are experienced in physical space very important to me, and while I love the idea of digital social spaces such as SL, so far I have found these spaces to lack emotional resonance or any significant genus loci.

Moving on, my own interest in spatial practice has been reinvigorated by involvement in pervasive gaming which brings me to my final note, I am hearing the term suspension of disbelief a lot here in reference to architectural interaction. While it might not be a tight in the context of this thread, I have found performance of belief as introduced by Jane McGonigal in her discussion of pervasive games to be a useful term and concept when applied to architecture interaction.” [posted on -empyre-]


Sep 14, 18:53
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