Networked_Performance

2006 Alternate Reality Games White Paper

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Performance Art

“[...] Beyond games and texts about games, performative art has sometimes used ARG strategies to break Brecht’s “fourth wall.” The traditions of performance art and guerrilla theater have, in retrospect, resembled ARGs in this way. This historical connection suggests a possible ideology for ARGs, in terms of performance art’s political and psychological activism. One may detect a trace of this in Jane McGonigal’s account of ARG players wanting to participate in the war on terror11. Ray Johnson’s Zen-like practice of sending his art to galleries and correspondents is relevant here. As depicted in the biographical documentary How to Draw a Bunny (2002), Johnson’s mail art struck recipients as puzzles to be solved. The boundaries of each piece, like a good ARG puzzle, had to be determined in the course of exploration – what was a pun, what a bagatelle, what connected to which external referent?
Performative art can also intertwine an artist’s content with everyday life beyond either street theater or the gallery. For examples, Janet Cardiff has developed her Walks series since 1991. The audience experiences sounds through portable recorders as they walk through locations, the contents of which are largely or entirely native, rather than created as part of the project. As the description of a 2005 instance reads, Cardiff creates augmented realities: interactive works where visitors are asked to touch, listen and move through environments layered with visual and aural narratives. At a less avant-garde level, historical reenactments resemble both ARGs and performance art. Their encampments, fairs, spectacles are not as intrusive to outsiders as performance art can be, since they are formally and clearly demarcated. But the plunging down a rabbit hole of ARG play, the sense of immersion into a world extending very far beyond one’s ability to encompass, is a key part of the reenactor experience. Summoning up a historical moment, be it the seventh century, the American Civil War, or Jane Austen’s time, literally creates an alternate reality within our own…” Read 2006 Alternate Reality Games White Paper [PDF]. [via]


Feb 8, 18:53
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
ABSML Ars Virtua Artist-in-Residence (AVAIR) (2007) Bonding Energy Bronx Rhymes Cell Tagging (2006) Data Diaries Domain of Mount Greylock—Video Portal Eclipse FUJI spaces and other places by Nurit Bar-Shai Gothamberg (2007) Grafik Dynamo (2005) Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) I'm Not Stalking You; I'm Socializing by Liz Filardi Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar Lumens My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Oil Standard (2006) Peripheral n°2: KEYBOARD (2006) Plazaville Recollecting Adams School of Perpetual Training Self-Portrait (2006) ShiftSpace Superfund365, A Site-A-Day (2007) Touching Gravity 2/Tilt Tumbarumba Urban Attractors and Private Distractors (2007) Wikireuse Without A Trace Yeas and Nays [meme.garden] (2006)
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