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OurFloatingPoints 4: Participatory Media


Ulises Mejias + Trebor Scholz

!! TONIGHT !! Emerson College and New Radio and Performing Arts, Inc./ present OurFloatingPoints 4: Participatory Media: Ulises Mejias and Trebor Scholz: The Challenges and Affordances of Participation in the Age of Networked Individualism :: DATE: February 28, 7:00 pm [EST] :: VENUE: Emerson College, Bordy Theater, 216 Tremont Street, Boston, Massachusetts, USA. The event will be streamed live and broadcast to Second Life [Emerson College Island, Emerson Island (145, 109, 23)]. Free and open to all!

This Floating Points event will start with Ulises Mejias and Trebor Scholz both presenting their positions about opportunities and problems with participation in sociable web media. They will then discuss each others argumentation and end with a debate open to the public at large. The sheer scale of current networked sociality demonstrates the potential of sociable web media to democratize society through emerging cultures of broad participation. While phenomena like information overload accompanied the emergence of communication technologies for a very long time, this current social turn is new.
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Feb 28, 18:36
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Nathan (without a title)


Sonorous + Sonanos

Nathan (without a title) is a play by the Danish dramatist Christian Lollike staged by Aarhus Theatre. In Nathan (without a title) the actors are surrounded by an interactive digital scenography created by the Danish scenographer Claus Helbo in collaboration with CAVI. The recent staging of the play takes place in the Cathedral in Aarhus. In the interactive digital scenography, footage shot with a thermal camera is projected onto the vault of the cathedral. The interactive part consists of the actors being able to interact with falling pieces of projected text that are closely connected to the course of action.

The play adresses the ever present question of whether Christians, Jews and Muslims will be able to unite in a peaceful co-existence. Christian Lollike wishes to put tolerance to the test in a religious space, and that is why the performance takes place in the Cathedral in Aarhus.

Nathan (without a title) can be experienced in the Cathedral in Aarhus every Monday, Tuesday and Friday until March 16. Check out the video of Nathan (without a title). [blogged by Lene Mailund on Digital Experience] Continue reading

Feb 28, 16:19
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Erik Nelson + Doo Yul Park


Sonorous + Sonanos

Abstract: Sonorous is an experiment in game design which aims to explore the possibilities of using music and sound as an alternative to traditional story-like narrative as the primary means of creating context for gameplay, and facilitating player engagement. Sonorous takes the form of a shortened Real Time Strategy game, where each unit the player controls takes on the properties of a musical instrument in the player’s own temporary musical ensemble group. Through player choices and actions, the units will dynamically create and alter the musical score. The primary experiential goal of the piece is to evoke a grooving, or joyful dancing reaction in the player. The primary research goal of the project is to identify several tenets of Interactive Sound Design as they relate to games, in the hope of unveiling new game mechanics and systems which could be applied to arcade style and casual video games.

Keywords: Sonorous, Interactive Music, Musical RTS, Game Audio Synchronization, Game Event Synchronization, Music/Narrative, Interactive Sound Design, Grooving RTS Continue reading

Feb 28, 16:00
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Architecture’s Second Life


Replication of 1st Life or More?

Who wouldn’t enjoy the opportunity to change all the things about your life that you most yearn to change? This is the question the designers of Second Life had in mind when they built their successful massively-multiplayer online world. Second Life is not premised upon the completion of quests, doesn’t require you to have a job, doesn’t demand that you defeat any alien races or slay any dragons. The whole idea of Second Life is that you have, well – a second life in all of its minutiae. Starting with the creation of a new you, the Second Life world offers opportunities for the designing and construction of virtual clothing lines, virtual cars and yachts, and even virtual villas. There’s been loads of hype, so much so, that celebrities make appearances, and big business has taken note.

For all the grand dreams of what life could be in Second Life (SL), this metaverse, as it’s called, is decidedly more geared towards the exploration of post-silicon body modifications than the possibilities of spatial experience free of gravity, budget, and all those persnickety details. When it comes down to it, from an architectural perspective, Second Life just sort of replicates suburbia. In a universe built from free and easily manipulated virtual building units, there is a surprising lack of interesting work going on. Evidence, perhaps, that spatial banality is not just a symptom of something larger, but an affliction in and of itself.” Continue reading Architecture’s Second Life. Continue reading

Feb 28, 12:48
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Grey Thumb Meeting Announcement



Roland Hess is talking about BlenderPeople at Grey Thumb Boston :: When: 7:00pm March 5, 2007 :: Where: The Asgard (350 Mass. Ave, Central Square, Cambridge) :: Who: All are welcome.

BlenderPeople is a free, open source crowd and combat simulation project. The system uses a combination of Blender 3D, Python programming and a MySQL database to generate and track the motion and interaction of Actors within a simulated environment. Although there have been other partial implementations of free crowd simulation software, BlenderPeople is the only one currently in development that offers a complete solution, from initial visualization through final rendering with high resolution character models. The project is not intended to be a realistic crowd simulation in the sense that one could use it to model emergency escape routes for architectural design, but focuses on producing animation that will be believable from an entertainment perspective. Technical issues that are addressed in BlenderPeople are different path finding algorithms for different time constraints, avoidance and self-structuring behavior of Actors from short rule sets, programming of Actors through simple distance thresholds, and a novel approach to footstep based character animation. Currently, the project’s focus is on slashing search times for nearest neighbors from the field of Actors. Continue reading

Feb 28, 12:26
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Resampled Dancer

Dance MADE IN BAVARIA 1. – 3. March 2007 Munich :: Chris Ziegler: turned + Herzliche Einladung nach Munchen in die Muffathalle, 2nd March 2007 8:30 PM :: director/ video: Christian Ziegler (D) / dance: Kazue Ikeda (J) / music: FLorian Meyer (D).

turned is an interactive and multi-media dance performance, developed and performed by media artist Chris Ziegler from Munich, with Kazue Ikeda, a Japanese dancer currently working in Berlin and DJ Florian Meyer (Institut fuer feinmotorik). The performance combines elements from dance, painting, visual art and music. The recorded images of the dancing body are sampled and distorted by electronic processing. The motion deconstructed in this manner opens up a poetic vision of loss and destruction. The viewer is taken along on a quest for clues. The piece turned is a turntable: it begins as a concert, continues as dance and then turns into an interactive video sequence and finally into a VR-installation – a multi-media-based spatial structure evolving before the eyes of the viewer. Continue reading

Feb 28, 11:05
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Big House / Disclosure

BIG HOUSE / DISCLOSURE a 200-hour long house song with the voices of Chicago-area Citizens :: WHEN: March 1st- 8th :: WHERE: Northwestern Univ. Campus – Kresge Hall and online :: CONTACTS: office[at] ( & w-leopold[at], 847-491-4890 (Northwestern Office of University Relations)

Big House / Disclosure was constructed using audio interviews conducted by Northwestern University students with Chicago-area citizens about slavery and the cityÂ’s slavery era ordinance. Mixing these interviews with elements of Chicago house music, the artists created a multi-channel sound installation. The project includes 200 video clips of live art and musical performances viewable from the website. Musical events in the sound installation are triggered by custom-designed software tracking the real-time rise and fall stock prices of several corporations that have admitted to profiting from slavery. Continue reading

Feb 28, 08:47
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Aesthetic Evidence


@ Lily Pad

Aesthetic Evidence :: Halsey Burgund + Peter Bailey :: WHEN: Thursday, March 8th – 8:00 PM sharp :: WHERE: Lily Pad – 1353 Cambridge St (Inman Square), Cambridge, MA :: WHY: because we do crazy things on stage with instruments and computers and other people’s voices (and we might even ask you to donate yours…)

Aesthetic Evidence’s music is based on recordings of human voices which the band members make both in the field and, in certain situations, in real-time during perfomances. These spoken voices are combined with instrumentation and singing voices to form their music. Using various sampling and triggering technologies, the band re-creates their songs live by playing traditional instruments along with real-time electronic manipulations.

Halsey Burgund uses a malletKAT, an electronic mallet percussion controller, to trigger voice samples and play various sounds while guitarist, Peter Bailey, fills out the arrangements with both electric and MIDI guitar. Please go here for more information and music downloads. Continue reading

Feb 28, 08:29
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Upgrade! Seattle


steve boyer

Upgrade! Seattle: CODE – The Evolution of Abstraction and the Crisis of Human Identity by steve boyer :: 7pm Thursday March 8, 2007 :: 911 Media Arts Center • 402 9th Ave N • Seattle, WA.

Humanity is undergoing an Evolution of Abstraction. The physical forms and social and economic structures that have previously defined human identity are disintegrating, often being replaced by their symbolic representations. As these new modes of being replace the old we are faced with a Crisis of Identity in that assumptions about what it means to be human are challenged by new technologies, social narratives and biological realities. But every crisis presents an opportunity and at this critical turning point in human history we have a unique opportunity to rewrite the narrative codes that allow societies to self-organize and prosper. and to re-synthesize what it means to be human. Continue reading

Feb 27, 17:23
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RL >><< SL

Sousreality — by Drew Harry, Dietmar Offenhuber and Orkan Telhan at the MIT Media Lab — is a pair of connected spaces linked through the metaphor of a crystal ball. In the SIGGRAPH gallery is a crystal ball that peers into Second Life, and in Second Life there is a crystal sphere containing a real-time inside-out vision of the gallery. The images of the spaces align visually and are also connected by audio.

The metaphor of the crystal ball informs this piece in several ways. Crystal balls are a tool for seeing into an alternate reality, a reality that maybe has something to do with the future, or may simply be created by our own minds. This vision is available to anyone, but requires the interpretation of a mystic. Our crystal ball functions the same way. It requires our presence and manipulation to keep the connection clear and open. We see our role as technologists similar to the role we play in this piece – we are expected to interpret the lessons of Second Life to predict the future of virtual worlds but often feel no more skilled at this task than mystics attempting to interpret visions in a crystal ball. Continue reading

Feb 27, 10:12
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings



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New Radio and Performing Arts, Inc.
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Upgrade! Boston
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