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Upgrade! International

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DIY in Oklahoma City

Upgrade! New York announces Upgrade! International: DIY Oklahoma City :: Nov 30-Dec 3 :: ARTISTS FROM AROUND THE WORLD CONVERGE IN downtown OKLAHOMA CITY :: Traveling across the globe from cities such as Berlin, Jerusalem, Istanbul, Seoul and Salvador, artists will come together in Oklahoma City to present art and ideas to each other and the community in the second annual meeting of Upgrade! International. The Upgrade! International: DIY Oklahoma City symposium, to be held November 30 – December 3, 2006, is an opportunity for local and international artists to exchange ideas about the developing field of new-media arts.

Open to the public, the four day symposium will feature exhibitions, workshops, presentations, lectures, screenings and performances by new-media artists. Topics such as Water Testing and Art, Making Art Interactive and Social Mapping as a Medium of Self-Expression will be explored in lectures and workshops. Interactive installations will offer participants a chance to explore an abstract universe, hear experimental audio works or experience the pulse of other participants through a created environment. A variety of short film and experimental video works will be screened at the Oklahoma City Museum of ArtÂ’s Noble Theatre as well as in a Do-It-Yourself Drive-In Theatre setting. “DIY or Die,” a net art exhibition featuring 25 artists will open at IAO gallery. The exhibition celebrates the 10th anniversary of Rhizome and Turbulence, and was curated in collaboration with Upgrade! New York. Continue reading


Nov 25, 16:37
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Second Life: The Official Guide

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Second Life Gets a Paper Book

Second Life has been on Techmeme a lot lately. Most of this has been about the continuing inroads that larger companies like Dell and Reuters have made into the world. Some of it has been about strife within the world due to things like land price increases and copybot (a recently released program that can copy any artifact in world; BoingBoing has a good piece discussing the issues).

The latest splash is a physical book, entitled Second Life: The Official Guide, that is now available on Amazon. As the documentation for the world moves off the web it becomes more accessible and even *more* people will join.

“Second Life: The Official Guide is the perfect book for anyone interested in Linden Lab’s fascinating Second Life metaverse. It explores in detail every aspect of Second Life’s rich and multilayered virtual world, explains how it works, and offers a wealth of information and practical advice for all Second Life residents. The first part, “Getting a Second Life,” acquaints potential and new players with the Second Life world. It describes the metaverse’s geography as well as its society, explaining its written and unwritten rules. The second part, “Living a Second Life,” deals with the practical and economic aspects of Second Life: creating and customizing an avatar, building objects, scripting, and making money. The third part of the book, “Success in Second Life,” discusses ways to enjoy Second Life more. It includes profiles of successful Second Life residents, discusses fascinating in-world events, and examines how some are using Second Life for business, training, and other purposes. The book closes with a glossary as well as quick-reference and additional-resources appendices. The book’s CD includes special animations, character templates, and textures created by Linden Lab exclusively for this book. The disc also guides new users through the installation and includes a code that grants a special object the first time they enter the metaverse.” [blogged by Brad Forrest on O’Reilly Radar]


Nov 25, 16:26
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Second Life Copybot

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Investing Time and Money in Virtual Worlds

“In the last month something happened that shook the world to its core. It was the sudden appearance of the capability to instantly replicate three-dimensional objects, suddenly in the hands of the common people. Everyone’s intellectual property was up for grabs, and the very notion of manufacturing under attack. Small business owners who relied on handcrafting luxury goods found themselves completely vulnerable to perfect knockoffs…

Microtransactions for digital assets and virtual goods is a rising, potentially multibillion dollar industry. To succeed, entrepreneurs who are building networked systems based on user content (be they citizens of Second Life or the makers of virtual worlds themselves) must realize that anything displayable is copyable; the value lies instead in service and in server-side functionality. Content is like songs around a campfire: destined to be enjoyed for free. Those who build businesses around hosting campfires would be wise to focus on making the campfire experience great, rather than charging listeners by the song.” From Investing time and money in virtual worlds: Caveat Emptor by Raph Koster, Venture Beat. [via] Continue reading


Nov 25, 16:16
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Interview with Sean Cubitt by Simon Mills

33.png[…] Simon Mills: How do you think the plethora of so-called Web 2.0 applications (E.g. Myspace, Youtube, Bitorrent, Google) are changing the media landscape? These are all predominantly based on constantly evolving databases so exhibit a distinctly new media aesthetic. They also seem to aid a more democratic means of cultural production making publication and involvement cheap and easy. Are you sold on the idea of ‘network as platform’?

Sean Cubitt: Cheap and easy is always good. talk, as they say, is cheap. Thank God. It takes millions of people talking (and writing, which is nearly as cheap) to produce one poet; and it takes millions strumming away to produce one musician. Those of us who only talk and strum are nonetheless experts, in the sense that we know how hard it is to make words and sounds do what you want them to, and so we are the perfect audience for the poet and the muso. It will take a million mash-ups to make one work that will really make your jaw drop. Continue reading


Nov 25, 16:01
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V2_ presents

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TANGENT_CONSPIRACY

V2_ presents TANGENT_CONSPIRACY :: Friday 1 December, 2006, 20:00 hrs :: Live stream: & IRC chat: irc.v2.nl/#tangents.

Long before a clandestine military-academic collaboration created the 1960’s ARPANET the speculative mechanisms of conspiracy theories have fueled global events. The Internet and its growing Web 2.0 counterpart have moved beyond the realm of information exchange and redundancy to become the real-time fora of narrative construction. Fuelling and fanning all forms of popular speculation the net now creates its own post-modern mythologies of world domination, corporate control and government induced fear fetishism. If the net itself is not a conspirative construct designed to control and influence global intellectual expression then, rumour has it, it plays the central role in implying as much. Has the Internet now become a self-fulfilling prophecy of its own destructive speculation? V2_, in collaboration with the Media Design group of the Piet Zwart Institute, invites you to join Florian Cramer, Claudia Borges, Hans Bernhard and Alessandro Ludovico in an evening of net-based conspiracy built upon abrasive speculation, conjectural divination and devious web bots.
Continue reading


Nov 25, 12:58
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Internet Research 8.0: Let’s Play!

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Call for papers

Internet Research 8.0: Let’s Play! :: International and Interdisciplinary Conference of the Association of Internet Researchers :: Vancouver, British Columbia, Canada :: Workshops: October 17, 2007 :: AoIR conference: October 18 20, 2007 :: CALL FOR PAPERS :: Deadline for submissions: February 1, 2007.

Let’s Play The Internet better, internet/s – is at once part of the background hum of the developed world and an exotic realm of fantasy and play. It is an essential, mundane part of daily life, and simultaneously radical, revolutionary, profane, and fun. Internet/s invite us to play. We surf, blog, role play, and chat in the interest of work, learning, and play. Serious technologies and applications invite playing around as a way to learn how to use them. Playful applications take root in serious business, as online chat becomes a business communication tool.

Games find applications in education, business, and war. Playful blogging evolves into a social and political force to be reckoned with. We play with our identity online, shaping current and future roles offline. The play goes onS Our conference theme of play invites empirical research and theoretical reflection on how human beings “seriously play” with one another on, via and through internet/s, on local, regional, and global scales. We call for papers that explore the intersection of the serious and the playful, the sacred and the profane, the revolutionary and the mundane, and fantasy and the reality. Continue reading


Nov 25, 12:46
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After convergence, what connects?

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Call for papers

After convergence, what connects? :: Call for papers :: fibreculture has established itself as Australasia’s leading forum for discussion of internet theory, culture, and research. The Fibreculture Journal is a peer-reviewed journal that explores the issues and ideas of concern and interest to both the Fibreculture network and wider social formations.

Papers are invited for the ‘After convergence’ issue of the Fibreculture Journal, to be published early in 2008. Guest editors are Caroline Bassett (Sussex, UK), Maren Hartmann (Bremen, Germany) and Kate O’Riordan (Lancaster/Sussex, UK).

Everything that arises does not converge. A more variegated landscape emerges as processes of digitalization, crystallizations of an intrinsically technological-social, continue re-shaping cultures and re-working societies, not in their image, but into something new. It is increasingly obvious that there is no digital behemoth, no single form, no single function, no New World Order. Rather a series of reconfigurations, reformulations, new functions, new contents, new spaces, new grounds, new uses, have emerged and are emerging within global media networks. Continue reading


Nov 25, 12:25
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ELECTRA WITH EMMA HEDDITCH

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NOISE ARCHIVE AND ‘WE’RE ALIVE, LET’S MEET!’

HER NOISE ARCHIVE AND ‘WE’RE ALIVE, LET’S MEET!’ in residence at LANDMARK, BERGEN KUNSTHALL :: ELECTRA WITH EMMA HEDDITCH :: 27 November – 1 December 2006, 12 – 1am daily (except Friday 12 – 8pm) ::
Landmark, Bergen Kunsthall, Rasmus Meyers Alle 5, 5015 Bergen :: Tel 00 47 55 55 93 10.

Electra opens up its extensive archive of sound based work by women and invites visitors to Landmark to take part in a range of events and to contribute to the archive.

Her Noise was an exhibition which took place at South London Gallery in 2005 with satellite events at Tate Modern and the Goethe-Institut, London, curated by Lina Dzuverovic and Anne Hide Neset of Electra. Her Noise gathered international artists who use sound to investigate social relations, inspire action or uncover hidden soundscapes. The exhibition included newly commissioned works by Kim Gordon & Jutta Koether, Hayley Newman, Kaffe Matthews, Christina Kubisch, Emma Hedditch and Marina Rosenfeld. A parallel ambition of the project was to investigate music and sound histories in relation to gender, and the curators set out to create a lasting resource in this area through building up an archive. Continue reading


Nov 25, 10:30
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Wired News: Gannett to Crowdsource News

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Gannett Newsrooms Rechristened “Information Centers”

Gannett, the publisher of USA Today as well as 90 other American daily newspapers, will begin crowdsourcing many of its newsgathering functions. Starting Friday, Gannett newsrooms were rechristened “information centers,” and instead of being organized into separate metro, state or sports departments, staff will now work within one of seven desks with names like “data,” “digital” and “community conversation.” The initiative emphasizes four goals: Prioritize local news over national news; publish more user-generated content; become 24-7 news operations, in which the newspapers do less and the websites do much more; and finally, use crowdsourcing methods to put readers to work as watchdogs, whistle-blowers and researchers in large, investigative features. (via del.icio.us/network/yatta) Continue reading


Nov 25, 09:42
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The Fruit Fly Farm

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Wearable Sculpture

With The Fruit Fly Farm sculpture, Laura Beloff is investigating both technological society and organic (insect) society. The Fruit Fly Farm is built as a wearable object for people to adopt and carry around. It is a personal “pet” and wearable system with a public access via mobile phone. A camera phone, embedded in the sculpture, is observing the fly community. Anyone can access the phone camera by sending a sms to the piece. The camphone will then capture an image and send it back as an MMS. The photo along with the sms-messages (comments) will also be uploaded to a dedicated website.

The fly nest is located in the middle of the Ø20cm transparent acryl ball. The nest capsule contains rotten fruits and needs to be re-filled approximately once a week. Small holes allow the flies to fly in and out of the nest. Until November 30th 2006, you can send the sms to this number: +47 92096767 (Norway). In the same series of “wearable” future works which address the society and surrounding environment as the their theme: The Head. [blogged by Regine on we-make-money-not-art] Continue reading


Nov 25, 08:58
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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What is this?

Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Networked
New Radio and Performing Arts, Inc.
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Turbulence.org
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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