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panasonicEmotion

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Audio-Prosthesis

The Panasonic Emotions Testing Line, by “nomadic” development designer JIŘÍ ČERNICKÝ, is a conceptual SD audio-prosthesis that aims to grasp the issue of the emotional deficits in society.

The device is a substitute, personal container for the emotions of users who are not able, or do not want, to experience life through their own emotional perceptions. It looks like a Walkman-type device with headphones that does not play music inside, but rather outside, of the head. The device facilitates the user’s emotional communication with the world around him. It is not designed for his/her personal use only but is equipped with a tiny amplifier. Continue reading


Jun 30, 17:35
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Suite Soil Digital Media

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Two New Commissioned Audio Works

Concert, June 30, 2006, 8:00 p.m.: A live stream of the June 30th concert is available at this link under SPIKED.

Guy van Belle (Bratislava): “slashtops”: The concert program “slashtops” consists of real time manipulations with sound transforming light to sound and sound to light in three parts to investigate the relationship between sound and image, audio art and the visual, a persistent tension in the arts for generations. The first part of the program is a trilogy of arrangements between synthetic and real sounds the source material and inspiration based on recordings made in Quebec based on the movement of the artbots that comprise ‘thoughts go by air’. A second source of audio content comes from Munich based on sounds from the city environment and a third from Bratislava, around Zlaty Piesky (an industrial - recreational - commercial area). The second component of the program is based on a translation of light into sound using the computer as an instrument. The third part of the program is a concert version of the installation TICS, which is a translation of light into sound and back to light, with a score based on the novel ‘istanbul’ by the Turkish writer Orhan Pamuk (2006). Continue reading


Jun 30, 16:42
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Second Life

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Transposition Opens in Ars Virtua

Friday June 30: Temporal abstractions of information have always been important to communicate ideas, whether simple or complex. By translating information into a visual form, weÂ’re able to reflect upon it with a different perspective. This creation of perspective is the key to transposition.

Transposition is the ability to translate data from one form to another without a loss of information. Transposition is most often used as an algorithmic process to translate information into a more coherent and understandable format. With an increasingly computer enabled world, our collection and cataloging of data is growing by the second. With new forms of data comes the demand for new means to display those forms, and herein lies the job of the transpositionist.

The transpositionist must decide upon the appropriate algorithm to use to convey their perspective on the information. This can be for analysis, speculation, criticism, aesthetic abstraction, or simply experimentation. The end goal influences the disciplines the transpositionist must call upon to appropriately execute his or her idea. Continue reading


Jun 29, 14:39
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Mobile Troops - Urban Jungle/Mobile Media Art

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Call for Participation

Mobile Troops Workshop by Laura Beloff & Erich Berger: 12-15 September, 2006 at Atelier Nord Oslo/Norway :: The recent years have witnessed the emergence of mobile and wireless art works in the media arts. The somewhat blurry definition “mobile art” is commonly used as a reference to works, which are incorporating a mobile device (phone, pda, gps) as a part of the work or which are made to be viewed on a screen of a mobile device. Various mobile devices, wireless networks and the concept of technologically enabeld presence are conditions for this kind of art works.

The wide variety of works (locative media, wearables etc) under the category of “mobile art” share usually at least two similarities, they have a technological component as a vital part of them and they are related to a physical object.

Works, which use mobile media as a critical artistic medium are not necessarily always inventing new functions or features for the devices, but are transforming existing possibilities and by doing it they are exposing the characteristics of these devices, networks, and the society using them. Continue reading


Jun 29, 14:06
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art.ficial emotion 3.0

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Life Writer

Life Writer, by Christa Sommerer and Laurent Mignonneau, consits of an old-style type writer that evokes the area of analogue text processing. A normal piece of paper is used as projection screen and the position of the projection is always matched with the position of the type writer roll. When users type text, the resulting letters appear as projected characters on the normal paper. When they push the carriage return, the letters on screen turn into small black and white artificial life creatures that appear to float on the paper of the type writer itself.

The creatures are based on genetic algorithms — developed for Life Spacies [2] — where text is used as the genetic code that determines the behaviour and movements of the creatures.

The artificial creatures can be faster or slower depending on their genetic code and body shape. The creatures need to eat text in order to stay alive and when users type a new text they try to snap up these characters from the paper in order to get energy. Once they have eaten enough text they can also reproduce and have off-spring so eventually the screen can become full. Continue reading


Jun 29, 14:00
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Régine Debatty Interviews Guilherme Kujawski

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art.ficial emotion 3.0

In its third edition, art.ficial emotion 3.0, the art and technology international biennial that will take place this Summer in Sao Paulo, associates the words “interface” and “cybernetics” to synthesize the idea of interactivity.

As the organisers write: “But, what does “interface” mean? And “cybernetics?” Basically, the former represents any surface which separates two systems, while the latter is a discipline that studies how the referred systems communicate and interact with each other.

If interactivity can be freely defined as a reciprocal relationship between two systems through an interface, just like it happens in the interaction between humans and machines or between machines and other machines, then the works selected for the exhibition perfectly fit within the theory of cybernetics.” Continue reading


Jun 29, 13:49
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Worldbench

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Uniting School Children Around the World

Worldbench, by Greyworld, is an ambitious art installation that uses park benches to unite locations around the world from Berlin to Newcastle, London to Cape Town.

Each installation is situated in a school and consists of a bench placed next to a wall onto which is projected the mirror image of the bench. However, whilst one side of the bench may be in the grey playground of a primary school in Newcastle the other is in the sun-baked play - ground of a school in Cape Town. The people sitting on the bench can have an idle conversation, discussing their lunch or perhaps indulging in a little light flirtation, which they would have were they sitting on the same bench and not separated by thousands of miles.

Several benches have been installed in five schools across the UK, one in a dynamic inter-racial primary school in Cape Town and another in a secondary school in Berlin. Continue reading


Jun 28, 19:09
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TRG [Transreality Generators]

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The ‘Irreal’ in New Media Art

TRG [Transreality Generators]–by FoAM–is a project that builds upon the two previous immersive installations / responsive environments: TGarden and txOom. All three projects are concerned with the ‘irreal’ in new media art. By ‘irreal’ we mean artworks that provoke a tension or imbalance between tangible reality and the imaginary worlds. With responsive environments, the line between the real and the imaginary can be very thin, allowing for the experience to become ‘irreal’ - where the participants fade in and out of physical reality, uncertain of their position in this ‘reality continuum’. TGarden was designed to allow human gestures to use video and audio as calligraphic media, to ‘write and draw’ the immersive environment on the fly. txOom extended the concept and became an ‘irreal ecology’ where media would grow based on their interaction with the participants. TRG changes scale once more, to infinitely large and infinitely small ‘irreal universes’, whose existence is highly unstable and unpredictable, where minuscule local interactions can conjure up the lives massive worlds.
Continue reading


Jun 28, 18:28
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Sheet

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Spamming: from aesthetics to politics

Re: the VALtgUM
just for guys Bret
Any med for your girl to be happy!

These email subjects are everything but unfamiliar. Everyday our email boxes are packed with offers of mood elevators or sex drive enhancers, insane lottery prizes, great business offers and opportunities, just to name a few. The word coming to our mind is spamming, defined by wikipedia as the sending of unsolicited bulk email - that is, email that was not asked for (unsolicited) and received by multiple recipients (bulk). It has been restricted to unsolicited commercial e-mail, not considering non-commercial solicitations such as political or religious pitches, even if unsolicited, as spam. But the fact is spam refers to form rather than content. Commercial or not, it is spam and it’s hell!

What drives people to spam? Easy money is the first answer that comes to mind, but besides that, what other motivations lie behind non-commercial spamming? Art, of course. Spam art, one of the endless subdivisions of the ever elusive discipline once coined as net art, is probably the less identifiable as such. Disguised as warnings, cries for help, subversive money promises and the like, these projects flood the worldÂ’s inboxes, exploring bulk emailing as a primary source of creativity, in what can be thought of as a spamming aesthetics. Continue reading


Jun 28, 10:54
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THE FUTURESONIC 2006 AND PLAN CONFERENCE

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SOCIAL TECHNOLOGIES SUMMIT

MANCHESTER UK, 20-23 JULY 2006: The Social Technologies Summit is presented in association with PLAN - The Pervasive and Locative Arts Network, and features a linked exhibition Off The Map. Opening event Thursday 20th July, 4.30pm; Conference Friday 21st & Saturday 22nd July, 10am-5pm.

SUMMIT PARTICIPANTS INCLUDE: Masaki Fujihata, last.fm, Regine Debatty, Steve Coast, Share NYC, Toshio Iwai (Electroplankton on the Nintendo DS), Matt Webb, Richard Peckham (Galileo/Astrium), Inke Arns, Stephen Kovats, Tom Carden, Atau Tanaka, Jose Luis de Vicente, Stanislav Roudavski, Steve Benford, Rob Van Kranenburg, James Wallbank, Ben Russell, Drew Hemment.

Plus talks and presentations by festival artists including Zachary Lieberman, Simon Pope, Michelle Teran, Jen Southern, Pete Gomes, Open Music Archive, Owl Project, Pete Hindle, Sven Koenig, Victor Gama, mimoSa, Bandung Center for New Media Arts, and many more. Continue reading


Jun 28, 10:34
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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products ABSML Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC Bonding Energy Bronx Rhymes Cell Tagging (2006) Channel TWo: NY Constellation Over Playas Data Diaries Domain of Mount Greylock—Video Portal Eclipse Empire State Endgame: A Cold War Love Story by Tal Halpern From the Valley of the Deer FUJI spaces and other places by Nurit Bar-Shai Google Variations by Leonardo Solaas Gothamberg (2007) Grafik Dynamo (2005) Grow Old Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) I am unable to tell you I'm Not Stalking You; I'm Socializing by Liz Filardi iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar iSkyTV Journal of Journal Performance Studies L-Carrier Les Belles Infidèles look art Lumens My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Nothing You Have Done Deserves Such Praise Oil Standard (2006) Panemoticon Peripheral n°2: KEYBOARD (2006) Playing Duchamp by Scott Kildall Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait (2006) Shadow Play: Tales of Urbanization of China ShiftSpace Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day (2007) This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors (2007) We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market Yeas and Nays You Don't Know Me [ openspace ] wilderness [meme.garden] (2006)
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