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TURBULENCE NEEDS YOUR SUPPORT

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2005 Fundraiser

Art donated by Cory Arcangel, Kate Armstrong, Andy Deck, Jason Freeman, Mariam Ghani, Peter Horvath, Yael Kanarek, Michael Takeo Magruder, Michael Mandiberg, MTAA, Yoshi Sodeoka, Nathaniel Stern, Helen Thorington and Ricardo Miranda Zuñiga.

Dear Friends,

New Radio and Performing Arts, Inc. (NRPA) will be 25 years old in 2006; Turbulence will be 10 years old. Despite the expansion of our projects, the acceleration of our support for net artists, and the valuable resources we provide in our networked_performance blog and New American Radio archive, NRPA has seen a decline in its operating support. As a result, much of our hard work forgoes compensation. Of equal concern is the dual role our server is forced to perform: archiving work produced since 1996 and supporting new commissions that require cutting edge technologies and later versions of its current software. It’s time for a new server!

We need your support. Please help us preserve our archives and support emerging artists and technologies. Numerous Turbulence artists have generously donated DVDs, CDs, archival prints, T-Shirts and more. Choose from this impressive array or simply make a donation today.

With Gratitude,

Helen Thorington and Jo-Anne Green
Co-Directors Continue reading


Dec 15, 13:30
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DriftNet

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Surfing Data Waves

When I think about the word “NetSurfing”, I found that we are net surfer(s) who can’t swim. In a different word, we are never free on the net without browser ready-made surf board.

In the DriftNet installation, users interact with a data-wave by using their body like they would on a real beach. “DriftNet” connects to the World Wide Web. The first website DriftNet accesses is chosen depending on the location of the exhibition site. The data is displayed in hexadecimal format [on the floor] without encoding. The screen shot of the website covers the surface of the wave, is decomposed into an abstract color element and generates unlimited variations of wave appearances. Movements of the audience are analyzed and conveyed to the wave as the vector of the plural forces with location, direction and integer value.

When the wave is moved fast, the link from the URL which generated the wave comes to the surface. After some time, the wave of the first link fades out and “DriftNet” chooses the next URL (the one which is nearest from center of floor.) At this time, the audience can’t control the behavior of “DriftNet”. It is decided by the condition of the wave as the result of accumulation of audience action. And “DriftNet” accesses the web site and downloads the data. And data-wave surges to the audience again…More Photos. Movie. Also by Hirakawa Norimichi: Global Bearing. [blogged by Regine on we-make-money-not-art] Continue reading


Dec 15, 09:10
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The Internet of Things

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Increasing “availability,” Decreasing “visibility”

“We are standing on the brink of a new ubiquitous computing and communication era, one that will radically transform our corporate, community, and personal spheres. Over a decade ago, the late Mark Weiser developed a seminal vision of future technological ubiquity, one in which the increasing “availability” of processing power would be accompanied by its decreasing “visibility”. As he observed, “the most profound technologies are those that disappearÂ…they weave themselves into the fabric of everyday life until they are indistinguishable from it”. Early forms of ubiquitous information and communication networks are evident in the widespread use of mobile phones: the number of mobile phones worldwide surpassed 2 billion in mid-2005. These little gadgets have become an integral and intimate part of everyday life for many millions of people, even more so than the internet. Today, developments are rapidly under way to take this phenomenon an important step further, by embedding short-range mobile transceivers into a wide array of additional gadgets and everyday items, enabling new forms of communication between people and things, and between things themselves”. From The Internet of Things by the International Telecommunications Union. [blogged by Jim_Dowing on Smart Mobs] Continue reading


Dec 15, 08:50
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Performing Presence: From the Live to the Simulated

john-hand.jpgPerforming Presence: from the live to the simulated: A major AHRC-funded project managed by Nick Kaye (Exeter), Gabriella Giannachi (Exeter), Michael Shanks (Stanford), Mel Slater (UCL). Between February and June 2006, the Centre for Intermedia in the Department of Drama at Exeter University we will be hosting six public one-day practice-research workshops for a public audience conducted by leading theatre and performance artists. Performing Presence is a major, AHRC-funded international collaborative research project running for four years from 1st September 2005.

The project brings together leading researchers from Drama, Archaeology, and Computer Science, in collaboration with internationally known performers and artists, to advance an understanding of the performer’s presence in live, electronically mediated and simulated performance. Continue reading


Dec 14, 17:06
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Found Connections

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Found Through ‘Lost’

Found Connections–by Michael Ang, David Bamford, Joshua Dickens and Karl Channell–allows you to re-experience the narrative of Lost by interacting with other individuals in the physical space and discover your hidden connections through augmented reality. Hold up your fan (with a 4×4″ tracker marker printed on it) in front of our installation. Live video is augmented with graphics which reveal a virtual character from the TV show Lost. When more than one character is on the screen, the connections between those characters are visualized between them on the screen. Reverse the fan to find out more details about your connections.

Found Connections is an interactive exploration of social interaction and connections between people using the characters and storylines of the television show Lost as the content. The show Lost is rich with mystery, and hidden meanings; everything from the multiple sides of different characters to the paranormal activity on the island. We want to create the same type of mystery within the Winter Show by giving visitors a simple fan that has hidden content within it that’s revealed in front of our installation. Continue reading


Dec 14, 11:53
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Brute Performance Kit

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For Impromptu Exhibitionistic Moments

The Brute Performance Kit, by Stephan Hechenberger, is a prosthetic device which both cues a performance and reacts to it by translating movement and speech to sound. We live in a world where we occasionally simply have to bust out a bag of tricks, perform, and enjoy the attention. The Brute Performance Kit is designed for these kinds of impromptu-exhibitionistic moments. It is an apparatus which physically connects two people’s heads to form a computer-mediated, pair of people. The primary reason for this cooperation is to move through space and sporadically utter philosophical propositions. Partly such a performance draws its character from the apparatus’ blunt visual appearance, and partly from the combination of a live sound track and an algorithmically pro-scripted choreography. Users are cued and sensed. As the users follow commands, the BPK senses movement and utterance from which it composes a unifying sound scape. Continue reading


Dec 14, 11:39
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Remote Touch

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Touching over a Network

Remote Touch–by Myra Einstein and Demetrie Tyler–is also part of the ITP Winter Show 2005. In attempting to send the sense of touch over a network, 2 devices made up of a grid of “touch pixels” will be used. When one device is pressed, the force is applied to the connected device in addition to itself. When the second device is pressed back, the net forces are applied to both. This gives the feeling that you are pressing against someone through a network. Two cameras will be set up so that the user can view what the person on the other side is doing.

When a user pushes on the touch grid, each touch pixel on their own grid will move down according to the force applied and the corresponding touch pixels on the second user’s grid will move up. When the second user pushes on their touch grid, each touch pixel on the first user’s grid will move up. When both users are pressing on the touch grid, the net force is applied to each touch pixel, ie the touch pixels of the grid of person who’s pressing harder will move down and the touch pixels of the other user will move up. Continue reading


Dec 14, 11:29
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Franck Ancel: Web Connexion

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Live Webcast: Lufthansa 727

LIVE WEBCAST on X: – the vision movement in real time from here 2010 / mouvement d’une vision en temps réel d’ici 2010 – December 17, 2005: web connexion from Shanghai to Munich from 18h00 to 19h04 GMT on flight Lufthansa 727 * 2005 TXT 5 PDF on “SPN” http://franck-ancel.com: – SPN from Scenography to Planetary Network / SRP de la Scénographie au Réseau Planétaire. SRP Introduction Continue reading


Dec 14, 10:33
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BOULDER – SCOTTSDALE – SYDNEY – WWW

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24 HOUR COUNT: “a blog jam”

The 24 Hour Count is a multi-media blog band made up of Colorado artists Mark Amerika, Rick Silva, and Nathaniel Wojtalik. For this newly commissioned 24-hour online blog performance, the artists will use a variety of media including the Internet, mobile phones, digital video and photo cameras, mini-disk recorders, musical instruments, and many computer software programs to improvisationally remix, interpret, and respond to current events while filtering their “digital readings” through the prism of Count Lautréamont’s “Songs of Maldoror,” a classic French text written in the 19th century and whom the Surrealists adopted as the progenitor of their significant 20th century movement.

Sponsored by the Scottsdale Museum of Contemporary Art, the Alt-X Online Network, and the TECHNE lab at the University of Colorado at Boulder, the artists performing this distributed multi-media blog performance will be located in three different locations: Sydney, Australia, Boulder, Colorado, and Scottsdale, Arizona. Continue reading


Dec 14, 10:08
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GSPS: GumSpots™ Positioning System

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Location Positioning Via Sidewalk Pattern Recognition

GSPS: GumSpots™ Positioning System–by Jason Kaufman and James Sears–is a pattern recognition technology which can be used for a variety of location aware services. Their demonstration of GSPS lets you enter and view hidden data on city sidewalks. A user would take a photograph of the GumSpots with a cellphone and submit it to the GSPS service. The GSPS service would then determine the location and orientation of the image and return the image with extra hidden data displayed on the image. In this case the hidden data will be text as well as ‘connect the dot’ drawings. A user also has the ability to add hidden text by submitting a note with their image. [via ITP Winter Show, 2005] [Complete list of works here] Continue reading


Dec 13, 12:29
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
More commissions