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Million Dollar Homepage

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Anything Smaller Would Be Too Small

“…[E]veryone is welcome to buy my pixels, which are available in 100-pixel ‘blocks’ (each measuring 10×10 pixels). You will see the homepage is divided into 10,000 of these 100-pixel blocks (hence there are 1,000,000 pixels in total). The reason for selling them in 100-pixel blocks is because anything smaller would be too small to display anything meaningful.

You can buy as many pixels as you like, as long as there are some available on The Million Dollar Homepage (see the live stats in the top right corner of the page). When you buy some pixels, you can then display an image/ad/logo of your choice in the space you have purchased. You can also have the image click through to your own website. However, no obscene or offensive images are allowed.

The pixels you buy will be displayed on the homepage permanently. The homepage will not change. Using some of the money I make from the site, I guarantee to keep it online for at least 5 years, but hopefully much longer. I want it to become a kind of internet time capsule. So, in the long run, I believe the pixels will offer good value. You will have a piece of internet history!” [thanks Ratchet Up] Continue reading


Nov 29, 12:48
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Don Ritter Performances

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Digestion and Badlands

Don Ritter Performances in Budapest, December 4, 2005; Intro Festival Millinenáris Park, Budapest, Hungary.

Digestion:
Influenced by early 20th Century experimental animation, Digestion presents organic imagery–originating as boiling water–that is interactively transformed into a series of mechanical movements with synchronized sound emanating from the imagery. Using a pair of networked computers, viewers are presented with a hypnotic experience of multi-channel imagery that is controlled by sound. The seemingly unpredictable nature of the work provides an internal interactivity which can be observed by an audience, but not controlled.

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Badlands: Processed imagery of the Canadian Badlands are controlled and manipulated by live music. One or two networked computers use a musical analysis of live music to control clip selection, tempo and cinematic features of the video.
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Nov 29, 12:13
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‘Location is not enough!’

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Nova, N., Girardin, F. & Dillenbourg, P.:‘Location is not enough!’: an Empirical Study of Location-Awareness in Mobile Collaboration” (.pdf). Full paper for IEEE International Workshop on Wireless and Mobile Technologies in Education, Tokushima, Japan. Nicolas’ slides are here (.pdf). [blogged by nicolas on pasta and vinegar]
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Nov 29, 09:50
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Spacerace

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Virtual Crystals Treasure Hunt

Spacerace–by Stephan A. Drab and Gerald Binder–is a location based game for mobile phones designed to demonstrate the possibilities of an Assisted GPS empowered mobile phone:

“The goal of the treasure hunt game Spacerace is to collect as many virtual crystals as possible in a small outdoor area. In order to collect a crystal, the Captain has to get near the virtual position of the selected crystal. He is guided by an Assisted GPS phone which shows the current distance to it. He is supported by the Navigator who has an overview of the position of the Captain and all the crystals they have to collect.

The Navigator tells the Captain which crystal to go after and where it is located by giving him directions in terms of points of the compass. The captain selects the suggested crystal number and tries to find it using the NavigatorÂ’s directions and the distance displayed on the screen of the mobile phone. After getting close to the desired virtual destination the crystal is collected and the team scores an amount of points. Crystals have a lifetime after which they disappear. The amount scored by the team after finding a crystal is dependent on the remaining lifetime. The faster the team finds the crystal, the more points they get.” [blogged by nicolas on pasta and vinegar] Continue reading


Nov 29, 09:33
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Preemptive Media

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Tokyo RFID map

Zapped!/Preemptive Media mapped the results of their investigation about RFID use in Tokyo. Preemptive Media are the guys who presented a video about the development of RFID technology, a display of “awareness” stickers and a cage of Madagascan giant hissing roaches at Thought Crimes: The Art of Subversion a few months ago. Preemptive Media attached reprogrammed RFID tags to the roaches that, if placed in a Wal-Mart store, will taint its RFID database. The group distributed the roaches at the show’s opening, sending them home with gallery goers in Styrofoam coffee containers.

The idea is not to encourage paranioa, but rather participation and preparation! Via RFID in Japan. [blogged by Regine on we-make-money-not]
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Nov 29, 08:01
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DISTANCE

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Introducing Disturbing Elements into Neutral Art Venues

Configured as a rollercoaster, Distance, created in 2004, explores Jeppe HeinÂ’s interest in art as a game. Consisting of a set of rails roughly 1,000 feet in length, Distance dips and rolls, continually switching back on itself in loops. As the viewer enters the exhibition space, he/she activates a sensor that shoots a large white ball along the rails along which it will roll through twists and turns in the gallery space. The viewer is able to follow the ballÂ’s course by foot, tracing its movement across the gallery and at the same time, becoming an active participant in the installation. Hein revels in exploiting the deceptive potential of his work. His installations can best be described as interventions since they introduce disturbing elements into neutral art venues or public spaces that destabilize the art viewing habits of the gallery visitor.

The pared-down geometrical objects in these installations obey the formal principles of minimal or c onceptual art, but in keeping with Duchampian tradition, they become real works of art when the viewer innocently activates them. HeinÂ’s objective is to establish an incongruous dialogue between the art and the viewer and to use humor to broaden the limits of conceptual art. This project was originally created for the Ludwig Forum, Aachen, Germany, and later it was presented at Dunkers Kulturhus in Helsingborg, Sweden. The Moore Space version is the largest presentation of this work so far and it is the first solo exhibition of the artistÂ’s work in the United States.
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Nov 28, 18:28
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Walking from Thoughts: Not the Muscles Are Crucial, but the Brain Waves!

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Thoughts wander in VR

“Devices that allow for direct brain-computer communications are advancing on two fronts: devices implanted in the brain, and external electrodes that pick up the brain’s electrical signals. In general the external devices are safer and cheaper, but the implants provide more control.

Typically, users are able to control their brain waves in a way that moves a cursor up and down and side to side on a computer screen.

Researchers from Graz University of Technology in Austria, University College of London in England, Guger Technologies OEG in Austria and the University of Graz in Austria have expanded the amount of control available via external electrodes with a means of detecting changes in brain signals when users imagine moving their feet and translating the effect into walking motion within a virtual reality environment. Continue reading at TRN Research News. Continue reading


Nov 28, 18:06
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Hydrophonics + Radiator Symposium

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Exploring Different Approaches to the ‘Live Event’

A live webcast of sound from the other side of the world to the surface of water. The innovative concept of Hydrophonics stems from Locke’s fascination with technology, waterflow, the idea of ‘seeing sound’, of visualising kinetic energy and exploring different approaches to the ‘live event’. Over the past four years she has experimented widely by sending a variety of sounds through water to see the different formations each sound makes on the water surface.

Locke has worked with musicians to compose music based on the sight of the composition, rather than the sound of it, and developed new designs for water tanks and speaker systems. The Sonic Arts Group at Monash University will be playing and developing music especially for the event. This will be sent across the world to the water tanks in the UK where the audience will experience the ripples and fountains on the surface of the water. Hydrophonics is part of the Radiator and Digital Cultures SYMPOSIUM. Continue reading


Nov 28, 12:47
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Dance Unlimited (DU) Amsterdam

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Choreography/New Media Program

Established in 2002, Dance Unlimited (DU) Amsterdam is a unique two-year masters program* supporting the study of the relationship between choreography, performance and new media technologies. The program takes the development of choreographic work as its starting point, and new media technologies and practices are approached from this perspective. We are looking for artists with a solid educational and professional dance background who wish to engage in a study of the relationship between choreography, performance, and new media technologies.

DEADLINE: 29 January 2006; CONTACT: Ellen van Haeringen: e.vanhaeringen[at]ahk.nl Continue reading


Nov 28, 12:41
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Kodak Lecture Series:

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DAVID ROKEBY

WEBCAST LIVE & ARCHIVED–The Kodak Lecture Series is pleased to announce that Toronto artist David Rokeby will present a talk about his work on Friday, December 2, at 7:30 pm at Ryerson University in Toronto, Canada.

David Rokeby has won acclaim in both artistic and technical fields for his new media artworks. A pioneer in interactive art and an acknowledged innovator in interactive technologies, Rokeby has achieved international recognition as an artist and seen the technologies which he develops for his work given unique applications by a broad range of arts practitioners and medical scientists.

Born in Tillsonburg, Ontario in 1960, Rokeby studied at the Ontario College of Art where he began to use technology to make pieces that directly engage the human body, or that involve artificial perception systems. His best known work, Very Nervous System (1986-90), premiered at the Venice Biennale in 1996, won the first Petro-Canada Award for Media Arts (1988) and is permanently installed in several museums around the world. Rokeby has twice been honored with Austria’s Prix Ars Electronica Award of Distinction (1991 and 1997). He has been an invited speaker at events around the world, and has published two papers that are required reading in the new media arts faculties of many universities. He received a Governor General’s Award in Visual and Media Arts in 2002. [Related 1, 2] Continue reading


Nov 28, 12:20
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Live Stage

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calls + opps performance livestage exhibition installation mobile networked writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture conversation art + science social networks social games history dance surveillance music workshop urban collaboration mapping live upgrade! reblog activist wearable immersive public/private architecture data platform body collective aesthetics environment city film identity systems telematic culture wireless visualization web 2.0 site-specific place open source ecology webcast tool software text research intermedia community space audio radio nature 3-D hybrid avatar audio/visual responsive e-literature pyschogeography presence interdisciplinary media interview object physical ubiquitous global/ization theory theater biotechnology relational play archive code bioart news generative DIY light robotic place-specific hacktivism synthetic p2p cinema education remix agency interface im/material live cinema language labor copyright algorithmic mashup simulation animation perception image free/libre software multimedia artificial motion tracking convergence voice reenactment machinima gift economy streaming emergence cyberreality glitch webcam tv DJ/VJ censorship ARG nonlinear transdisciplinary touch recycle asynchronous fabbing tag semantic web hypermedia chance synesthesia biopolitics social choreography tangible app forking unconference gesture 1
1 3-D ARG DIY DJ/VJ activist aesthetics agency algorithmic animation app architecture archive art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products ABSML Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC Bonding Energy Bronx Rhymes Cell Tagging (2006) Channel TWo: NY Constellation Over Playas Data Diaries Domain of Mount Greylock—Video Portal Eclipse Empire State Endgame: A Cold War Love Story by Tal Halpern From the Valley of the Deer FUJI spaces and other places by Nurit Bar-Shai Google Variations by Leonardo Solaas Gothamberg (2007) Grafik Dynamo (2005) Grow Old Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) I am unable to tell you I'm Not Stalking You; I'm Socializing by Liz Filardi iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar iSkyTV Journal of Journal Performance Studies L-Carrier Les Belles Infidèles look art Lumens My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Nothing You Have Done Deserves Such Praise Oil Standard (2006) Panemoticon Peripheral n°2: KEYBOARD (2006) Playing Duchamp by Scott Kildall Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait (2006) Shadow Play: Tales of Urbanization of China ShiftSpace Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day (2007) This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors (2007) We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market Yeas and Nays You Don't Know Me [ openspace ] wilderness [meme.garden] (2006)
More commissions