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Breaking the social barrier between Wi-Fi and cafe society?

Occasional smartmoblogger and flashmob namer Sean Savage has unveiled his project, an attempt to break the barriers between Wi-Fiers and more convivial cafe society. Wired News covers the story:

“Sean Savage wants to hook you up by tearing you away from the internet.

The one-time promoter of flash mobs is once again waging battle against digital alienation with a new tool aimed at getting Wi-Fi cafe “zombies” to look up and smell the coffee. The problem: Computers are fabulous at connecting people over a long distance, but they can become a wall between people who are sitting right next to each other.
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Jul 6, 12:50
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Façade + Auto Mata

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Finally, the Curtain Opens on Façade

This long-awaited one-act interactive drama, featuring a 3D environment and voice-acted, AI-driven characters, Façade has been a testbed for research in and development of new discourse-based NLP techniques, a new drama management framework, and new ways of allowing behavior hierarchies to interact. It has been the source of more than a dozen academic publications co-authored by Michael and Andrew, as well as Michael’s Carnegie Mellon University Ph.D. dissertation. A pre-release version of Façade was a finalist in the 2004 Independent Games Festival. Façade is also delightfully entertaining and abundant in its dramatic and artistic merits. It offers a fairly short dramatic experience that is intensive and compelling, and unlike anything else I have seen in video games or other interactive systems. Continue reading


Jul 6, 12:22
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Ambient Intelligence:

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Changing Forms of Human-Computer Interaction and their Social Implications

“Abstract: Ambient intelligence appears poised to cause remarkable changes in the way people live. With digital information, the ease of interaction between humans and computers can be greatly increased by broadening the interface media available and allowing for mobile and portable communication free of inhibiting wires and stationary units. Additionally, some forms of ambient intelligence allow computers to adapt to their user’s preferences. The result of ambient intelligence is ultimately a more empowered computer with the benefits of added convenience, time and cost savings, and possibilities for increased safety, security, and entertainment. This technology has the potential to significantly impact business and government processes, as well as private life. The paper describes developments to date in ambient intelligence and its closely related counterpart, ubiquitous computing and communication. It discusses the driving forces behind this digital information technology, describes the equipment and devices involved, the obstacles to implementing ambient intelligence on a large scale in real-world scenarios, and considers the future outlook. The authors believe that the introduction of this digital information technology will have wide-ranging implications, which will for the most part be beneficial and valuable.” From Ambient Intelligence: Changing Forms of Human-Computer Interaction and their Social Implications by Mahesh S. Raisinghani, Ally Benoit, Jianchun Ding, Maria Gomez, Kanak Gupta, Victor Gusila, Daniel Power and Oliver Schmedding; Journal of Digital Information, Volume 5 Issue 4


Jul 6, 12:03
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VJTheory book

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Call for Participation

VJ Theory: Philosophy and Cultural Theory of Vjing and Realtime Interaction: Keywords; narrative, philosophy, psychoanalysis, cultural theory, ephemeral, performance, technology, aesthetics, politics, ethics, realtime processing, collaboration, integrating media.

During AVIT UK 05 there was a fantastic level of debate based on both the theory and practice of VJing and realtime interactive installations and the questions those practices rise. Paul and Lara have been organizing Narrative Lab, a program of lectures, screenings, performances and projects as a major strand of AVITUK since 2003. The group has been seeking to encourage debate, spark new work arising from theory and facilitate collaboration examining the territories of narrative. Over the last two years the narrative Lab has hosted lectures on hypertextuality, meta narratives, psychogeography, screen aesthetics, structuralism, process methodologies and various production techniques.
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Jul 6, 11:53
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Towards Professional Participatory Storytelling:

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Mapping the Potential

“Abstract: The impact of the Internet on the professional identity of media professionals whose work is defined by creative storytelling ? whether in advertising, journalism, public relations or related fields ? is the theme of this presentation. The central question raised is to what extent storytelling can be content- or connectivity-based, and what level of participation is included in the narrative experience. This presentation features examples and analyses of contemporary media work between content versus connectivity, and between moderated versus unmoderated participatory communication.” From Towards Professional Participatory Storytelling: Mapping the Potential [PDF] by Mark Deuze, Indiana University. Presented at: MiT4: The Work of Stories; May 6-8, 2005; MIT, Cambridge, MA. [via HypergeneMediaBlog]
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Jul 6, 08:40
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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
ABSML Ars Virtua Artist-in-Residence (AVAIR) (2007) Bonding Energy Bronx Rhymes Cell Tagging (2006) Data Diaries Domain of Mount Greylock—Video Portal Eclipse FUJI spaces and other places by Nurit Bar-Shai Gothamberg (2007) Grafik Dynamo (2005) Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) I'm Not Stalking You; I'm Socializing by Liz Filardi Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar Lumens My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Oil Standard (2006) Peripheral n°2: KEYBOARD (2006) Plazaville Recollecting Adams School of Perpetual Training Self-Portrait (2006) ShiftSpace Superfund365, A Site-A-Day (2007) Touching Gravity 2/Tilt Tumbarumba Urban Attractors and Private Distractors (2007) Wikireuse Without A Trace Yeas and Nays [meme.garden] (2006)
More commissions