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Monopoly Here & Now

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London as a Real-Life Playing Board

“We have turned London into a real-life playing board, and real taxi cabs into real-life playing pieces. All you have to do is make as much money from rent as possible, from five other cabs who are your opponents in the game. We’ve kitted out 18 cabbies with GPS (Global Positioning System), meaning we can pinpoint their exact whereabouts in London. They will be going about their normal day, picking up and dropping off customers all over town. All that you’ve got to do is spend the ?15m we give you on properties from around the Monopoly Here & Now board, distribute your apartments and hotels and choose your cabbie. You are placed into a game with your cabbie and 5 other taxi drivers, all travelling around London. Every time one of the other cabs stops outside one of your properties, you get paid rent. Any time your cabbie lands on a property you don’t own, you pay up. Simple!”" [via smartmobs]


Jun 30, 11:06
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WifiPicning

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Bridging the Real and the Virtual

“…Just like a flash mob, the wifi bubble constitutes a small, short-lived and friendly community, mixing the real and the virtual, a kind of happining. In the context of shared activities, the wifi bubble possesses big potential and opens up the possibility of amusing and unexpected perspectives. Natacha, Sacha, Tristan et Tatiana have a lot of ideas for developing the concept : inviting a well-known personnality to speak via the chat with those present. Sharing files, multiplying proposed services ; A DJ performing live in the bubble for a mini-concert outside. Participants could write a story together, chat on the beach, in the mountains, in a museum, in a night-club, in a library, in the middle of a field, in a caf?, in the street?

Two and a half hours later, it was over. We shut our lap-tops and promised to blow another bubble this summer in Paris, in Maussane les Alpilles (near Les Baux de Provence) and in Normandy. We were delighted, everything went well. We were fifteen. The experiment was a success. The atmosphere was so convivial we cannot but begin again. And we are not alone, Bresilians on the web are already talking about launching sparkling bubbles under a southern sun.” From The First WifiPicning Review [Related: Story of the Bubble] [via smartmobs]


Jun 30, 10:54
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Foundcity

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The Dynamic Nature of Place and Space

From The Feature: “…many projects have approached the idea of annotating space before but few have succeeded as well as FoundCity in giving this networked effort a more personal quality. By overlaying the perspectives of thousands of people, FoundCity approaches the dynamic nature of place and space.”

Foundcity–by John Geraci, Christina Ray, and John Schimmel–is a social mapping tool for creating a personalized map of your life on-the-fly. Using your mobile phone, you “tag” or capture photos throughout the day, label them with any words you want, and send them to your map. At home, you access and customize your map, which you can share with friends, keep private, or publish openly. As a visitor to the Foundcity site, you view a map of all tags and connect with the people and places that share your interests. By plugging in to the network of Foundcity users, you learn what others value in the city as you surf their hotspots. By publishing your own tags, you share what you know about your city.


Jun 30, 10:35
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Speeder Reader

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An Experiment in the Future of Reading

“ABSTRACT: Speeder Reader is an interactive reading station built around two primary ideas: dynamic text (especially RSVP, that is rapid serial visual presentation), and the interface metaphor of driving. As words flash one at a time on a screen in front of the reader, he or she controls the rate of speed of the words with a gas pedal (up to 1850 words per minute in the current instance). Text stream selection is performed with a steering wheel. Thus, one can “drive through a book.” We leverage people’s knowledge of the familiar activity of driving an automobile (or, in the case of children, operating a speed-racing video game) to allow comfortable and intuitive access to a possibly less familiar world of interactive text. We emphasize the power and ease of the familiar driving metaphor as a navigation device. Speeder Reader was first installed at the Tech Museum of Innovation in San Jose, California, as a part of a larger exhibit on the impact of digital technologies on reading.” From Speeder Reader: An Experiment in the Future of Reading [PDF] by Maribeth Back, Jonathan Cohen, Rich Gold and Steve Harrison.


Jun 29, 10:02
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Step + Repeat: Pittsburgh Cycle

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Shifting Technologies and Economies

Step + Repeat: Pittsburgh Cycle–by Carlos Rosas and Robert Dansby–Call for Participation: Submit your images of Pittsburgh. Your images will be entered into the image database and be included in the participatory tile sequence projected in the Palmer Museum and viewable on the Internet via live webcast. For more information on this project, to submit images and to view the live broadcast visit the project web site.

Abstract: A live audio and video based piece using networked media. Based on digital ?step and repeat? cycles: a loose metaphor, the Pittsburgh iteration uses video and audio samples recorded in Pittsburgh, PA, and the surrounding western Pennsylvania area ?with touchpoints including Primanti?s, the Strip, the Southside, East Liberty, the Northside, Beaver Falls, Jones & McLaughlin, the Monongahela Incline and Pittsburgh?s three rivers.
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Jun 28, 12:21
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Fluxus

Live Coding

Fluxus: act of a flowing; a continuous moving on or passing by, as of a flowing stream; a continuous succession of changes. Fluxus allows you to write Scheme scripts that create graphics live, interpreting audio and OSC input as a source of animation data. Fluxus also uses a fully featured physics library, which means you can script physical properties into objects and simulate them in realtime. Released for Linux under the GPL licence.

The built in scheme code editor runs on top of the renderer (see screenshots), which means you can edit the scripts while they are running. This allows Fluxus to be used for livecoding performances, or simply as a fast feedback way of experimenting or learning about graphics and animation. Fluxus lends itself to procedural modelling and animation, there is no model import functionality, only simple primitives. There is an expermental procedural modelling tool however, and full support for texturing and basic material properties.


Jun 28, 10:54
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PitchWeb

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Jam this Wednesday

PitchWeb jam this Wednesday, June 29, from 6-8 pm EDT. The occasion is a book release party Routledge is giving for William Duckworth’s “Virtual Music: How the Web Got Wired for Sound.” They’ll be playing as DJ Tamara and the Laptops. The plan is to make the party a “virtual” experience: the party goers have been invited to bring their laptops, and Nora will be weaving the online band into Tamara’s house mix and a webcast.

Hope you can join them online at http://www.pitchweb.net/. All you have to do is click, sign on, join a group, and play along. As with the 12-hour May-Day PitchWeb jam, Wednesday’s session will also become source material for the yearlong Deep Time: Songs for Servers project that we’re beginning later this year.
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Jun 28, 08:45
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Tune Me

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Multi Sensorial Radio

Tune Me is an immersive conceptual radio based upon tactile features. The sound and the visual are triggered by “touchy” interfaces. The visitors enter the ellipse-shaped space, immersing themselves in a new world where to listen to the radio waves.

As well as the sound, each channel provides light features as well as vibrating and pulsing experience. When choosing the different FM stations, the overall space changes, defining different moods upon the nature of the different content. News, sport, classical music and international pop. Each of them triggers a different visual experiences, the space vibrates, pulses and interacts with the visitors.

Developed by Line Ulrika Christiansen, Stefano Mirti and Stefano Testa (with Daniele Mancini and Francesca Sassaroli). More pictures by Stefano and Simone. Also part of Touch Me at The Victoria & Albert Museum (London) till August 29th 2005. [blogged by Regine on we-make-money-not]


Jun 28, 08:18
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Yellow Chair Stories

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Free Access

With the Yellow Chair Stories, Anab Jain opened her WiFi network to neighbours and passers-by. She placed a sign “advertising” the offer and a yellow chair outside her house, extending the boundaries of her home to encompass the boundaries of my wireless network. Both the sign and the chair defined a “real world blog space” which challenged the idea of “open network”.

This “grass roots” design approach illustrates how wireless technologies could become interfaces to recreate transient spaces for conversations at the threshold of the public and the private, the physical and the electronic. Anab and Viktoria Klinker are also showing Sketch-a-move. [blogged by Regine on we-make-money-not]


Jun 28, 08:14
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NEIGHBOURHOOD GAMES

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Transcending Existing the Boundaries

So what happens when kids come to the end of the level on their gameboys - what if they don’t even have Gameboy? What is the fascination in sitting around in the park all evening? What is the most daring place you have seen tagged? Who decides when the game starts… and when it’s over? What does a neighbourhood mean?

Neighbourhood Games–by John Paul Bichard–sets out to explore the possibilities of introducing cross-media games into the everyday neighbourhood environment, to propose ways in which games can be meaningfully structured across a broad range of channels, including fixed and mobile digital spaces and the “real” environment of the local neighbourhood.
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Jun 27, 12:47
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Live Stage

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calls + opps performance livestage exhibition installation mobile networked writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture conversation art + science social networks social games history dance surveillance music workshop urban collaboration mapping live upgrade! reblog activist wearable immersive public/private architecture data platform body collective aesthetics environment city film identity systems telematic culture wireless visualization web 2.0 site-specific place open source ecology webcast tool software text research intermedia community space audio nature radio hybrid 3-D avatar audio/visual e-literature responsive pyschogeography presence interdisciplinary media interview object physical ubiquitous global/ization theory theater biotechnology relational play archive code bioart news generative DIY light robotic place-specific hacktivism synthetic p2p cinema education remix agency interface im/material live cinema language labor copyright algorithmic mashup simulation animation perception image free/libre software multimedia artificial motion tracking convergence voice reenactment machinima gift economy streaming emergence cyberreality glitch webcam tv DJ/VJ censorship ARG nonlinear transdisciplinary touch recycle asynchronous fabbing tag semantic web hypermedia chance synesthesia biopolitics social choreography tangible app forking unconference gesture 1
1 3-D ARG DIY DJ/VJ activist aesthetics agency algorithmic animation app architecture archive art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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What is this?

Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products ABSML Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC Bonding Energy Bronx Rhymes Cell Tagging (2006) Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount Greylock—Video Portal Eclipse Empire State Endgame: A Cold War Love Story by Tal Halpern From the Valley of the Deer FUJI spaces and other places by Nurit Bar-Shai Google Variations by Leonardo Solaas Gothamberg (2007) Grafik Dynamo (2005) Grow Old Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) I am unable to tell you I'm Not Stalking You; I'm Socializing by Liz Filardi iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar iSkyTV Journal of Journal Performance Studies L-Carrier Les Belles Infidèles look art Lumens My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Nothing You Have Done Deserves Such Praise Oil Standard (2006) Panemoticon Peripheral n°2: KEYBOARD (2006) Playing Duchamp by Scott Kildall Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait (2006) Shadow Play: Tales of Urbanization of China ShiftSpace Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day (2007) This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors (2007) We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market Yeas and Nays You Don't Know Me [ openspace ] wilderness [meme.garden] (2006)
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