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PulsArt: IT, Salt and Water for Family Awareness

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Say it with Salt

PulsArt [PDF]–by Jonas Fritsch, Maiken Hillerup Fogtmann, and Henrik Sommer Pouslon–is a physical and digital installation designed for the home to represent different family members? level of activity by water running down blocks of salt based on a real-time reading of the individual family member?s pulse. We describe how pulsArt explores novel ways of looking at the interaction between the physical, the social and the digital and how it acts as a context-aware artefact, amplifying the domestic setting to provide a new kind of awareness in the family. In doing so, we seek to develop new perspectives on designing interactive and context-aware systems for the home and what values they might support.” [Related] [via angermann]


May 30, 13:19
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Malleable Music

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Moulding Music in Your Hands

Malleable Music is a project by Sidney Fels at the Human Communication Technologies Laboratory at the Unversity of British Columbia in Canada. “The malleable surface touch interface combines a deformable input surface and video processing to provide a whole-hand interface that exhibits many attributes of conventional touch interfaces, such as multi-point and pressure sensitivity. This interface also offer passive haptic feedback, which can be effective with applications such as sculpting or massage. (?) This interface allows for people to control the computer using pinching, twisting, squeezing and other forms of whole hand manipulation. We want to use this device to create a new musical instrument.” [blogged by nicolas on pasta and vinegar]


May 30, 12:54
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Parsons School of Design: Design & Technology Thesis Exhibition

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DT Saved My Soul

This past Wednesday was the opening for the Design & Technology Thesis Exhibition at the Parsons School of Design in New York City. The exhibit featured amazing thesis projects from both the MFA and BFA students in the department. It provides a chance to check out work and artists that have been mentioned elsewhere, such as Lina Fenequito?s Swap-O-Matic and fi5e?s Graffiti Analysis.

However it also provides an opportunity to check out new brilliant projects of those less known to the blog sphere media circuit. Discreet Interfaces, by Kaho Abe, explores the idea of wearable technology. By imbedding switches in the sleeves and hiding them with simple buttons or tags, the user can navigate the controls of a portable electronic device discretely without drawing any attention to themselves (well? other than that of someone who fidgets incessantly). Continue reading >> [blogged by Carol T. Chung on cool hunting]


May 30, 12:37
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beta_space

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art> technology> experiment> discovery

The name beta refers to a new piece of software or hardware that needs testing and feedback from its users to help the project team to eliminate design and engineering errors.

The Powerhouse Museum and Creativity and Cognition Studios (CCS), University of Technology, Sydney are collaborating to create beta_space an experimental environment where the public can engage with the latest research in art and technology.
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May 30, 12:30
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ResonanCITY

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Live Audiovisual Performance

Many sounds and images in our everyday lives slip past our notice simply because they are too small, or because we lack the proper receivers to pick them up. ResonanCITY is an ongoing project to gather these microscopic sounds from various cities, and to amplify and transform them. The goal is to build a new city of sound and visuals inside the old one, and to inspire curiosity and exploration of one’s own environment. Video artist Sara Kolster, searches for details and objects which she transformed in a microscopic way into macro-images. She uses different macro-lenses and a lightbox, capturing and manipulating these images live, without the use of any filters. The combination of film- and video techniques with analogue tools as found footage, positive film and photographs gives the performance a layered character.
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May 30, 12:29
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re:mote

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How remote am I?

“What does it mean to be remote in an electronic art world? This was one of the questions posed by re:mote, a gathering of digital artists and theorists in Auckland, Aotearoa (the Maori name for New Zealand) on 19 March 2005. Held in a geographically remote country, the event was an opportunity for local wired artists to meet face-to-face as well as an invitation to ponder the meaning of “remote” in the 21st century.

Re:mote was an event by and for artists, organised by r a d i o q u a l i a and ((ethermap. The first in a series of one-day experimental festivals, it was run “on the smell of an oily rag” (as we say here) and made possible in part by Adam Hyde’s residency at the University of Waikato. Questions posed by the organisers included: are there ‘centres’ and ‘peripheries’ within a world increasingly bridged, criss-crossed and mapped by digital technologies? Can technologically mediated communication ever be a substitute for face-to-face dialogue? Is geographical isolation a factor in contemporary art production? Is remote a relative concept?
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May 30, 08:09
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I am a (kaleido)scope

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Iamascope

Exploring embodiment between people and machines Sidney Fels Iamascope uses a video camera as the eye of a kaleidoscope that projects the observer into the kaleidoscopic image where they become a performer within the work.

Once inside the Iamascope, participants can gesture, dance, sing and speak to control and choreograph the imagery and music in real-time. Both the audience and the performer experience a rich aesthetic interactive experience.”
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May 29, 22:30
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ætherspace

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Hertzian Space Made Audible

ætherspace–by Nick Knouf–is a computational garment that uses transducers of electro-magnetic waves to make hertzian space audible, make the invisible sonic, giving the wearer a better understanding of the electronically-embodied world.

Transducers pick up the various components of hertzian space as you walk around. These components feed to a scaling algorithm that brings the range of hertzian space to that of normal hearing and can be perceived through the headphones. The project raises questions such as: What does a cell phone sound like when it is idle in a bag? What do dangerous EM waves sound like? Should the scaling algorithm take into account the perceived danger of certain types of EM radiation, e.g., make gamma waves a high-pitched screeching noise? If so, how would this change our interaction with space? Related: Electroprobes, the Amazing All-Band Radio, and Urban Chameleon. [blogged by Regine on near near future] Continue reading


May 27, 10:00
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INTERCHANGE 3

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Featuring Audience Interactivity

INTERCHANGE 3: An Evening of Interactive Music/Art/Video Performance & Installation; Saturday, June 4, 2005: This is the third “Interchange” event in what has become a recurring series. An evening of interactive music/art/sound/ video performances and installations, this show challenges the notion that art and performance are things to be merely watched by an audience. Instead, the audience plays a vital role in the event. Each work engages the audience to interact, participate or contribute to the creation and experience of the art.
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May 27, 09:27
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ARTISTS AND MAPPING:

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Situationism and Locative Media

“The Situationists were no different from the Dadaists and the Surrealists in their desire to suppress art. Art and culture should be part of everyday life, and it is an interesting component of recent art, that the Situationist International is often associated with emerging locative media, ubiquitous computing and urban life.

The post-war movement Lettrist International, along with Asger Jorn and his International Movement for an Imaginist Bauhaus (IMIB), were precursors of the SI. Jorn, a close friend and collaborator with SI leader Guy Debord, is considered one of the most notable Situationist artists.” From ARTISTS AND MAPPING: Situationism and Locative Media by Ana Boa-Ventura, Net Art Review, May 24, 2005. Also in NAR’s series WEEKLIES: ART AND MOBILE TECH, 05/01/2005 – 05/07/2005, 05/08/2005 – 05/14/2005, 05/15/2005 – 05/21/2005.


May 27, 08:10
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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