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One Free Minute

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Anonymous Free Speech

You are invited to participate in the inaugural performance of One Free Minute, a mobile sculpture designed to allow for instances of anonymous free speech. Callers to One Free Minute’s cell phone are connected to an amplifier and have their speech projected in public space for exactly one minute. One Free Minute also houses a digital archive of calls made to its answering machine, which are played back randomly between live calls.

There are two ways to participate in One Free Minute: (1) Call the archive number and leave a message for future performances: 614-441-9533. (2) Call live during the first performance Friday June 3rd, 5-7PM EST. Your calls during this time will be projected in the public green space of the Ohio State University Oval. 614-288-7248
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May 31, 18:36
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Videotage FLOSS in Media Workshop

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FLOSS Away Technical Constraints

Videotage FLOSS in Media Workshop–Speakers: Kam Wong (Assistant Professor of School of Creative Media, City University) and Annie Wan (Instructor of FLOSS in Media Work Shop); Date: 5 June 2005 (Sunday), 2pm; Venue: Videotage, Unit 13, Cattle Depot Artist Village, 63 Ma Tau Kok Road, To Kwa Wan, Kowloon.

The limits of media art should not be the software license or functionalities created by software designers. Pure Data, free libre and open source software allow you to tailor your own software to match the requirements of your own art piece. FLOSS stands for free libre and open source software. Pure data, an excellent example of the FLOSS idea, is a programming language that can be used in a wide variety of multimedia creation. Annie Wan will touch on interactive installation, VJ performance, audio synthesis & analysis, motion detection and tangible media. You will be working on your own creative project, and you will have a chance to present your work at the party on 27 August.
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May 31, 14:13
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Across-Offshoot

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Interaction as Pure Sound

Across-Offshoot–by Keiko Uneshi (o.blaat)–was recorded and broadcast by ORF radio in Vienna in April of 2005. In the words of the artist it is an ?acoustic laptop? recording with radio and laptop computer interaction as pure sound. One of these pure sounds became the feedback that Keiko Uenishi, aka o.blaat, used for her radio piece ?across-offshoot.? The artist used a portable radio to create feedback in the laptop speaker. As we listen we hear airwave communication between two everyday devices ? laptop and transistor radio ? in the form of feedback off the FM carrier frequency. Listen to Across-Offshoot (.mov)
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May 31, 12:07
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SHARE

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Hosting Open Jams Every Sunday

SHARE Audio Jam: Prepared and spontaneous music from eight plus simultaneous performers. This is the time and place to perform a piece of music you’ve written and hear it on a large sound system, improvise spontaneously with other participants, get feedback on your latest project or try out that new max patch/software setup. Bring your noise maker of choice and an XLR, quarter-inch or RCA cable to join.

SHARE Video Jam: multi-user live video synthesis. Generating an immersive visual environment, in the SHARE tradition, in which multiple participants are able to jointly compose the video output. Try out and learn about new VJ wetware. As with the audio, walk-in sets are encouraged. Bring your clips or camera or laptop/amiga and VGA, S-Video, or RCA cables to join.
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May 31, 11:56
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Neighbourhood Satellites

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Environment-Sensing Adventures in the City

Neighbourhood Satellites is one of my favourite projects. Ever. I’ve spammed Myriel Milicevic with messages asking her if she’d send me pictures, when she’ll have something online, etc. So far, there’s only the PDF of her brilliant thesis project. Proper website is coming soon.

Neighbourhood Satellites are handheld sensing devices that monitor people’s local environment. In its current prototype form, the satellite is able to sense air quality, light, and the presence of cell phone signals.
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May 31, 07:37
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Audio x 3

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Audio Messages Left in Space

Theodore Watson’s Audio Space allows you to leave messages in specific locations within the room. Wearing a headset equipped with earphones and a microphone, visitors record messages that are then placed in the spot where it was recorded. Through the earphones, the messages are played along with those recorded by previous visitors. Each message sounds as if it is coming from the spot where it was recorded. The resulting effect is the sensation of walking through a space inhabited by ghosts, with each visitor leaving an aural mark for others to uncover. Video (wear headphones!) This work is part of the Parsons Thesis Show 2005.

Audiograffiti, by Andreea Chelaru, Ben Dove, Noel Perlas and Thomas Stovicek, investigates the “space with an audio memory” idea as well. The system allows you to leave tracks behind you through an “audio imprint”, just by going into an inflatable fabric tunnel, and activating one of the microphones that are ready to record and broadcast whatever we like, in a sort of melodic loop. More info: 1 and 2.
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May 31, 07:31
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Trace

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Whispers in the Maze

Since May 6, visitors to the oldest maze in the world, Hampton Court Palace Maze can hear cymbals, a dog barking, a child laughing, the rustle of silk skirts, a tune from a music box, and the murmurs and sighs of three centuries of chatter at the palace. The sounds float around the maze so subtly that it is hard to distinguish them from real-life ones. Besides, quotes from staff discussing the facts and figures behind the attraction are interspersed in the sound effects.

The maze has been filled with sensors that trigger hidden speakers, which emit a variety of strange sounds and voices, waiting to be triggered by a footfall. The sounds are part of Greyworld’s last installation, Trace. The centre has been replanted with hornbeam and features touch-sensitive benches that create subtle sounds as visitors sit to relax. There are thousands of permutations of the sounds triggered from 20 speakers, so no visitors will ever hear exactly the same. [blogged by Regine on near near future]


May 31, 07:25
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floating eye

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mission: engage playful imagination

Jenny Marketou’s Flying Spy Potato mission-based reality game sends the player into a demarcated section of the urban environment with a tethered weather balloon equipped with a networked cam that transmits wirelessly via radio receiver back to the gallery where the video from the floating cam is both logged and projected.

The game objective is for each player to complete their mission which contributes toward the collective capturing of the game board.


May 30, 17:05
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perform your role

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information technology for everybody else

The Incommunicado 05 Conference has grown out of the internet forum of the same name to explore accountability and representation in an emerging global info-politics negotiated in terms of corporate accountability, state transformation, and the role of an international civil society in the creation of a new world information order. The working conference will start mapping some of the faultlines of such a politics, and it will do so by engaging people from different info-political backgrounds in a collaborative exploration of concepts and strategies.
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May 30, 16:17
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real-time autobahn

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the freeways of art practice

Pall Thayer’s latest work Autodrawn, subtitled: Sketching landscapes seen through my window, is a real-time software application that renders or “sketches” an image grabbed from online freeway webcams. In reference to the Krawftwerk song Autobahn, Pall presents a contemplative, aesthetically based experience of the increasingly complex associations with freeway culture.

The experience is meditative in its abstraction and repetition: the image is never completed before it is wiped and redrawn. The experience is made richer with the accompaniment of the sound assemblage made of electronica and what seems to be police and traffic control audio pulled from scanners.

There are no bodies or human interaction in this work, but the proposition that the computer is performing as an intermediary of a live moment. Autodrawn personifies the computer through a first person perspective. The pronoun in the subtitle is the computer’s. Pall presents the computer as playing artist by co-opting the artists creative exercise of sketching, real-time drawing as consciousness, and the appropriation of public web cam images as framing the computer’s subjectivity: my windows: my eyes.
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May 30, 15:06
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Live Stage

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calls + opps performance livestage exhibition installation mobile networked writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture conversation art + science social networks social games history dance surveillance music workshop urban collaboration mapping live upgrade! reblog activist wearable immersive public/private architecture data platform body collective aesthetics environment city film identity systems telematic culture wireless visualization web 2.0 site-specific place open source ecology webcast tool software text research intermedia community space audio radio nature 3-D hybrid avatar audio/visual responsive e-literature pyschogeography presence interdisciplinary media interview object physical ubiquitous global/ization theory theater biotechnology relational play archive code bioart news generative DIY light robotic place-specific hacktivism synthetic p2p cinema education remix agency interface im/material live cinema language labor copyright algorithmic mashup simulation animation perception image free/libre software multimedia artificial motion tracking convergence voice reenactment machinima gift economy streaming emergence cyberreality glitch webcam tv DJ/VJ censorship ARG nonlinear transdisciplinary touch recycle asynchronous fabbing tag semantic web hypermedia chance synesthesia biopolitics social choreography tangible app forking unconference gesture 1
1 3-D ARG DIY DJ/VJ activist aesthetics agency algorithmic animation app architecture archive art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products ABSML Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC Bonding Energy Bronx Rhymes Cell Tagging (2006) Channel TWo: NY Constellation Over Playas Data Diaries Domain of Mount Greylock—Video Portal Eclipse Empire State Endgame: A Cold War Love Story by Tal Halpern From the Valley of the Deer FUJI spaces and other places by Nurit Bar-Shai Google Variations by Leonardo Solaas Gothamberg (2007) Grafik Dynamo (2005) Grow Old Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) I am unable to tell you I'm Not Stalking You; I'm Socializing by Liz Filardi iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar iSkyTV Journal of Journal Performance Studies L-Carrier Les Belles Infidèles look art Lumens My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Nothing You Have Done Deserves Such Praise Oil Standard (2006) Panemoticon Peripheral n°2: KEYBOARD (2006) Playing Duchamp by Scott Kildall Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait (2006) Shadow Play: Tales of Urbanization of China ShiftSpace Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day (2007) This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors (2007) We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market Yeas and Nays You Don't Know Me [ openspace ] wilderness [meme.garden] (2006)
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