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Floating Points 2: Networked Art in Public Spaces

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Tune in TONIGHT!

Anne Galloway will moderate a panel discussion with participants Julian Bleecker, Elizabeth Goodman, Greyworld, and Teri Rueb. After each artist has presented their work, she will engage them by asking the following question:

“Isabelle Stengers has described the creative enterprise as an ?adventure of hope? – inherently political processes in which we resist the probable and fully engage the possible. And Chantal Mouffe has pointed to other ?social imaginaries? crucial in revitalising an everyday politics of hope. What kind of hope do you see in networked public space? How do you see hope acting in your work? What possibilities and imaginaries drive you?”

DATE & TIME: April 27, 2005; 6:30 p.m. (EST, US); VENUE: Emerson College, Bill Bordy Theater, 216 Tremont Street, Boston and streamed live.


Apr 27, 11:42
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The Hug Shirt

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Soft Technological Sandwiches

F+R Hugs is a soft Lycra shirt with embedded sensors and electronics that allows to feel the physical closeness of a distant loved one, bringing the sensation of a hug. The system works through a mobile phone network. The shirts receive the input of heart beat, touch and body temperature of the remote loved one, recreating (through actuators embedded in the shirt) over distance the pulsation, physical pressure, and warmth of a real hug.

During the testing of the shirts, major intensity points were identified on upper arms, on the upper back part during a condolatory hug, around the waistline, neck, shoulders, and hips. In these strategic spots were placed soft technological sandwiches containing the hugging output actuators. Designed by Francesca Rosella – Ryan Genz, Cutecircuit; other works by Cutecircuits: Kinetic and cameleon garments. [blogged by Regine on near near future]


Apr 27, 08:09
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Presence

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AR/VR:Mind/Body

“ABSTRACT: In augmented reality (AR) environments, users experience the physical environment and other users directly along with the mediated virtual objects embedded in the environment. In immersive virtual reality (VR), the user’s experience of a visual environment (and sometimes other senses) is completely mediated. The representation of the user’s body in virtual environments granted us new research territory in dualistic interaction between the mind and body: how do the virtual body and the user’s mind interact (with) one another and eventually effect the user’s behaviors in the envrionment? An experiment was conducted to explore the potential effect of users’ and interactant’s bodies to sense of presence in VR and AR environments. Results from the study suggest that the absence of representation of the user’s body in VR environments may lessen (her) sense of spatial presence compared with AR environments.” From Comparing Differences in Presence during Social Interaction in Augmented Reality versus Virtual Reality Environments: An Exploratory Study by Tang, A., Biocca, F., and Lim, L. (2004).


Apr 27, 07:48
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eRuv

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A Street History in Semacode

eRuv: A Street History in Semacode, by Elliott Malkin, is a digital graffiti project installed along the route of the former 3rd Avenue elevated train line throughout Lower Manhattan. This train line was part of a religious boundary called an eruv for the immigrant Polish Chasidic Jewish community in the first half of the 20th century.

The train has since been dismantled and most of the Chasidic Jews have moved away, so what was once both a physical and symbolic enclosure is now purely imaginary, a psychic boundary that intersects present-day communities in Lower Manhattan, most notably in Chinatown.
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Apr 27, 07:02
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Video Conferencing Software as a Performance Medium

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Is There No There There?

“ABSTRACT: This paper surveys past performances in which the author collaborated with several other dancers, musicians, and media artists to present synchronized co-located performances at two or more sites. This work grew out of the author’s participation in the landmark computer music ensemble, “the HUB”. Each of the various performances were made possible by an evolving array of video conferencing hardware and software. These will be discussed. The problems and interesting side effects presented by latency and dropouts are a unique part of this performance practice. Leveraging the concepts of shared space, video and audio feedback generate evolving forms created by the combinations of the space, sounds and movements of the participants. The ubiquity of broadband Internet connections and the integration and constant improvement of video conferencing software in modern operating systems, makes this unique mode of performance and essential area of research and development in new media performance.” From Video Conferencing Software as a Performance Medium by Scot Gresham-Lancaster.


Apr 26, 10:31
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The HUB

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One Instrument, Many Parts

The HUB, a group of composer/performers, were among the first to practice network music. The Hub is a computer network band. Six individual composer/performers connect separate computer-controlled music synthesizers into a network. Individual composers design pieces for the network, in most cases just specifying the nature of the data which is to be exchanged between players in the piece, but leaving implementation details to the individual players, and leaving the actual sequence of music to the emergent behavior of the network.

Each player writes a computer program which make musical decisions in keeping with the character of the piece, in response to messages from the other computers in the network and control actions of the player himself. The result is a kind of enhanced improvisation, wherein players and computers share the responsibility for the music’s evolution, with no one able to determine the exact outcome, but everyone having influence in setting the direction.
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Apr 26, 09:30
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Taken

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Tracing Memory

“A small enclosed gallery off of (Williams College Museum of Art’s) historic rotunda, Media Field is the museum?s sacred space for video and new media work. The Toronto based artist, David Rokeby has inhabited it with his video installation Taken, specifically reformatted for the space. The work establishes a surveillance environment that monitors the room with a three-channel video projection, tracing the memory of the gallery, so to speak. Rokeby?s software responds to every visitor by focusing and recording their movements in a looped video format on three walls, leaving the center of the gallery light up and empty in wait for a performance.

That performance is your blurred image within a stream of transparent bodies flowing through the room [the day?s palimpsest of visitors] featured in the main projection. Once a new presence is detected the crowd vanishes and the new visitor is isolated in the space. Walking into the room gets you noticed ? quickly- and just as quickly, you are stitched into the quilt of the gallery?s daily memory.” From David Rokeby @ WCMA by Dina Deitsch, Big Red & Shiny #21.


Apr 26, 09:28
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Provflux 2005

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Implementation to be Featured

“Nick and I recently got word that Implementation has been accepted by Provflux 2005, both as an Intervention (live event) as an exhibition. Implementation?s second gallery exhibition will take the form of mounted photos from the project, a DVD of distance shots, and take-home sticker sheets on display at CUBE2 Gallery in downtown Providence, Rhode Island from May 19th until the end of the month, and we?ll be in Providence May 27th-29th for the event itself, with a goal of distributing, placing, and documenting the entire novel in one weekend in one location. Bring your digital camera and camping gear if you want to join us. Implementation joins about 50 other public interventions, games, urban exploration, lost space recovery, and tech mapping projects for this fluxist/situationist/public art happening.” [blogged by Scott on grandtextauto]


Apr 26, 09:10
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Itinerant

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A Site-Specific Sound Installation in Boston Common

Itinerant–by Teri Rueb–is a site-specific sound installation in Boston, Massachusetts. It invites people to take a walk through Boston Common and surrounding neighborhoods to experience an interactive sound work that re-frames Mary Shelley’s Frankenstein, the classic tale of conflict between techno-scientific hubris and the human spirit. The project engages a search for an elusive character who is doppleganger to both the doctor and the creature. Sounds, ‘played’ by visitors as they move through the city, create a series of frames within which to reflect upon our highly mobile, technologically saturated society and issues of identity, place, and displacement. Mobile and locational media (GPS) formally underscore themes in the work. The sonic overlay is also presented as an interactive map on the web, creating a formal re-framing and displacement of this site-specific work (needs Flash Player, headphones and broadband connection).

Equipment may be picked up through May 7, 2005 at the Judi Rotenberg Gallery, 130 Newbury Street, Boston. “Itinerant” is a 2005 commission of New Radio and Performing Arts, Inc. (aka Ether-Ore). It was made possible with funding from the Jerome Foundation and the LEF Foundation.


Apr 25, 13:34
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Walk Los Angeles With Me

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In Search of Poetry

“Hello Friend,

On Sunday 15th May, at noon, I’m setting out of my house in Echo Park, Los Angeles, and not returning until I’ve walked the whole of L.A. I’m going to trek the city of Los Angeles like an explorer charting uncharted territory. And I’m going to be stopping people on the streets and inviting them to walk with me too – and videoing what happens when they do from a video camera attached to a baby stroller I’ll be pushing around with me. The footage from that, along with photos and writing, will be regularly updated into a video blog while I’m on the road and later compiled into a film of what LA revealed itself to me as when I stepped out of the bubble of my car, my tv and my preconceptions.

Basically, I’m looking for poetry where it’s often easiest to miss it. Please check out my website!” [via city of sound]


Apr 25, 12:31
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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