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The Royal Society of Emotional Geocachers

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Place is Story>>Character Equals Space

Navigate a hypertext journey of sound, image and video where stories and characters intersect over time and across the city geography as one link leads you on foot to another. Available via GPRS on your mobile phone, or download from the internet on to your PDA (such as a Palm Pilot).

“This site exists for members of the society to document key personal experiences at specific locations. Please join us and add your own story of place. We’ve designed this site specifically for mobile devices so members may read & comment upon other members experiences in situ. The Rules; be true, place is story, character equals space, every story must connect to another story. Every tale must contain gps co-ordinates, maps and directions.”


Mar 29, 14:30
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Switch Interview with Victoria Vesna

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Extending Our Influence Beyond Our Local Spaces

“Inna Razumova: The Web is an ephemeral, virtual medium that is associated with the mobility, manipulability, and transformation of data. Web is also one of this culture’s primary places for a fetishization of the body. (spy cams, pornography, dating networks, avatar-based chat rooms, etc.). In your opinion, why is a medium that functions mostly through disembodiment so fascinated with the idea of body?

Victoria Vesna: It is because our bodies do not only consist of embodied, physical parts and our minds are not separate from our bodies and we are not separate identities. I do not consider this an opposition (idea of body/disembodiement), but a return to learning that we have etheric bodies, and can make telepathic connections to others on the other side of the planet. It is very empowering to have a sense of connection to someone who shares your ideas, whatever they may be, and feel a physical sensation in relation to this…The Internet provides a space for exploring our many identities, and experimenting with ideas of extending our influence beyond our local spaces.” From Interview with Victoria Vesna by Inna Razumova, May 15 2001, Switch, Issue 16.


Mar 29, 14:11
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KromoZone

A Platform for Networked Multimedia Performance

“Abstract: Kromozone is a networked, interactive/intra-active, computer-based realtime performance system. All elements are interconnected via ethernet interfaced within the Max/MSP/Nato environment. This allows for information at any station to be passed to any other station for control, monitoring, reinterpretation, and processing. An audio station?s parameters can effect the manipulation of video at another station for example. This creates not only interaction between performers, but intra-action where performers can actually get ?inside? each other?s instruments and directly affect the output. In some performances, stations are placed throughout the audience, who is invited to participate. In using the KromoZone performance system, we have explored the implications of networked performance, the use of alternative sources for signal and control input, the design and use of non-standard performance interfaces, and the inclusion of live-manipulated video projections as a viable and integral part of a performance.” From KromoZone: A Platform for Networked Multimedia Performance by Stephan Moore and Timothy A. Place, University of Missouri, Kansas City.


Mar 29, 13:53
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Liquid Gold

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An Artery of Liveness

Liquid Gold–by the Transmute Collective–was a live performance event that spanned the globe, using the Internet to link several sites and audiences into one entire ‘net-worked’ performance. It consisted of several intensely quirky performances, accurately coordinated across multiple time zones. Liquid Gold demonstrated a new kind of net-work, using the Internet as the artery that spreads a new performance experience of networked ‘liveness’ across the world.

Liquid Gold brought together filmmakers, artists, musicians, network specialists and writers to make a new work of live art both in real space and throughout the global electro-o-sphere. It employed a custom built chat server (‘idea animator’), running in the physical live venues and on all Internet located audience’s browsers. This allowed writers in both Australia and England to describe what they saw locally in their own performance venue – putting back some of the ‘liveness’ lost through the lo-fi images and sounds the web currently allows.
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Mar 29, 12:17
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LAST CALL FOR ENTRIES: Turbulence

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Turbulence Juried International Net Art Competition

New Radio and Performing Arts, Inc. is pleased to announce that with the support of the Andy Warhol Foundation for the Visual Arts, 5 net art projects will be commissioned for the Turbulence web site in a juried international (open to everyone) competition. Each commission will be $5,000 (US).

DEADLINE: March 31, 2005; see GUIDELINES–JURORS: Wayne Ashley (US), Arcangel Constantini (Mexico), Sara Diamond (Canada), Melinda Rackham (Australia), and Helen Thorington (US).


Mar 28, 17:47
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teletaxi

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Car #235

Year Zero One is pleased to present teletaxi, a site-specific media art exhibition in a taxicab. The taxi is outfitted with an interactive touch screen that displays video, animation, audio, and information triggered by an onboard GPS (Global Positioning System) receiver which allows the displayed artwork to change depending on where the taxi is in the city. With the combination of the media/gps technology, the mobile environment and the passenger/audience inside the cab. The eleven artists in teletaxi are offered a unique set of possibilities for showing their work – both technically and thematically.

teletaxi will expose interactive media art to a normally passive audience, by presenting works that explore notions of intimacy, mapping, subterranean space, simulated cities, information architecture, data-visualisation, public interventions, surveillance and psychogeography.
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Mar 28, 12:54
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Andrine

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Virtual Personality is Yours to Manipulate

Andrine, developed by The Pooch at Lancaster University (UK), is a virtual personality projected on a screen and reacting to messages sent via SMS. She uses an array of facially expressions to portray her emotions when reacting to the messages.

Each of the 6000 words of her lexicon is partitioned into one of 30 lexicon classifications – including Dislike, Calm, Violent, Angry, Happy and Sad. Each of these classifications are then mapped to the 8 emotions provided by Andrine: Happy, Sad, Angry, Shocked, Laughing, Suggestive, Disgusted, Annoyed. Participants see a huge projection emotively responding to their message. So effective is this response that they are often afraid to insult or anger the avatar. Moreover, Andrine can be “reskinned” to anyone’s face in about 5 minutes using a basic webcam. Quicktime Movie. [blogged by Regine on textually.org]


Mar 28, 11:25
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Pervasive Game Development Today

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24/7 Immersion

“…Pervasive gaming was first the vision of Swedish company It’s Alive!, meaning location-based games that surround you, 24 hours a day, everywhere. When you walk down the street, you’re walking through an adventure world draped on top of the real world, and people you meet may be characters in the same game you’re playing. Pervasive games are built upon three core technologies: mobile devices, wireless communication, and sensing technologies that capture players? contexts. It is actually the blend of technologies combined with the location-based and often public nature of game play, gives pervasive games their distinctive identity [Bridging the Physical and Digital in Pervasive Gaming].” From Pervasive Game Development Today by Fabien Girardin.


Mar 25, 14:10
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The Matrix Online

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Actors Hired to Live In-World

“This is amazing news: The Matrix Online is employing 20 ‘actors’ – live humans – to live in-world, interact with players and create storylines.

Since the close of the beta, Warner Bros. Interactive Entertainment announced that it has employed a troupe of 20-odd people whose job it will be to enact narrative scenarios in The Matrix Online live. These people will assume the roles of popular characters, interact with players, and generally move the stories in ways that only live “actors” can. And though it appears that the story hasn’t officially commenced, a few players on the Method server were treated to a pretty slick sample of it this afternoon: an extended pep-talk by none other than Morpheus himself.” [via Wonderland]


Mar 25, 14:02
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Eliza Redux

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A Robot Who Talks Too Much

Eliza Redux–by Adrianne Wortzel–is an interactive telerobotic web site providing a space for text-to-speech and oral discourse, acting out, and playfulness in the virtual environment of a psychoanalyst’s waiting room and inner office. Video and audio of a real physical robot is streamed to the web reactive to visitor text input. Issues of control and lack of control become paramount for the user. Wortzel is implementing ways to bring Weizenbaum’s original 1966 ELIZA program into the 21st century.

Wortzel is seeking a computer science professional or student in the New York City area who can lend his/her skills to an internet-broadcast robotic art installation. She is looking for a developer to facilitate communication between clients running flash applications, a server database, and an extremely talkative robot.
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Mar 25, 13:19
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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