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Brainscore

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Avatars As Virtual Filters

Brainscore, by Darij Kreuh and Davide Grassi, features two performers in front of a screen where computer-generated events are projected. A console allows performers to act in a virtual reality environment through their avatars.

Three electrodes attached to the performer’s heads transmit the brain’s electric signals to an electroencefalograph, which analyses and transfers them to a computer, which in turn processes them. An eye-movement tracking system enables the performers to control visual entities in Virtual Reality by their eye movements. Viewers watch the performance wearing polarized glasses to perceive the events in 3D as appearing between the two performers. The flow of the information moves from physical space into virtual (performers > avatars) and than back (avatars > audience). Avatars act thus as a “virtual filter” between performers and audience. [blogged by Regine at near near future]


Feb 22, 15:27
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Welcome To The Scene

homepage_numbers-37327-medium.gifA Serial Drama from the Point of View of Webcam — “”The scene” in this case refers to the social culture that goes along with the “pirate” infrastructure (the so called “darknet”) that is behind the release of Hollywood movies onto the Internet. We see that scene through fictional character Brian Sandro, NYU college student and member of the notorious CPX release group.

The drama unfolds entirely from the point of view of a webcam focused on Brian at his computer and a recording of his desktop as he IM’s, browses the web, rips DVDs, listens to mp3s, etc. Continue reading


Feb 22, 15:02
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CallCutter

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Participants Unknowingly Become Actors

“Your mobile phone could be your ticket to a site-specific play that takes you through the labyrinth of north Kolkata. To take part, call 98318-80501 from February 26, the opening day for this two-month-long project, CallCutta.

Once you are chosen, all you have to do is listen to instructions on the phone and take a trip that begins from Star Theatre and is most likely to end on the terrace of a house. It touches several historical landmarks via many bylanes, back alleys and bustlings streets. If you are lucky, at the other end of the line, it could be Priyanka Nandi, a student of English (Hons), whose endearing voice will leave you wondering whether it?s the beauty of the city or the urge to simply listen to her that has goaded to you take a nearly hour-long walk. Max Mueller Bhavan has brought this novel concept to the city. Actor-filmmaker Anjan Dutt will capture the trips on camera.” A Unique Theatre Comes Calling on Your Mobile Phone by Pratik Ghosh, HindustanTimes.com, Kolkata, February 21, 2005 [via textually.org]
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Feb 22, 14:40
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Experiments in Art and Technology (E.A.T.)

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One Forgotten History of Transdisciplinarity

“At a recent meeting of PLAN I mentioned E.A.T. and drew a number of blank looks-so here is one forgotten history of transdisciplinarity and early locative projects:

Experiments in Art and Technology was founded in 1966 by engineers Billy Kl?ver and Fred Waldhauer and artists Robert Rauschenberg and Robert Whitman. The non-profit organization developed from the experience of 9 Evenings: Theatre and Engineering. This event, which was held in October 1966 at the 69th Regiment Armory in New York City (U.S.), brought together 40 engineers and 10 contemporary artists who worked together on performances that incorporated new technology. It became clear that achieving ongoing artist-engineer relationships would require a concerted effort to develop the necessary physical and social conditions. E.A.T. saw itself as a catalyst for stimulating the involvement of industry and technology with the arts. [blogged by Martin Rieser on Mobile Audience]
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Feb 22, 14:04
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UTILITY WORKS

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Reflecting the Virtual Back Into the Physical

UTILITY WORKS seeks to acknowledge the importance of the mundane physical spaces where we play out our lives and provide new ways for the population to inscribe themselves into these informal public spaces. In an effort to draw new connections across our cities, UTILITY WORKS perverts existing municipal street furniture which will become points of mediation between disparate physical urban environments and the people that inhabit them. With these new urban experiences UTILITY WORKS seeks to provoke a renewed awareness of self and environment through a reexamination of familiar civic objects that we interact with every day. Just as a mirror reflects our bodies back to us, this project becomes a way of reflecting the virtual back into the physical urbanscape. Existing parking meters, post boxes, and garbage bins – the furniture of the mundane – will be activated to shape and articulate the informal public spaces of the city. Parking Meter | Post Box | Garbage Bin [via]


Feb 22, 10:59
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Girl Friday

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A Mobile Interactive Drama Series

Glued to your mobile phone? SMS crazy? Got no time for TV but love a good drama? Girl Friday (GF) is here and it’s sure to be as addictive as your phone and that soapie that you can’t miss. Girl Friday’s life changes when she finds a mobile phone on a tram on the way to work. She soon becomes engaged in the mysterious life of the stranger’s phone. All the while she has paper clip trouble at the office; is searching for the mother she never knew, and is clawing her way to the top of the local karaoke charts.

GF beams straight to your mobile. No wires, no cords, no lengthy downloads. It’s entertainment on the run – small digestible bites of life for viewers to consume at will. For the content hungry, there’s a website too. Whether you can take the chunky stuff on a broadband connection or the low fat version on your 56K modem, you won’t miss out on the daily sagas of Girl Friday. [via Cross-Media Storytelling]
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Feb 21, 10:52
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Jetsam

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Material Worlds

While not a big fan of Intel’s Jabberwocky project (the background research on familiar strangers was much more interesting to me), Jetsam – part of their Urban Probes research programme – completely fascinates me.

“Just as an archeologist excavates layers of debris from past civilizations to inform histories of ancient civilizations, so too can the discarded artifacts of today?s urban inhabitants be used to create the rich milieu of everyday stories of urban life. In fact, we can observe these patterns by extracting the secondary traces that are left behind by the flows of urban inhabitants ? the archaeology of public urban trash… Our Urban Probe, Jetsam, explores urban public trash, its meaning, patterns, and usage, as it manifests itself in cities. Through this probe we hope to uncover new opportunities for technology to emerge across urban landscapes and further connect with our emotional experiences of living in cities.” [blogged by Anne Galloway]
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Feb 21, 07:48
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digital cities project

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urban database as feedback loop

The Digital Cities Project is a collaboration between several Canadian research insititutions exploring digital technologies inthe urban environment. As part of the Mobile Digital Commons Network they presented at the Pervasive and Locative Arts Network [PLAN] workshop at the ICA in London on February 01-02.

The project research basis: Over the past two decades, several nations have embarked on a ?digital? strategy to become key players in the new information economy. Interestingly, despite the heralded innovations these technologies promise, most nations have pursued a similar use of space and place to build isolated multimedia cities. Our research project investigates and analyzes four such multimedia initiatives beginning with the Cit? Multim?dia and Technoparc in Montreal. This project investigates traces of the ?digital city? and its networks, from multimedia districts to virtual environments and mobile devices. The role of technology in the city has been an important focus of cultural research.
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Feb 20, 23:56
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dance with avatar

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real time interactive performance event

Carol Brown Dances explores real and mediated bodily presence. Recent work The Changing Room is a real time interactive performance event intertwining the digital and the visceral in a sublime trio. In their changing room, three women leave behind the territory they know for another place, beyond what they know. A mirror becomes a screen for their mutations, a curtain a technological frontier and their table a platform for the puppetry of the virtual. Through a series of changing viewpoints the audience is lead to encounter the epic within the everyday, as a haunting virtual presence extends, mirrors and distorts the performer’s behaviour. Animating the threshold between the virtual and the real, The Changing Room is an intimate exploration of our digital evolution. Designed for both live art and theatre spaces, The Changing Room encourages the shifting viewpoints of a mobile audience.
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Feb 20, 23:35
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Search Opera

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Social Collaboration as Collective Performance

MSN has launched a stealth “search opera” to help promote their new search engine. According to Sean Stewart (author behind the Alternate Reality Games The Beast and I Love Bees): “…a search opera is a story treated as a scavenger hunt and a jigsaw puzzle rolled into one. What’s particularly nice about the search opera is that for a decade now people have been looking for a way to use the internet as an artistic medium. The net wants to be interactive, and it wants to be social. A search opera allows a collective audience to have an artistic experience while searching and gossiping and decoding and speculating: in short, while doing the things that the net was really born to do.”

The MSN Search Opera (ARG) centers around a guy named Cy and his conspiracy website. Following the links on Cy’s site and clues garnered by entering specific keywords into the MSN search engine yields videos (some of which are pretty funny), more characters, their journals, and a story that will develop over upcoming weeks.

reblogged from Alternate Reality Gaming Network


Feb 18, 20:31
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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