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Version>05>Invincible Desire

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CALL FOR PROPOSALS AND WORK

Version is an international festival about art, media, technology and politics. Our fourth annual convergence, Version>05> Invincible Desire, will examine the activities of local configurations and external networks that use visual art, innovative social practices, artist initiatives, creative uses of new technologies, organizing strategies and public interventions in order to engage in cultural reclamation. Through a diverse program featuring an experimental art expo, artistic disturbances, networked urban events, screenings, interactive applications, performances, workshops, art rendez-vous, parties, and action, Version>05 will investigate the urgency for interventions in everyday life, the organization of our shared interests, and the distribution of our ideas.
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Feb 25, 13:41
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Taxi_onomy

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The Ultimate Vehicle for Psychogeography

Taxi_onomy, by Celine Condorelli and Beatrice Gibson, is an urban mapping project and mobile cartographic research endeavour that seeks to re-appropriate the black taxi as the ultimate vehicle for psychogeography, based on its capacity for metro processing and spatial understanding. Tax_ionomy will utilise the black taxi for the purposes of enabling artists and the general public to create and utilise emotional, cognitive and networked maps of the city.

Taxi_onomy – a live art project to take place in a taxi; the practice of classification from the purview of the taxi. Mumbai, a Taxonomy of the City is now available to view on line.


Feb 25, 13:15
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Multimedia Performance after Dumb Type

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New Movement Emerges

In 90’s, Dumb Type established multimedia performance in Japan. Teiji Furuhashi and Dumb Type in early 90’s were legend of Japanese Multi Media Performance and Media Art for their works, for example, “S/N”(Dumb Type) and “Lovers”(by Teiji Furuhashi).

In this season, I have a presentiment of stages after Dumb Type. There was a competition called Yokohama Solo X Duo Compe’tion + R at the end of January. This competition has a relation with a French famous competition called “Recontres Choreographique Internationales de Seine-Saint-Dennis.” [posted by Yukihiko YOSHIDA]
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Feb 25, 09:57
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Liveform Telekinetics [LF:TK]

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Experiments in Connected Social Spaces

“…Sharing a meal, a walk in the park, weddings, sports, or caf?s…are the kind of social activities and rituals we associate with human relationships…What if you could go out for dinner and dancing with friends, even though you’re a thousand kilometers away?…(W)ireless Internet “hotspots”…provid(e) the possibility of multi-situated presence, but (are) also placed within a fixed physical location, a social environment rich with familiar objects, rituals and codes of behaviour.

LF:TK takes a playful approach to the ways we might inhabit such a hybrid environment. Furniture, decorations, cutlery, bric-a-brac and cultural debris are reconstructed as networked interfaces that populate surfaces within everyday social spaces. Each object provides a simple function, yet when combined with others helps build a complex arrangement of movement and gesture. Imagine a shared creation, a social ritual, a dance through objects, a table that is played.” [Recipe for Corkscrew Man]


Feb 24, 17:34
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Ku:iyashikei-net

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Tear 2 Tear [T2T]

Ku:iyashikei-net by Urico Fujii and Ann Poochareon is a networked crying sculpture that allows people to communicate through the interface of tears, a physical output of human emotional expression that has been overlooked, and never made exchangeable with current communication devices. Two sides, installed at different locations, communicate over the Internet. On Side A, Tear Well allows a sad person to express his/her feeling by pumping a traditional water pump, the water representing her/his tears. The tears are sent over to Side B over the Internet, where teardrop sculptures called KU act as networked surrogates.

As soon as Side B receives the crying signal, KUs start to cry. When a viewer on Side B wipes KUs? tears, KUs stop crying. At the same time comforting response is sent to the sad person to cheer them up. Read PDF [blogged by regine on near near future]


Feb 24, 11:36
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The New Performer: Data as Performer and Performance

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In Pursuit of the Virtual Performer

“The nature of all performance includes the elements of time-based experience and space as “stage”. I use the term “stage” as a simple reference point to describe the space in which a performer performs and not as reference to the theatre. The nature of performance in the computer age includes these elements of time and stage as space. A simple definition of performance is : that which is feigned or pretended. It is action. It is speech. It is anything performative. The nature of the performer includes any entity who/which feigns, pretends, acts, and speaks. So, it is natural to include non-human entities, such as robots, cyborgs, and databases in this discussion of performance. Baudrillard might describe performing and the performer as more real than real, so real that they are virtual. “Of course we have a multitude of objective, real proofs, but what does one do with historical reality in a system which itself has become virtual? “(1)
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Feb 24, 08:11
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Negotiating the In-Between:

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Liquid Boundaries

Abstract: As an artist working in the field of virtual reality, I explore dynamically emergent environments with immersive, interactive display systems, which enable me to produce performative realities in which the boundaries between the Self and the (alleged) Other become liquid. This paper addresses the representational issues and performative aspects of virtuality and, through discussion of two of my works, examines the ambiguities inherent in contemporary technological expressions of a more or less disembodied Self as it inhabits (tele-)immersive virtual environments. Read Negotiating the In-Between:Space, Body and the Condition of the Virtual by Petra Gemeinb?ck, Crossings: Electronic Journal of Art and Technology, Issue 4.1


Feb 23, 15:59
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Interaction in Art and Technology

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static>>dynamic-passive>>dynamic-interactive

Abstract: The interest of artists and art theorists in audience participation with artworks has been particularly active since the 1960s. Interactive artworks that could transform viewers into participants were envisaged and created using the media available at that time. Today the opportunities for including audience participation have been increased significantly by the widespread availability of digital technology. The degree of collaboration between technologists and artists affects the necessary interaction between artist and computer. This paper discusses the role of technology in interactive art and the complex ways in which the artist can interact with computers and digital media in order to specify artworks. Categories of interactive art systems defined earlier as static, dynamic-passive, dynamic-interactive and dynamic-interactive (varying) are brought up-to-date and illustrated by examples of work from the Creativity and Cognition Research Studios. Read Interaction in Art and Technology by Linda Candy and Ernest Edmonds, Crossings: Electronic Journal of Art and Technology, Issue 2.1


Feb 23, 15:50
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Seine hohle Form

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Collaborating on Interactive Performance Works

Abstract: Composers and choreographers face unique and largely unexplored problems as they collaborate on interactive performance works. Not the least of these problems is settling on schemes for mapping the various parameters of human movement to those possible in the world of sound. The authors’ collaborative piece, Seine hohle Form, is used as a case study in the development of effective mapping strategies, focusing on dance gesture to real-time music synthesis. Perceptual correlation of these mapping strategies is stressed, albeit through varying levels of abstraction. Read Seine hohle Form: Artistic Collaboration in an Interactive Dance and Music Performance Environment by Joseph Butch Rovan, Robert Wechsler and Frieder Wei?, Crossings: Electronic Journal of Art and Technology, Issue 1.2


Feb 23, 15:38
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Stelarc

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The Body as Host For a Remote Agent

From The Body by Stelarc, Switch Journal #19, 2005:

Movatar: When I started experimenting with involuntary body movements we quickly realized as well as the Body being locally controlled it might be possible with a touch screen interface to control the Body remotely. In fact we did a performance at Telepolis. We constructed a touch screen interface that allowed people in Paris, Helsinki and Amsterdam to access my body in Luxembourg and by touching the muscles on the computer model you could effectively program the choreography of the remote body in Luxembourg. You could do this either by pressing the touch screen or by pasting together from a wide array of gesture icons and then press Play and the physical body would respond in Luxembourg.
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Feb 23, 14:52
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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