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Mail Art

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Early Networked+Distributed Art

In an earlier post, telecommunications art pioneer Robert Adrian was quoted: “…it was Mail-Art with its concept of postal space - a blizzard of images circling the globe through the integrated postal services - that made it possible to conceive of artworks in the electronic space of the new networks.” Here’s Wikipedia’s definition and history of Mail Art:

Mail art is art which uses the postal system as a medium. Mail art is also, simultaneously, a message that is sent, the medium through which it is sent as well as one of the longest-lasting art movements in history. To be precise, an amorphous international mail art network evolved of thousands of participants in over fifty countries between the 1950s and the 1990s from the work of Ray Johnson and influenced by earlier groups, including Dada, the Surrealists and Johnson’s contemporaries in the Fluxus group. Mail artists characteristically exchange ephemera in the form of illustrated letters, zines, rubberstamped, decorated or illustrated envelopes, artist trading cards, postcards, ‘artistamps’, mail-interviews and three-dimensional objects.


Jan 31, 12:46
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RAW

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Capturing and Archiving Personal Artefacts

RAW–a project of the Human Connectedness group of the now defunct MediaLab Europe– is a set of tools and processes for capturing, in an unconventional way, everyday subjective experience of a place, a culture, a people. RAW is named for the raw data gathered that purposefully remain unedited throughout the processes. The combined characteristics of RAW (including an emphasis on context of use, non-edition, and data presentation) make this concept a novel approach to authorship, to cultural exchanges, to audiovisual language, and to documentation.
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Jan 31, 12:20
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The Horizon Report

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Six Big Trends

The Horizon Report from New Media Centers is a annual project identifying key technologies that will inform teaching and learning in the next years. This year’s edition highlights six areas: 1. Extended Learning 2. Ubiquitous Wireless 3. Intelligent Searching 4. Educational Gaming 5. Social Networks and Knowledge Webs 6. Context-Aware Computing/Augmented Reality.

The report includes a thorough discussion of each, plus links and other resources. Just a great resource. Go for it in PDF. [blogged by John on ratchet up!]


Jan 31, 11:12
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GPS::Tron

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Classic Tron, Distributed

GPS::Tron, by Thomas Winkler, combines GPS, Bluetooth and GMS or GPRS with the classic Tron game concept–mobile phone plus computer game.

The players’ movements in real space, which are tracked by GPS and transmitted to the phone’s display, influence his/her position in the game. Each player is represented by a line that gets longer and longer. But the player’s own line is never allowed to cross itself or the opponent’s line. Which makes the game harder as time passes. The goal is to drive your opponent into a corner so that he can no longer extend his line without breaking the rules and losing. This is a game for two players who can be geographically distant from one another. [posted by Regine on near near future]


Jan 31, 10:31
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The first session with ADaPT Tokyo

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First Big Step in Japanese Dance World

In Japan, there has been few groundwork for media performance for years. However, there is few infrastructure in this field. I have been constructing interdisciplinary dance researchers’ network inside Japan and Asia Pacific. I have started working for them since 2004. In the rehearsal of ADaPT Live Event Participating Performance Teams, a test session was held. A Japanese choreographer, Saeko, danced her piece “Veil,” and Johannes Birringer and staffs at Nottingham (UK), and Kelly Gottesman at Wayne State University saw her dance image. I believe that it was a first big step in Japanese dance world. Related URLS: LATela: Live Art Telematics Lab: ADaPT also initiated the first transcontinental interface-performance between partners in the West and the Far East by Johannes Birringer; ADaPT Tokyo (Japan). [Posted by Yukihiko YOSHIDA]


Jan 30, 13:14
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Pete Gomes

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Locative Performance

Peter Gomes, (parkbenchtv.org), uses GPS in Here, here and… here (2003) [Duration 40 mins DV Cam] A 40 minute performance/drawing at the ICA in in London.

The piece was made prior to, and was part of, a lecture on “Locative Media and Performance”.

“Here, here and ..here” used a GPS to globally position the ICA and drew the information from the GPS screen onto the pavement in white chalk - mapping the ICA using 3D GPS Location and coordinates.

On either side of the drawn GPS screen are two other sections drawn in dotted lines. These show the variations of the coordinates on either side of the doorway, which suggest the infinite and ongoing grid of coordinates beyond this location.

The screen and drawing included; numbered satellites; position of satelites; accuracy; elevation; along with bars to show satellite strength, and a date, and time.

The seconds on the time, were the last thing to be written ? giving a precise time, using an atomic clock, to mark the conclusion of the piece.


Jan 28, 12:19
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wireless makes local connection

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DIY Community Node:

Welcome to Park Bench TV!. A physical portal in Central London, a specific bench within clear range of a wireless internet signal…come down and log on.

This is a public bench in the middle of a quiet square London near Tottenham Court Road, ?- where you can access the internet and tap into a local community of people, living and working in the area - and eat your lunch.

Find out more about the project and what its about. Come and sit on the bench with your laptop, and access the internet and see programmes about the local area - or just surf and pick up email.
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Jan 28, 11:39
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Re-Place-ing Space:

The Roles of Place and Space in Collaborative Systems

ABSTRACT: Many collaborative and communicative environments use notions of “space” and spatial organisation to facilitate and structure interaction. We argue that a focus on spatial models is misplaced. Drawing on understandings from architecture and urban design, as well as from our own research findings, we highlight the critical distinction between “space” and “place’.” While designers use spatial models to support interaction, we show how it is actually a notion of “place” which frames interactive behaviour. This leads us to re-evaluate spatial systems, and discuss how “place,” rather than “space,” can support CSCW design. [via clippings] Read full paper >>


Jan 27, 17:52
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Distributed Narrative:

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Telling Stories Across Networks

“Until recently, narratives have been constructed to achieve unity. While postmodern narratives open out into fragments and bricolage in content, plot and style, distributed narratives take this further, opening up the formal and physical aspects of the work and spreading themselves across time, space and the network. You see your first fragments of Implementation on stickers posted on signposts on your way to work and find the rest online when you google a remembered sentence. Surrender Control sends you text messages regardless of where you are or what you’re doing…” From Distributed Narrative: Telling Stories Across Networks by Jill Walker.


Jan 27, 17:29
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Motivations for AR Gaming

T. Nilsen, S. Linton, J. Looser. Motivations for AR Gaming (.pdf). In Proceedings Fuse 04, New Zealand Game Developers Conference, Dunedin, New Zealand, 26-29 June 2004, pp 86-93.

In Augmented Reality (AR), interfaces consist of a blend of both real and virtual content. In this paper we examine existing gaming styles played in the real world or on computers. We discuss the strengths and weaknesses of these mediums within an informal model of gaming experience split into four aspects; physical, mental, social and emotional. We find that their strengths are mostly complementary, and argue that games built in AR can blend them to enhance existing game styles and open up new ones. To illustrate these ideas, we present our work on AR Worms, a re-implementation of the classic computer game Worms using Augmented Reality. We discuss how AR has enabled us to start exploring interfaces for gaming, and present informal observations of players at several demonstrations. Finally, we present some ideas for AR games in the area of strategy and role playing games. [via pasta and vinegar]


Jan 27, 17:00
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calls + opps performance livestage exhibition installation mobile networked writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture conversation art + science social networks social games history dance surveillance music workshop urban collaboration mapping live upgrade! reblog activist wearable immersive public/private architecture data platform body collective aesthetics environment city film identity systems telematic culture wireless visualization web 2.0 site-specific place open source ecology webcast tool software text research intermedia community space audio radio nature 3-D hybrid avatar audio/visual responsive e-literature pyschogeography presence interdisciplinary media interview object physical ubiquitous global/ization theory theater biotechnology relational play archive code bioart news generative DIY light robotic place-specific hacktivism synthetic p2p cinema education remix agency interface im/material live cinema language labor copyright algorithmic mashup simulation animation perception image free/libre software multimedia artificial motion tracking convergence voice reenactment machinima gift economy streaming emergence cyberreality glitch webcam tv DJ/VJ censorship ARG nonlinear transdisciplinary touch recycle asynchronous fabbing tag semantic web hypermedia chance synesthesia biopolitics social choreography tangible app forking unconference gesture 1
1 3-D ARG DIY DJ/VJ activist aesthetics agency algorithmic animation app architecture archive art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products ABSML Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC Bonding Energy Bronx Rhymes Cell Tagging (2006) Channel TWo: NY Constellation Over Playas Data Diaries Domain of Mount Greylock—Video Portal Eclipse Empire State Endgame: A Cold War Love Story by Tal Halpern From the Valley of the Deer FUJI spaces and other places by Nurit Bar-Shai Google Variations by Leonardo Solaas Gothamberg (2007) Grafik Dynamo (2005) Grow Old Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) I am unable to tell you I'm Not Stalking You; I'm Socializing by Liz Filardi iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar iSkyTV Journal of Journal Performance Studies L-Carrier Les Belles Infidèles look art Lumens My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Nothing You Have Done Deserves Such Praise Oil Standard (2006) Panemoticon Peripheral n°2: KEYBOARD (2006) Playing Duchamp by Scott Kildall Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait (2006) Shadow Play: Tales of Urbanization of China ShiftSpace Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day (2007) This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors (2007) We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market Yeas and Nays You Don't Know Me [ openspace ] wilderness [meme.garden] (2006)
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