"For each of these creatures, I try to approach a certain essence of being. A mode of being of different quality for each of them. And for this, I concentrate on their dynamics, their movement, on the shapes that take their motivation in their reality."
                      Antoine Schmitt

ANTOINE SCHMITT by Jim Andrews

Concerning the programming and creation of online entities, the work of Antoine Schmitt (Paris) is very notable.

"Avec determination" is a minimalist study of lively motion via the programmed. Depending on the mood you catch it in, you might get quite a show.

Schmitt's work is almost down to the code except for the few graphical lines involved. I imagine that there are at least several hundred more lines of code for each of the simple graphical lines. The emphasis here is not so much on software as art.

Once you're finished, read Schmitt's statement about "avec determination". The final paragraph:

"For each of these creatures, I try to approach a certain essence of being. A mode of being of different quality for each of them. And for this, I concentrate on their dynamics, their movement, on the shapes that take their motivation in their reality. The function of the image is to enable us to apprehend their mode of being. The interaction itself is only a minimal link between their reality and ours. For each of these creatures, its presence, if it manifests itself, derives from a subtle relationship between the motivation and the shapes and forces of the randomness, of the body and of the universe."

He is passionate and devoted to this mixture of philosophy and lively entified art. "Avec determination" was, I believe, done in 2000.

What we see in the above quote, his other writing, and in the work itself is a very articulate presentation of the confluence of programming and art. The philosopher, artist, and programmer/mathematician are all present in Schmitt—a rare combination.

Schmitt is a very knowlegeable programmer. He also has written an Xtra for Director called asFFT (fast fourier transform) that allows Director pieces to respond to sound you play through your computer, whether it's through winamp or your microphone or whatever. You can download and install this Xtra and then try out some of the pieces that use the asFFT Xtra. These include Schmitt's Venus #1 which moves to whatever music you play through your system. There are also links on his site to the work of other people who have used his asFFT Xtra.

On my machine, which is a lowly 400 MHz Pentium II, the synchronization is not instantaneous, but I presume it is on faster machines.

The asFFT Xtra is very intriguing, but the work I have seen, so far, done with it is about as interesting as a lava lamp. Needs work; probably artistic realization versus programming work. The visual reactions are not compelling, dramatic, ensouled.

Oops, no: not artistic realization versus programming work. The two are inextricably fused in Schmitt's work—that is part of what he is telling us. And it's one of the compelling things about his work. If you think of what it will take to make the thing more lively, you see it has to do with the way the Director piece responds to the sound, and the way it responds to sound is largely a matter of programming as opposed to the particular look of the creature itself, though of course the look of the thing, it's geometry, will be highly related to the code, as he indicates in his statement when he says:

Once this body and this physical universe are put in place, I give the body muscles, which are forces that act on the elements of the body relatively to each other. These forces are also embodied (implemented) in algorithms acting in the instant, in real time.

You can see the relation between his asFFT project and "Avec determination": both are concerned with lively movement in different ways, and this is a theme that runs through quite a bit of his careful and exciting art and research as an artist-programmer. And this is continuing, ongoing work.

He shares an interest with Durieu in the programmed art entity. Durieu's "Oeil Complex" and his Zoo creatures come to mind. And the motion of these creatures is crucial to their liveliness, the quality of their presence. Schmitt also is interested in that level of detail concerning motion, and in the detail responding through variable programming to the particular situation. It is really only through the detail of movement that the character emerges with any subtlety and power. There is often a friendly rivalry between people with similar concerns who are both high flyers. Is it the case here? Hard to say, perhaps.

Shmitt's aesthetic, as you see, is minimalistic. In this he shares more with servovalve than with Durieu. Durieu and Schmitt are probably equally able concerning programming and engineering. Schmitt worked for NexT at one point as a programmer. But Durieu is more inclined toward the graphical, Schmitt to the schematic or minimally representational. Schmitt writes with philosophical and literary intensity of the sufferer. Durieu is like Wallace Stevens. Le ciel est bleu. The sky is blue. The Emperor of Ice Cream. Durieu seems more influenced poetically by the French lettristes and visual poetry than by, oh, Schoppenhauer, say, or Lacan, or other weighty philosophers whom one images Schmitt having devoured. Durieu's work is lyrical, in a sense, powerful and joyful song, and poetry of the mind with its amazing mathematical programming structure, whereas Schmitt's is meditation of a different sort, Becketish, Duchampian, but no less informed in programming and maybe even mathematics.

Ideally, they push and inspire each other to greater heights. I would be surprised were it not safe to say that they are two of France's leading intellectual artists. I find them both amazing.

Their programming is in the service of art, of poetry, of synthesis. But also in service of the creation of entities that have their own behaviors, that are semi-autonomous in the sense that they are animisms, silent-running soul devices, machines made out of words reactive to their environments in their own ways. As works of art but also as lively semi-autonomous entities. In this sense, Durieu and Schmitt are realizing the potential of object-oriented programming in a positive way, breathing spirit into what too often is the creation of soulless, frightening weaponry.

It is important to know the difference. Programming and the mathematization of society will continue. It is important to see how the creations of object-oriented programming can be spirited with hope and generous utility for the benefit of humankind. If we understand the difference, if we understand how spirited they can be, we are more likely to be able to recognize the contrary when we see it—and not accept it and demand something with more benefit to humanity, something with more respect in it for us and for human dignity.

Durieu and Schmitt, as with the others in this loosely-knit group, are all producing art for the Web. From Paris. Work of the quality of all the members of this group is startling. But artist-intellectuals of Durieu's and Schmitt's order among them is even more outrageous and indicates that we're starting to see some of the finest art in the world on the Web. Not just in this or that isolated individual, but on a larger scale, such as we see in Paris at the moment.

It isn't hard to see that the confluence of arts, media, programming, and mathematics is a strong attractor for interesting minds and creative people. This will continue and, with it, the growth of the art of the Web not only within the art world but for a larger audience.

I look forward to seeing what other entities Schmitt is hatching. His site is gratin.org/as . One may note his generosity via following the abbreviated link: gratin.org; this leads not to Antoine's own work but to a fascinating collection of links "dedicated to the forms of art using algorithms as a first class matter. So actual and yet so classical."

You want passionate high brow French computer art? This is the place.

 

  Interview
Andrews
Your work "avec determination" is remarkable in its minimalistic liveliness and autonomy. How long did you work on these works?
Schmitt

The algorithms behind "avec determination' are quite complex. I designed them for my "Venus #1" piece, in 1998, and it took me about one week to set them up. Then I reused the same algorithms as a basis for the "avec determination" pieces (by adding "determination") as well as the "perls" piece of the "avec tact" series. Each of the "avec determination" then take between one hour and a few hours to create. It really depends on my mood.

Andrews
What issues were you dealing with in making these works?
Schmitt
The essence of the being with a body. All my work is about why things move (this way), the forces behind the movements, the tension between what is going to happen... In the case of "Avec determination", the tension is between the desire to stand up and the difficulties in doing so, which is both metaphorical and desperately physical.
Andrews
Is this work that you have applied elsewhere or have future plans concerning taking it further? Is this ongoing work?
Schmitt
"Avec determination" is ongoing work. I create these suffering creatures as a way to take something out of myself. I started the series in 2000 and I made the last one in Feb 2002.
Andrews
I like your section "About" "Avec determination". Passionate and artistico-philosophical, Antoine! I got the impression that this indicates ongoing work.
Schmitt
I have many themes of exploration going on. The "Avec determination" series, the "nanoensemble series", the "Vexation 1" thread. For all these, I set up a context, and try to push it.
Andrews
Tell me about your "asFFT" Xtra for Director. When did you make this?
Schmitt

I made it in 1998, for my "Venus #1" piece. I wanted a creature that moved with music, for friends (among whom is Jean-Jacques Birgé, co-author of many of Nicolas Clauss's pieces and some of Frédéric Durieu's pieces) doing a concert, and I wanted the movements to be complex, yet relate to the music. That's when I created both the "asFFT" Xtra and the algorithms to move an articulated body.

I'm always interested in the causes of the movement, and I tackle this subject through many ways. One of them is to give senses to a creature, and have it react to the outside world, and in the case of "Venus #1", to what it hears. In the case of "Venus #1", for which I created the "asFFT", the ear of Venus is directly connected to the muscles, so the sound directly animates the body. The "asFFT" is the ear of "Venus #1".

Andrews
Are you pleased with your Venus piece and the "asFFT" Xtra in its current state? Are you working further on this or is it finished? What is the aspiration?
Schmitt
I am really fond of "Venus #1". I think that it has its own way of reacting to the music, which makes us listen to music we know in a different way. As the #1 implies, I had the idea to create other creatures on the same concept, but I haven't found the inspiration yet.
Andrews
How would you describe your main concerns as an artist-programmer?
Schmitt
I stand at the crossing of a practice (programming) and an artistic quest, mostly humanist. I use programming as matter that I mold to create what we call 'plastic' art in french, that is, mainly objects or situations. My main concern is 'the tension between what is going to happen', and programming is a unique way of exploring this field. A program is a huge succession of micro-decisions, and this similarity with the live beings is remarkable, and it is this similarity that I concentrate on.
Andrews
Are there other works of yours you want to talk about with me?
Schmitt
Much too many ! :-) My latest series, "the nanoensembles", and their friend "the world ensemble" as well as the related 22 cubes ensemble and the nanomachine performance, are really exciting for me these days.
Andrews
You have put together a great page of links at gratin.org. You seem to follow what is on the web concerning algorithmic art quite closely.
Schmitt
Yes ! This field has become really active lately, and lots of interesting works and theoric positions take place around it. It is even overhyped in a sense, mainly because of the mystery of the act of programming (for non-programmers). I try to keep the gratin.org site focused on my main interest, that is systems, simulations, autonomy...
Andrews
What is gratin.org? Who is in it?
Schmitt
I am centralizing the interesting links that a group of relations forward to me.
Andrews
Do you and Durieu and Nicolas Clauss talk about your shared interests much?
Schmitt
Actually, even though we meet quite a lot, we don't talk about what we do. We mostly talk about how it is (difficult) to be an artist, or about ongoing contracts...
Andrews
What other concerns and interests do you share with Durieu, Clauss, servovalve and Jean-Luc Lamarque?
Schmitt
I like Frédéric Durieu's playful objects. I am really fond of Nicolas Clauss's (and Jean-Jacques Birgé's) poetry. I get a lot of inspiration from servovalve's graphic aesthetics. I like also the creative tool aspect and the collaborative approach of Jean-Luc Lamarque's Pianographique.
Andrews
You all use Director and are artist-programmers. How did this come about?
Schmitt
No idea ! For me, Director is the best tool as it allows me to concentrate on the heart of my work without having to worry about technical details, like portability, graphics displays, sound formats, etc... Director, despite all its flaws, is agreat platform for prototyping really fast (from the idea to the object), and for integrating image and sound with algorithms.
Andrews
Where do you tend to meet?
Schmitt
At our friend's Jean-Jacques Birgé :-) He is the one who created the link between most of us.
Andrews
Do you work with them?
Schmitt
I have worked quite a lot with Jean-Jacques Birgé (Carton, Machiavel), and a few times with servovalve. And some more projects are on the way...
Andrews
Do you think of this situation as unusual—that you are part of such a talented group of artists that all use the same tool and are web.artists in the same vacinity? It seems very splendid to me.
Schmitt
I think that there are some other unusual groups, in London (around generative.net) or New York (around dorkbot-nyc), or even Paris (betaville, etc...)
ANTOINE SCHMITT by Jim Andrews
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Co-Published February 2003, New York, Rio, Berlin, Toronto